Results 1 to 9 of 9

Thread: General Upgrade function under 1.5

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Post Re: General Upgrade function under 1.5

    The game is very fussy on this issue with regards to the coding. I'd kept my original RTW v1.2 EDU file, and soon realised that Pontic generals weren't upgrading properly. Had to do a bit of re-tweaking to make them work properly, which also involved the usual updating of the enum file, export_units and also export_descr_sounds_unit_voice.

    From the responses already, it sounds as if they've fixed this Pontic general issue in vanilla versions. I've recently seen the Egyptians using their post-marius reforms general's cavalry, which is basically the egyptian cleruch model used for Nile cavalry. But as mentioned, I've kept the text file from v1.2 and converted it upto v1.5, not sure if they've changed it again in this time.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  2. #2
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: General Upgrade function under 1.5

    If it helps, in the Pontic game the Parthian and Armenian generals seem to have gone Cataphract around the same time as mine (and the Seleucids got theirs too), and the Egyptian generals I started fighting some time later had also upgraded to the cavalry version.

    Which I actually could appreciate greatly - chariots aren't any fun to fight with cavalry.

    Could be that the Egypt game is just having fits over having been updated to 1.5 halfway through - or the damn thing *is* tied to Marius, and the Romans haven't gotten that far in that campaign yet.

    I can actually see why the game would give the general upgrade to everyone simultaneously - it'd be a little harsh for the poor barbarian generals for example to have to run away from their much b33fi3r civilized colleagues for decades. But tying the trigger to the first faction around getting the top-level admin building instead of Marius would probably have been a better move IMHO.
    Last edited by Watchman; 01-17-2006 at 00:50.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  3. #3

    Post Re: General Upgrade function under 1.5

    You can simply check if all factions have upgraded on the same turn (IE the marian reforms event) by toggling the fow off. Find an enemy family member, double-click it to bring up the scroll, then click the bodyguards button (roman helmet) to see what type of bodyguard its using. Type toggle_fow in the Romeshell console to turn off the fog of war.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  4. #4
    American since 2012 Senior Member AntiochusIII's Avatar
    Join Date
    Jan 2005
    Location
    Lalaland
    Posts
    3,125

    Default Re: General Upgrade function under 1.5

    I can't technically confirm it's Marian Reforms that triggers the new bodyguards but I'm sure it is. I modded Capua to be a huge city and every time I play, the second turn sees all my generals having upgraded bodyguards, regardless of faction.

    What I wonders, however, is...can we hurry the Marian Reforms? Is that "upgrade_bodyguard" trigger in exports_buildings file the Marian trigger?

  5. #5

    Post Re: General Upgrade function under 1.5

    Quote Originally Posted by AntiochusIII
    I can't technically confirm it's Marian Reforms that triggers the new bodyguards but I'm sure it is. I modded Capua to be a huge city and every time I play, the second turn sees all my generals having upgraded bodyguards, regardless of faction.

    What I wonders, however, is...can we hurry the Marian Reforms? Is that "upgrade_bodyguard" trigger in exports_buildings file the Marian trigger?
    AFAIK, as soon as the first imperial palace is constructed within the italy hidden resource, then the Marian Reforms trigger should be activated. You should therefore find that every faction's bodyguard will be upgraded on this turn. [EDIT:]I can confirm this from a recent Scipii campaign, where Messana was the first Roman city to build an imperial palace, and the upgrades occurred in this turn.

    You can hurry the Marian reforms by increasing the starting size of settlements (EG large cities with proconsuls palace), but then this would be biased upon your rivals who probably don't have the same population base, technology upgrades and so on.

    Yeah, I'm convinced "upgrade_bodyguard" in EDB triggers the upgrade because wasn't this bugged in v1.3? I'm sure this was ommitted from EDB in that version, and as a result no factions received upgraded generals bodyguards - they must have repaired it with v1.5, its probably documented in the RTW bugs list.
    Last edited by Seasoned Alcoholic; 01-17-2006 at 16:28.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO