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Thread: Rally, Route or Withdraw?

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  1. #1
    Retired Member matteus the inbred's Avatar
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    Default Re: Rally, Route or Withdraw?

    to Darkhorn and Scurvy



    i can't believe you did this!
    i haven't achieved this singular feat yet, but there's plenty of time, oh yes...

    i hit 'windows' in the middle of a scrap last night and it caused the 3D accelerator to fail
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  2. #2
    ............... Member Scurvy's Avatar
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    Default Re: Rally, Route or Withdraw?

    one day it will happen to do, its very easy mistake to make...

  3. #3
    Retired Member matteus the inbred's Avatar
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    Default Re: Rally, Route or Withdraw?

    Quote Originally Posted by Scurvy
    one day it will happen to you, its very easy mistake to make...
    i don't doubt it! i'll be sure to let you know so you can laugh at me.

    It's caused by the so called Benny-Hill code, to prevent players from running light cavalry around the map until the timer runs out.
    wow. did not know that! cheers Ludens.
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    ............... Member Scurvy's Avatar
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    Default Re: Rally, Route or Withdraw?

    surely the light cav would get tired before a whole 15 clicks or sowhen running, and i dont think many people would have the patience...but still its worth knowing

  5. #5
    imaginary Member Weebeast's Avatar
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    Default Re: Rally, Route or Withdraw?

    It's caused by the so called Benny-Hill code, to prevent players from running light cavalry around the map until the timer runs out.
    Ahhh those exploiters cost me a battle. I didn't know this really. Thank you. I was just trying to reorganize my army or whatever but I kept getting undesired formation. Some of them were still engaged so I think that's the problem. I put them all in one group.

    About the light-cavalry, they still can run around map when put in skirmish mode. Well I use skirmish method quite often especially if I have access to horse archers. They won't route at all unless they lose men. That makes Benny-Hill code useless, no?

  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Rally, Route or Withdraw?

    Quote Originally Posted by Weebeast
    About the light-cavalry, they still can run around map when put in skirmish mode. Well I use skirmish method quite often especially if I have access to horse archers. They won't route at all unless they lose men. That makes Benny-Hill code useless, no?
    IIRC the Benny-Hill code does not apply to missile units that have some arrows left, but I am not sure. Also, a skirmishing unit will get cornered unles the player intervenes.
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    Defeater of the Wicker People Member The Darkhorn's Avatar
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    Default Re: Rally, Route or Withdraw?

    Quote Originally Posted by Ludens
    IIRC the Benny-Hill code does not apply to missile units that have some arrows left, but I am not sure. Also, a skirmishing unit will get cornered unles the player intervenes.
    Actually it does. I found out the hard way when I had a bunch of HA facing a bunch of Nubians. My general just routed away. I've turned two generals into girlymen b/c of that code. I've since just avoided being HA heavy which is unfortunate.
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  8. #8
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: Rally, Route or Withdraw?

    If you use the 'g' key instead of your mouse to group units you're a little safer. I never use route (my troops seem to manage that well enough on their own when push comes to shove), but withdraw is very useful, not just for replacing missile units, but for removing any unit that's ready to retire. In a long battle heavy units get tired soon (especially if you've taken them to the desert) and you can withdraw them and replace them with fresh troops, or if there's a lull you can send out depleted units (5 or 10 men or so left) and replace them with full ones. Use it to keep your army in peak condition. The AI's favorite use of it is to protect their one-man supergeneral units by withdrawing them the moment the battle begins.

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  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Rally, Route or Withdraw?

    Quote Originally Posted by The Darkhorn
    Actually it does. I found out the hard way when I had a bunch of HA facing a bunch of Nubians. My general just routed away. I've turned two generals into girlymen b/c of that code. I've since just avoided being HA heavy which is unfortunate.
    Oh dear. Well, at least it is good to know it, so your frustration was not in vain .

    Legorreto, it depends on how much damage you could have done to them and how easy it would have been to retake the province. In your particular case, withdrawing earlier might have been a better idea, but it is always hard to determine the correct moment for this. Your high valour AUM unit was almost certainly going to be jinette-fodder.
    Last edited by Ludens; 01-17-2006 at 21:21.
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