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Thread: Gameplay/Realism balance -a message to the developers

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  1. #1
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Gameplay/Realism balance -a message to the developers

    Flashpoint all the way when it comes to FPSs.

    Well if you take realism to the extreme its not fun, you wouldn't play a FPS where when you got shot in the stomach you lie on the ground for 30 minutes bleeding to death until you finally died would you? That wouldn't be fun, but it would sure be realistic, right?
    Bleeding to death (if no medical attention is available) is an integral part of the ECP mod for OFP

  2. #2
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Gameplay/Realism balance -a message to the developers

    Yeah, OFP is great! Was fun when an arm hit made it impossible to aim, or a leg hit forced you to crawl for the rest of a mission! I second whoever said it above (Qwerty I think) - REALISM = GAMEPLAY. Reality is so much more complex and interesting than dumbed down things, but dumbed down simulations can be interesting for training skills at more complex and realistic solutions. Realistic games/mods give both a possibility to learn stuff, forces you to think through your strategies more because of the extra complexity, and finally still maintains basic ideas of dumbed down gameplay versions such as spear beats cav, cav beats infantry, infantry beats cav, although here time, morale, fatigue and so on matters more than in RTW, and the difficulty level is higher.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  3. #3
    Member Member Spectral's Avatar
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    Default Re: Gameplay/Realism balance -a message to the developers

    America's Army was good in this respect. A head shot = you're dead, but you might survive some other things, at least a couple of times. You died, you had to sit around and watch everybody else. Takes teamwork and tactics to win, not bunny-hopping and launching infinite rockets.
    Yep it was good, but the problem with AA was that around 75% of the players would play it CS style, with all the jumps, rushs etc, thus getting killed in the 1st minute and ending the possibilities of any teamwork

  4. #4
    Member Member Elthanas84's Avatar
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    Default Re: Gameplay/Realism balance -a message to the developers

    Jumping ist totaly overpowered in all shooters. Everyone is hopping like bunnies (Well, me too ). You are much harder to hit and often even move faster.

    But back to realism. I remember my friend buying a sniper game (don´t know the name now) where you could just sit and wait, often about 5-7 until anybody runs though your aim and get shoot and killed. Then you Changi Position a little, camping and waiting again...
    Realistic? Yeah, a little bit. But in my oppinion boring as hell. (In real you often have to wait hours and more )
    He liked the game much, so there are always different tastes.

  5. #5
    graduated non-expert Member jerby's Avatar
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    Default Re: Gameplay/Realism balance -a message to the developers

    even if you don't liek EB's gamelay...just turn on custom battle and stare at the units....

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