Drawing on a coliseum thread....
Will EB be making walls a "breakable" building?
Even if this nets you "0" or actually costs, it would be a useful/more realistic option.
If this has already been covered, my apologies.
Drawing on a coliseum thread....
Will EB be making walls a "breakable" building?
Even if this nets you "0" or actually costs, it would be a useful/more realistic option.
If this has already been covered, my apologies.
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
On the subject of walls, how many different types are there in EB? More than vanilla? Because i think it's be better if there were lots more levels of walls, which could be ugraded to.
In terms of strategy, I think that being able to destroy walls would be a nice addition. If you sack a town that you take, it would be nice to destroy the walls for future conquests if your not going to hold on to it.
Originally Posted by khelvan
Yeah, there are a ton of examples of walls being torn down. I'm not sure if we can though, I think there might be some kind of hardcoding around wall appearing and their building entry, I'll have to check with the buildings people.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Yes, you can not destroy walls. This is hardcoded, just as farms are. And the walls are the same as in Vanilla. You can not add any more that the 5 that exist. Only one wall building per government level for any city.
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