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Thread: My top 3 AI issues for MTW... if anyone cares!

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  1. #1
    imaginary Member Weebeast's Avatar
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    Default Re: My top 3 AI issues for MTW... if anyone cares!

    The control system of the game (like hot to command units, rotate cameras etc) was too different from RTW. Is there a mod that makes MTW controls the same as with RTW?
    I don't think there's a mod for that because you can change them yourself via option menu, It's a default feature.



    Anyway, as for the V&V, I just don't bother with them anymore. Back then there were corrupted knights, etc. I guess I kinda like the fact my generals keep getting negative tags. I however wish that they're more consistent and not appear as if it were random. Also, there are too many 'unhinged loons' or 'inbred' lol.

    I guess I can consider the 'retreating' to be the biggest issue. I don't mind the AI's getting big, it's just that they don't really earn it.

  2. #2
    Wojewoda Pruski Member Loucipher's Avatar
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    Default Re: My top 3 AI issues for MTW... if anyone cares!

    Quote Originally Posted by Weebeast
    Anyway, as for the V&V, I just don't bother with them anymore. Back then there were corrupted knights, etc. I guess I kinda like the fact my generals keep getting negative tags. I however wish that they're more consistent and not appear as if it were random. Also, there are too many 'unhinged loons' or 'inbred' lol.
    In fact, I think these have something to do with low Influence of the ruler (which generally affects the quality of the heirs) and the lack of College of Surgeons (which generally affects the health, both mental and physical, of the whole populace). High Influence factions tend to have less inbreds that those with low Influence, and they also have less mentally deranged cases amongst their ranks. Plus, when the College of Surgeons eventually gets built, you can pretty much forget about the diseases in your kingdom as well as the mentally unstable characters leading your ranks (save for some naturally irritable and hot-tempered, which was supposedly regarded as a virtue in Medieval times )
    Quote Originally Posted by Wizardofthedribble
    Very interesting points regarding V&Vs loucipher! I am almost always a merchant based power, so your theory on Vices and virtues would tend the right way as I get a lot of embezzler sort of things! However, it often happens literally one turn after I appoint governors, upon which i have to sack them, and appoint a new one, sack him, appoint a new one........... it goes on until i start a new game cos i am bored
    Thank you
    Perhaps this is the case - you generate a lot of income by sea and keep your taxes very high, which fills your coffers with heaps of gold, I guess Perhaps even I (even though I hate the corruption and monetary machinations) wouldn't stay above "borrowing" some of the hard-squeezed funds in such a situation.
    Back to your problem: have you tried lowering the taxes just one notch, or sewering the province from the sea trade by moving all ships away for a while? As this would change the situation, perhaps the new governor would evolve into someone quite different than his wily predecessor?
    On the other hand... well, think of it that way: at least my Emissaries have a training ground of sorts before they go about bending other faction's armies (or kings) to my will
    Loucipher
    Chancellor of the Void
    The Ninth Ring of Hell

    "Vexilla regis prodeunt inferni
    verso di noi; però dinanzi mira",
    disse 'l maestro mio "se tu 'l discerni".

    Dante Alighieri, La divina commedia, Canto XXXIV, 1-3

  3. #3

    Default Re: My top 3 AI issues for MTW... if anyone cares!

    Quote Originally Posted by Loucipher
    In fact, I think these have something to do with low Influence of the ruler (which generally affects the quality of the heirs) and the lack of College of Surgeons (which generally affects the health, both mental and physical, of the whole populace). High Influence factions tend to have less inbreds that those with low Influence, and they also have less mentally deranged cases amongst their ranks. Plus, when the College of Surgeons eventually gets built, you can pretty much forget about the diseases in your kingdom as well as the mentally unstable characters leading your ranks (save for some naturally irritable and hot-tempered, which was supposedly regarded as a virtue in Medieval times )


    : have you tried lowering the taxes just one notch, or sewering the province from the sea trade by moving all ships away for a while? As this would change the situation, perhaps the new governor would evolve into someone quite different than his wily predecessor?
    On the other hand...well, think of it that way: at least my Emissaries have a training ground of sorts before they go about bending other faction's armies (or kings) to my will
    this is how i imagined the V&V worked as well.
    I didnt think they were 100% random,

    Cos the Good runner vice is not a random event...
    so why would the other vices and virtues be random,

    Even in STW the legendary swordsman event was not random, so there probably is some sort of governing factor behind them all,(If they are governd by other factors. I dont want to know them. So if your going to tell some 1 Put em in Spoiler codes Please)

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