You shouldn't be using an event monitor if you want something to appear immediately. It's running straight through and terminating because there's nothing to stop it and - as there's no time to start a new turn - the monitor is never accessed.
Try something like this instead:
Code:
script
spawn_army
faction romans_julii
character Flavius Julius, general, command 0, influence 0, management 0, subterfuge 0, age 20, x 180, y 5
unit roman generals guard cavalry, soldiers 20 exp 9 armour 1 weapon_lvl 0
unit roman legionary first cohort ii, soldiers 40 exp 0 armour 0 weapon_lvl 0
unit roman legionary cohort ii, soldiers 60 exp 0 armour 0 weapon_lvl 0
unit roman praetorian cohort i, soldiers 60 exp 0 armour 0 weapon_lvl 0
end
end_script
If you want to use a monitor then you should use a background script, have a look through the Intermediate Guide.
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