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  1. #1

    Default Re: Preview of New Conquests mod

    Ah, well, a drawing is great, but i can also work maybe on a detailed descriptions, like this:

    type of dress: tunic, trousers, whatever
    Dress color: somewhat green (blue, red whatever)
    face/head: helmet, no helmet, type of helmet, color of hair, beard, no beard, mustaches, looks like a north european, looks like a native african, (yo ugot the concept)
    weapon
    armor/no armor color of armor and weapons

    and other details you come in mind :)

    Which dimension you want textures?
    I can work on standard rtw that i think is 256x256. Didnt try to work on a 512x512, but maybe if explain me some tips i can try it :)
    bye

    my msn addy is a66lombardi@hotmail.com

  2. #2
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Preview of New Conquests mod

    k i never got round to sketching anything. So heres my description for the Coastal Assault Troops.

    Leather Shoulder Guards, Cloth Torso and Legs, Leather Boots, Leather Wrist Bracers, Steel Breast Plate. (I can not comment on colour as this is up to HalfThere)
    Full Face Steel Helm
    Dark Hair
    Tanned Skin
    Short Sword
    Small Metal Buckler

    Make your textures in 256 x 256 if your learning.
    2D & 3D Games Artist
    - http://richyg13.deviantart.com

  3. #3

    Default Re: Preview of New Conquests mod

    Heh, i need a .cas or a referring model on vanilla (or other mod maybe if have permission) so i can check the textures fit good :)
    Bye

  4. #4
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Preview of New Conquests mod

    You have the CAS exporter right? if not I'll find it for you or mail it to you.

    If your using 3DS Max 5.1 i can exchange models with you (they're upgrading to 8 in uni, which im not happy with )

    and Photoshop 7? (i know how to use that so i can give you better advice).
    2D & 3D Games Artist
    - http://richyg13.deviantart.com

  5. #5

    Default Re: Preview of New Conquests mod

    I have 3ds max 8, and photoshop CS2, and of course the pack extractor and the cas script, etc. etc :)
    WHat i eman is that i can do very small modeling (not talking about weighting vertex, attach to bones, etc etc), so i better start with some basic texturing.
    In texturing i can do some effort and get something done.
    Of course, i can test textures on a simple .cas model, but if have the final model would be better, imho.
    Bye

  6. #6

    Default Re: Preview of New Conquests mod

    I've completed two factions' armies (made them playable in custom, aesthetics and campaign playability will follow later), and have the graphical part of the campaign map more or less done.

    My prediction: I'll be playtesting the demo by the end of March, and then, with good luck, will have a fairly polished product out within a month or two of that.
    Conquer a whole new world.

    Development - Discussion

  7. #7

    Default Re: Preview of New Conquests mod

    I finished a spearman :)
    If want the unit card so can see it, gimme a mail address or something :)
    Bye
    Here my spearman skin:

    Last edited by palissa; 02-27-2006 at 12:37.

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