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  1. #1

    Default Re: Preview of New Conquests mod

    I have 3ds max 8, and photoshop CS2, and of course the pack extractor and the cas script, etc. etc :)
    WHat i eman is that i can do very small modeling (not talking about weighting vertex, attach to bones, etc etc), so i better start with some basic texturing.
    In texturing i can do some effort and get something done.
    Of course, i can test textures on a simple .cas model, but if have the final model would be better, imho.
    Bye

  2. #2

    Default Re: Preview of New Conquests mod

    I've completed two factions' armies (made them playable in custom, aesthetics and campaign playability will follow later), and have the graphical part of the campaign map more or less done.

    My prediction: I'll be playtesting the demo by the end of March, and then, with good luck, will have a fairly polished product out within a month or two of that.
    Conquer a whole new world.

    Development - Discussion

  3. #3

    Default Re: Preview of New Conquests mod

    I finished a spearman :)
    If want the unit card so can see it, gimme a mail address or something :)
    Bye
    Here my spearman skin:

    Last edited by palissa; 02-27-2006 at 12:37.

  4. #4
    Oza the Sly: Vandal Invasion Member Braden's Avatar
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    Default Re: Preview of New Conquests mod

    I like the completely new angle of this mod. I'm sorry that I've come to this so late on in its production - perhaps you should change your thread name? It indicates (as does the graphic on your posts) that the game is based on the conquest of the Americas. Well it did to me, was only your posting on the "Who wants a Fantasy Mod" thread that directed me here.

    BTW - I don't know if you've finalised all the factions as yet but one suggestion of something completely new to the Mods I know of:

    A Matriarchal society. Powerful women are in charge and men are 2nd class citizens. The best and most powerful warriors are female with males religated to the "lower" form of combat like archers, slingers and skirmish cavalry perhaps. You could go Amazon style and have large armoured chariots but my own vision is more masculine, cold and efficient so as to turn the usual on its head.

    Let me know if you're still open to ideas at this stage and i'll fill in the rest for you - assuming its appealing (would involve a fair chunk of more unusual skins).
    My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)

  5. #5
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Preview of New Conquests mod

    Hehe yes i did consider adding a race of "female" warriors to my mod but realised it just wouldnt fit the story-line. Maybe for my MTW2 version i could add them in since it will have more islands and factions in it.

    Would be good to see none-the-less.
    2D & 3D Games Artist
    - http://richyg13.deviantart.com

  6. #6

    Default Re: Preview of New Conquests mod

    Quote Originally Posted by Braden
    I like the completely new angle of this mod. I'm sorry that I've come to this so late on in its production - perhaps you should change your thread name? It indicates (as does the graphic on your posts) that the game is based on the conquest of the Americas. Well it did to me, was only your posting on the "Who wants a Fantasy Mod" thread that directed me here.

    BTW - I don't know if you've finalised all the factions as yet but one suggestion of something completely new to the Mods I know of:

    A Matriarchal society. Powerful women are in charge and men are 2nd class citizens. The best and most powerful warriors are female with males religated to the "lower" form of combat like archers, slingers and skirmish cavalry perhaps. You could go Amazon style and have large armoured chariots but my own vision is more masculine, cold and efficient so as to turn the usual on its head.

    Let me know if you're still open to ideas at this stage and i'll fill in the rest for you - assuming its appealing (would involve a fair chunk of more unusual skins).
    Well, first let me say that you didn't come late in production at all.

    Conceptually, the process of hammering out factions and map details is constant. The only ones that are more-or-less set in stone at this point are Ure Maxon, the Aggregate Democratic States of Ure, and the Yunambi nation (all featured in the demo). All the others, though I've gotten quite attached to ideas behind a half-dozen, are open to change. That's still almost a dozen factions that may, nay, are likely to alter radically before the final product is out.

    I think I probably will end up implementing a matriarchal society similar to what you described. I can think of a few places it might fit.

    So, allow me to conclude: Any help you can offer is still welcome, in whatever area it happens to be (graphics, coding, ideas, testing, etc.).

    As for the name, I don't think I'll change it, at least not yet, but thank you for pointing out the potential confusion.
    Conquer a whole new world.

    Development - Discussion

  7. #7

    Default Re: Preview of New Conquests mod

    Ah am back after some days of idleing.
    So halfthere, if you liked the texture, i can do some more.
    But i need some pic, or some very good desc how you like your models.
    I will not do model in 3dsmax, is too boring, so must stick to models i can find all around or in vanilla or bi.
    my email is a66lombardi@hotmail.com.

    bye

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