Another use for the withdraw feature is to replendish your missiles (SP only):
When a missile unit shoots all their ammo, you have two choices:
1. To keep them for the melee, which is maybe a good idea for close, tough battles AND if the unit can do it decently (ottoman infantry, futuwwas, janisary infantry.... even longbows, if the battle is that close)
2.Withdraw and replace:This is better suited for battle where you don't want your units to be decimated or if you want the firepower to remain at a high level (bridge battles come to my mind, although many other cases are suitable). Turcoman foot is a good examples of this, and i prefer to use longbows this way.
The withdraw process can lead to confusion: when the unit leaves the battlefield, the number of soldiers start to go down quickly and the wavering flag shows up: just like if it were attacked by surprise. So watch out this detail, and don't be fooled by this possible confusion
Edit: BTW, very nice sig, Legorreto!![]()
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