Results 1 to 30 of 35

Thread: Preview of New Conquests mod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Preview of New Conquests mod

    @richy:
    I don't think I'll take the scientific approach that you have in determining unit stats, but rather a more loose, trial-and-error approach for balance. For the faction specialty units, I plan to have quite a variety. The Sand Union will have a giant camel, another faction will get a tank, the DIE will get dragons (naturally), Yunambi will get berserkers, Kolga will have heavy chariots etc. A few nations will get comparatively normal units, like cavalry or infantry, but they'll still be the elite of their kind.

    I've got a problem.

    I can do most of the stuff for the demo. It'll take time, and the coding will require vigilance and careful effort, but I can do it. The one problem is that the most apparent aspect of a mod is its graphics, and in addition to being a terrible artist I'm also incompetent in the realm of using graphics programs.

    Right now I estimate I'll need ~40 models/re-skins (only two or three significantly original ones though) and maybe thrice as many portraits and icons,etc.

    Anywhere I can find modelers up to the task?
    Conquer a whole new world.

    Development - Discussion

  2. #2
    Texture Artist Extrodinare Member richyg13's Avatar
    Join Date
    Apr 2005
    Location
    Port Talbot, Wales, UK
    Posts
    253

    Default Re: Preview of New Conquests mod

    If you want I'll model and skin the coastal units that i commented on previously in this thread, just so you can generate more interest from other modders. Only thing i ask is you get me a picture of...
    - something you want it to look like
    - a drawing of the helmet (if it has one)
    - a drawing of the shield design

    Otherwise i wish you the best of luck. To be honest, you should just have a go at using the programs and see what u come up with.
    2D & 3D Games Artist
    - http://richyg13.deviantart.com

  3. #3

    Default Re: Preview of New Conquests mod

    Thank you very much for your offer, richy. I'll take you up on it when I've gotten things a bit more organized (a few weeks from now, in other words).
    Conquer a whole new world.

    Development - Discussion

  4. #4
    Texture Artist Extrodinare Member richyg13's Avatar
    Join Date
    Apr 2005
    Location
    Port Talbot, Wales, UK
    Posts
    253

    Default Re: Preview of New Conquests mod

    Very good :) its better for it to be sooner than later thats all i can say, few months time and i wont have the time to do it. Its a short quiet period in uni at the moment.
    2D & 3D Games Artist
    - http://richyg13.deviantart.com

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO