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  1. #1
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: XL or BKB?

    I think if anything trade is boosted in mine, as is land value. More ways to make money have been incorporated through new commercial buildings. Its more about being able to get more money, as revenue equals power for me, and there are many ways for you to go about this. The way I see it is more money hopefully means more prosperity which hopefully means more fighting/expanding and less stagnancy. And factions like the HRE need that large income to support their unit costs and be able to defend themselves and expand.

  2. #2
    Minion of Zoltan Member Roark's Avatar
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    Default Re: XL or BKB?

    New buildings? Awesome...

    Could I be a pain in the arse and ask if there is a general write-up for BKB mod floating around? Like, a PR blurb or something?

  3. #3
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: XL or BKB?

    The best I can do in that respect is to guide you to the first page of the BKB Super Mod thread in the Engineers Guild, where I've listed the main points. If you need a link LMK.

  4. #4
    Member Member hlawrenc's Avatar
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    Default Re: XL or BKB?

    Concerning the two mods I enjoy both of them tremendously, each one has its own unique flavor and a lot of times just depends on my mood as to which mod I choose to play. A lot of respect for XL, BKB and Med Mod creators.

    I do have a question however concerning BKB, installed it not long ago and find the tremendous number of new units a lot of fun, almost overwhelming deciding which ones to try out, question is:

    I started playing the Byz but have found in early I can't move my armies around the Black Sea by ship although I have ports, nor can I move ships into the Black Sea. There are no enemy fleets in any adjacent sea regions either. Obviously a big problem for by Byz fcommander trying to get a stack from Serbia to Georgia without having to spend 5 years route marching overland. I have ships in all sea regions, ports built, no enemy fleets etc. Do not have the problem moving forces by sea from say Serbia to Antioch or any other coastal region I own, it just is around the Black Sea.

    Has anyone else had this problem or is it something about the way I installed it? Any help would be appreciated.
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  5. #5
    Member Member Geezer57's Avatar
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    Default Re: XL or BKB?

    Quote Originally Posted by hlawrenc
    I do have a question however concerning BKB, installed it not long ago and find the tremendous number of new units a lot of fun, almost overwhelming deciding which ones to try out, question is:

    I started playing the Byz but have found in early I can't move my armies around the Black Sea by ship although I have ports, nor can I move ships into the Black Sea. There are no enemy fleets in any adjacent sea regions either. Obviously a big problem for by Byz fcommander trying to get a stack from Serbia to Georgia without having to spend 5 years route marching overland. I have ships in all sea regions, ports built, no enemy fleets etc. Do not have the problem moving forces by sea from say Serbia to Antioch or any other coastal region I own, it just is around the Black Sea.

    Has anyone else had this problem or is it something about the way I installed it? Any help would be appreciated.
    In my current BKB/Seljuk (Turk)/Early/Expert campaign, with ship control in all sea areas, my troops have no problem moving by sea from Georgia or Trebizond on the Black sea to anywhere else on the map. Sounds to me like you either have a bad install or a corrupted save game file, as the mod itself seems pretty free of major bugs.
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

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