Well I believe there needs to be a balance between realism and gameplay, in any game. I agree that it's ridiculous for fifty bullets not to kill the player, but on the other hand the player should not usually be instantly killed by a single bullet either unless it's in the head. If it's from a high-powered rifle, that makes sense if it's anywhere in the torso or head, since a rifle shot will typically penetrate all but the heaviest body armor. If shot in the arm or leg, it should cause some sort of handicap. But a couple rounds in the chest from a pistol, SMG, or even a shotgun should not kill someone wearing body armor. That isn't realistic either. Even if it was, it would be extremely frustrating in a singleplayer game, and probably multi too.And i hate shooters in witch you run with minigun in your hands and 50 bullets wont kill you.
For instance, I enjoyed playing MOHAA online because I found it to have a perfect balance between realism and gameplay. You can get shot a few times and survive, but it doesn’t take a whole clip to kill someone either, especially at close range. Also, the frag grenade damage radius was quite realistic too. I’ve often found grenades to be nearly useless in multiplayer, but that wasn’t the case in MOHAA. They were quite lethal when used in the right situations.
Bookmarks