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Thread: Renaming settlements

  1. #1
    Frustrated would-be modder Member vastator's Avatar
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    Default Renaming settlements

    Is there a way to this? I'd like to rename Themiskyra (as it should actually be in Pontus) and populate it with barbarian rebels, while the Amazons appear around the Black Sea. Any advice?

  2. #2

    Post Re: Renaming settlements

    Yep, you need to edit the following text files:

    descr_regions @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base

    descr_region_and_settlement_name_lookup @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign

    imperial_campaign_regions_and_settlement_names @ C:\Program Files\Activision\Rome - Total War\Data\text

    Simply Ctrl+F to bring up the search dialog box and type in your criteria to save time.

    Btw, once you've made your changes, delete map.rwm @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base, otherwise you might keep getting CTDs.

    You might also want to have a look at old_imperial_campaign_regions_and_settlement_names, although this is irrelevant for renaming exisiting settlments.
    Last edited by Seasoned Alcoholic; 01-18-2006 at 14:32.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  3. #3
    Frustrated would-be modder Member vastator's Avatar
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    Default Re: Renaming settlements

    Thanks! I'll give that a try.

  4. #4
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Renaming settlements

    If you simply want to change the name of the settlement, you must only change it in imperial_campaign_regions_and_settlement_names, in the text folder. Change only the name without {}.

  5. #5

    Post Re: Renaming settlements

    Monkwarrior is correct, I've just found this out after receiving several CTDs. If you rename regions / settlements in the files I've listed above, when you play as a Roman faction (start of a new imperial campaign), the game will CTD. This is because the game is looking for the original settlement / region name and obviously can't find it.

    In imperial_campaign_regions_and_settlement_names, simply add new entries to the very bottom of the file, under the latest divider.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  6. #6

    Default Re: Renaming settlements

    I believe that's the case for only certain settlements the games references - namely Rome, Segesta, Apollonia and Syracuse(?) (for victory conditions and the first three senate missions). Or were you having trouble changing a different city?
    Epistolary Richard's modding Rules of Cool
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  7. #7

    Post Re: Renaming settlements

    Yeah thats exactly what it was, I was testing the Julii and the game was obviously looking for Segesta in the various scripts. I'd originally replaced any reference to Segesta with Genova, so I figured that was probably the cause.

    Thought the CTDs might have been caused by other factors, namely the spawning of SPQR family members around Rome (IE spawning onto the river). However, the game is pretty smart and spawns them onto fords instead, good stuff and saves more debugging


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  8. #8
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Renaming settlements

    Out of curiosity, should editing the starting buildings of settlements cause a failure in initializing a new campaign ? I did a few tweaks to the appropriate \Data\ --- \imperial_campaign\descr_strat.txt file, deleted the map.rwm just to be on the safe side, and when I tried to start a new Imperial Campaign to see if all was well I was promptly dropped back to the new SP game choice screen.

    Fair enough, I figured, and undid the changes.
    Which didn't help.
    Then I went and re-did the changes, and made sure all the building preqs were met.
    Which didn't help either.


    Saved games still work right fine, but then again they obviously don't include the modifications. I am quite frankly rather perplexed by the issue, and can't figure out how to deal with it short of type reinstalling the whole damn game. The problem isn't a pressing one - the saved games still work like a charm after all, and I've several of them - but it is rather annoying.
    Last edited by Watchman; 01-23-2006 at 22:25.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  9. #9

    Post Re: Renaming settlements

    Yeah usually in descr_strat you can get away with one-off edits without receiving crash to desktop (CTD) or kick to menu (KTM) because you are editing the end result before you start a new imperial campaign.

    Which buildings did you edit? If you changed the various core buildings of a settlement, you need to change the level (which consist of village, town, large_town, (minor_)city (I always forget this one ), large_city, huge_city) so that it matches the core building type. The core buildings are as follows:

    none --- used in village
    governors_house --- used in town
    governors_villa --- used in large_town
    governors_palace --- used in (minor_)city
    proconsuls_palace --- used in large_city
    imperial_palace --- used in huge_city

    You can safely remove most building types without receiving a CTD / KTM, I've got several 'empty' villages at the start of a new imperial campaign owned by the various rebel tribes across the map.

    Also try this:

    * On the desktop, right-click the RTW shortcut (if you don't have one, make one )
    * Click Properties
    * Select the Shortcut tab
    * In the Target textbox, add the following (leave a space between the existing target location and what you are about to enter):

    -show_err

    Now when you encounter problems whilst modding, you may receive an error message advising you of which text file(s) the game doesn't like, but this is not always the case.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  10. #10

    Default Re: Renaming settlements

    Watchman: Your map.rwm file is probably borked from your first attempt. Delete it and the game will generate a new one.

  11. #11
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Renaming settlements

    Quote Originally Posted by DimeBagHo
    Watchman: Your map.rwm file is probably borked from your first attempt. Delete it and the game will generate a new one.
    Tried that. No use. I also tried moving the saved games away from their usual place (so the game doesn't know they exist), just in the case they were causing some sort of compatibility issue. Didn't work either.

    I'll try Alcoholic's trick to see if it clarifies the issue.
    Last edited by Watchman; 01-24-2006 at 01:25.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  12. #12
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Renaming settlements

    Quote Originally Posted by Seasoned Alcoholic
    * In the Target textbox, add the following (leave a space between the existing target location and what you are about to enter):

    -show_err
    Just to check, do I make it "\*\*\*\RomeTotalwar.exe" -show_err or "\RomeTotalwar.exe -show_err" ? Inside or outside the quotes ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  13. #13
    Bibliophilic Member Atilius's Avatar
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    Post Re: Renaming settlements

    Watchman - you want "\*\*\*\RomeTotalwar.exe" -show_err

    Your quote marks begin just before the drive letter and end after RomeTW.exe. The only reason you need the quotes is to protect spaces in the directory names.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  14. #14
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Renaming settlements

    Outside the quotes. -ne (R:TW is run in a window) and -nm (no movies) are also useful for modding..

  15. #15
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Renaming settlements

    I actually found it out in practice soon after asking, but thanks anyway. That -show_err one is proving quite useful, I must say. I've yet to get everything working correctly, but it's saving a whole lot of time, effort and nerves by clearly telling where the stink is most of the time.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  16. #16
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Renaming settlements

    Right. I officially had my head stuck up my ass the whole time. Turns out the problem was I hadn't figured out the correct syntax for temples used in the descr_strat.txt (ie. "temple_of_XYZ temple_of_XYZ_*level*"). Fair enough.

    Except I could have looked up the bloody BI descr_strat for the info.

    Gah.

    Well, the damn thing works now. Thanks to everyone for helping out, it was quite useful.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

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