Quote Originally Posted by Third spearman from the left
I'm starting to think that modding the spies and assassins roles might make the game a bit more interesting for the dark arts. I think raising the build time for border watch towers from one to two years (and their cost) and then making access to border forts only available after the build of a castle. This could spice things up for the AI and the player giving spies and assassins more power.

Any thoughts?
Then why not take out watch towers/border forts completely, putting the counter-espionage solely into the hands of spies and assasins? You´ll kep spies in each and every province anyways (at least you´re supposed to, though I never do that. As far as the agents are concerned I´m lazy), might as well have a bit more benefit from them. However, then you might end up with spies/assasins ruling supreme again, although, thinking about it, no spy or assasin can stop a whole army, as for each killed General his follower steps forth imediately and killing off even a single unit of peasants might...take a while.