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Thread: Gameplay/Realism balance -a message to the developers

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  1. #1
    Member Member Spectral's Avatar
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    Default Re: Gameplay/Realism balance -a message to the developers

    America's Army was good in this respect. A head shot = you're dead, but you might survive some other things, at least a couple of times. You died, you had to sit around and watch everybody else. Takes teamwork and tactics to win, not bunny-hopping and launching infinite rockets.
    Yep it was good, but the problem with AA was that around 75% of the players would play it CS style, with all the jumps, rushs etc, thus getting killed in the 1st minute and ending the possibilities of any teamwork

  2. #2
    Member Member Elthanas84's Avatar
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    Default Re: Gameplay/Realism balance -a message to the developers

    Jumping ist totaly overpowered in all shooters. Everyone is hopping like bunnies (Well, me too ). You are much harder to hit and often even move faster.

    But back to realism. I remember my friend buying a sniper game (don´t know the name now) where you could just sit and wait, often about 5-7 until anybody runs though your aim and get shoot and killed. Then you Changi Position a little, camping and waiting again...
    Realistic? Yeah, a little bit. But in my oppinion boring as hell. (In real you often have to wait hours and more )
    He liked the game much, so there are always different tastes.

  3. #3
    graduated non-expert Member jerby's Avatar
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    Default Re: Gameplay/Realism balance -a message to the developers

    even if you don't liek EB's gamelay...just turn on custom battle and stare at the units....

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