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  1. #1

    Default Re: The Greatest things in EB

    One of my favourite things is that the mod has many distinctive units. Im RTR most of the units are just like many other units with minor changes in stats and appearance. Vanilla had distinctive units but had to resort to fantasy. Barbarora, mainly because of the care put into the barbarian factions has many interesting units to compliment the endless phalanxes of the south and east. Units such as:

    Ethiopian Agema
    The British Swordmasters
    The gaelic hammer wielders

    (sorry for not using proper names I can't remember them).

  2. #2
    Gentleman and Scholar Member Mr Jones's Avatar
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    Default Re: The Greatest things in EB

    it's also funny that these new historical units are more interesting than the fantasy ones anyway. i mean, look at bull warriors, they were ugly and boring, whereas EB has awesome units like indian longbowman and those goidilic hammer guys.
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  3. #3

    Default Re: The Greatest things in EB

    Good Things:

    GREAT unit skins and animation!!!
    GREAT map,nice colours and map objects,i can see a lot of work has been done for these!!!

    Bad Things:

    Too many celtic facions(3?).What for?they bring the same units in the game and take up slots and leaves no room for other factions that could bring balance in the game(fun and realism),in my opinion there was no need for 3 celtic factions(lets say nothing about the iberians).Two of them could of been enough(one in gaul one in britain),i just can't see the benefits it brings and i think it's a mistake to try and make more factions that have the same units,if u did these with the celts why not with the germans?or the thracians?they had a lot of tribes too that had historical importance in these period...i dont think its fair for the other cultures.Its your choice but i see u have good skinners and animators,why waste these on factions identical to one another.I fail to see what benefits it brings,the gauls will certainly fight amongs eachother and leave the romans to expand and kick the crap of them.
    Another bad thing in my opinion is that there are too few cities(provincies)...u just conquer once city and get 1000 miles of land?no realism here,put more provinces(please!!!!!)
    I havent started to conquer Sahara but i hope it can be conquered otherwise whats the logic in placeing provinces there and cities if u cant conquer them?I think it would be nice if u can,brings options to the player and makes the game more fun and realistic(everyone could go anywere he wanted).Also u can scrip the AI to expand somewhere else or something,no need to make unconqerable provincies(stupid ideea)!
    U can also make the rebels behave more aggresive or not depending on the historical data.It will bring more fun to the game.


    Keep up the good work!!!

  4. #4

    Default Re: The Greatest things in EB

    I like the little things that were worked in, like the fun facts about biuldings and the gods that tmeples were erected for and the bios on the people. The new trate system is very well thout out as well.
    "I don't give a damn for a man that can't spell a word more than one way." Mark Twain.

  5. #5
    EB Traiter Member Malrubius's Avatar
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    Default Re: The Greatest things in EB

    Quote Originally Posted by Saturn
    Too many celtic facions(3?).What for?they bring the same units in the game and take up slots and leaves no room for other factions that could bring balance in the game(fun and realism),in my opinion there was no need for 3 celtic factions(lets say nothing about the iberians).Two of them could of been enough(one in gaul one in britain),i just can't see the benefits it brings and i think it's a mistake to try and make more factions that have the same units,if u did these with the celts why not with the germans?or the thracians?they had a lot of tribes too that had historical importance in these period...i dont think its fair for the other cultures.Its your choice but i see u have good skinners and animators,why waste these on factions identical to one another.I fail to see what benefits it brings,the gauls will certainly fight amongs eachother and leave the romans to expand and kick the crap of them.
    Another bad thing in my opinion is that there are too few cities(provincies)...u just conquer once city and get 1000 miles of land?no realism here,put more provinces(please!!!!!)
    I havent started to conquer Sahara but i hope it can be conquered otherwise whats the logic in placeing provinces there and cities if u cant conquer them?I think it would be nice if u can,brings options to the player and makes the game more fun and realistic(everyone could go anywere he wanted).Also u can scrip the AI to expand somewhere else or something,no need to make unconqerable provincies(stupid ideea)!
    The reason the Casse are included has been answered, ad nauseum, so here it is:
    https://forums.totalwar.org/vb/showthread.php?t=59394

    The Arverni and Aedui were in a civil war at the time--not really something that can be represented by having rebels. You need 2 factions to represent this properly. Besides, some people gripe that there aren't enough Celtic factions, and there are too many Hellenic ones. Can't please everybody, I guess.


    As for more provinces or settlements, we're at the limit. The game can't handle any more. So that's it. You can't actually conquer the Sahara. Most of it is inaccessible desert. You can conquer the city at the northern edge of it, however. The map has to be rectangular, so if you leave out the Sahara, you'd also lose the Arabian peninsula. If you tilt the map, you'd cut out the northern steppes. Neither of those is something we wanted.

    Ah! the Generals! they are numerous, but not good for much (especially if they're Languorous)!
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  6. #6
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: The Greatest things in EB

    Also, factions that share units help are great because we're working under both model and unit limits. If every faction had a completely unique unit roster we'd either have about 5 units per faction or no regionals.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

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  7. #7

    Default Re: The Greatest things in EB

    I dont demand more hellenic or celtic or more thracian factions just that having 3 celtic factions is unfair for the other cultures like the germans or thracians(also sarmatian or iberians in a way)...i would of liked balance thats all :) not too many of one culture(they also bring the same units,so nothing new to the game...even if they dont take unit slots and that beeing a good thing).Yes they were in a civil war but when they werent in a war amongs eachother?the only time when they got an agreement was when the romans attacked.I was just thinking that 2 celtic factions one in Britain and one in Gaul would of been enough(we still have the iberians that are a mixture of celts and natives and by no means they should be taken out cuz they r too important anyway).The other slot could of been used for the Illirians for example,they gave a hard time to everyone in the region(u ppl made great skins and i would of liked to see what u would of done to the illyrians :D heh)As for the map and regions...u could of done the map larger,so we had more space between the cities,a lot of important cities arent represented and also u could of made the units more expensive and longer to creat and this could also put a bigger accent on the strategy u use in the battle.Eh, anyway :) its a good mod and i look foward to see it done so like i said...keep up the good work!!!

  8. #8

    Default Re: The Greatest things in EB

    Its not a question of map size. We have 199 cities and RTW doesnt allow more. No mod can have more cities then EB have. Thats it.
    The only way would be to cut out east postion of map (make it smaller) and use this delated cities to create new cities somewhere else. But this is not an option.
    Illyrian serteinly is not a good choice.
    Half of its land is under Epirothes rule when mod starts and we have already many faction in that region. Its owfoul choice. Aedui/Arveni are much better more historicly importent and more game wise interesting choice iMO.

  9. #9
    Member Member Helgi's Avatar
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    Default Re: The Greatest things in EB

    I like it as it is, though I would be happy with some of bugs cleared up and Roman Flags on Roman Skins and that's about it really
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


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  10. #10
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: The Greatest things in EB

    Quote Originally Posted by Saturn
    ...having 3 celtic factions is unfair for the other cultures like the germans ....I was just thinking that 2 celtic factions one in Britain and one in Gaul would of been enough....

    Well, I think others have answered this sufficiently, but I'll add a few comments.

    I note you haven't called for changes to the Greco-Macedonian culture, and I don't need to mention how many factions share that. EB doesn't make judgements on cultures but rather which factions / states warrant representation.

    EB has endeavoured to represent the period, it's feel and ambience as accurately as possible. In this period all three Celtic factions were explicitly noted for their regional significance and interaction with other factions through trade, diplomacy and warfare.

    Having two Gaul factions demonstrates the inherent weaknesses they had and challenges they suffered when attacked from without. Having a homogenous pan-Gallic faction is quite ridiculous. The akin to having all the Greco-Macedonian factions join together. The Arverni and Aedui were significant states in their own right, as attested to through material culture and literary sources.

    The Germans haven't to date been given another faction because:

    1. For most of this period, the Seubi confederation dominated Germanic events (Cimbri / Tuetone migration the exception).
    2. We believe that the current depiction plays out more accurately. By not splitting the Germans, they represent a more potent force / threat to other factions to their south.



    Quote Originally Posted by Saturn
    ...Eh, anyway :) its a good mod and I look forward to see it done so like I said...keep up the good work!!!
    Thanks, glad you're enjoying it. We should have a much improved version for you soonish.


    my2bob
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  11. #11
    Abou's nemesis Member Krusader's Avatar
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    Default Re: The Greatest things in EB

    Quote Originally Posted by Saturn
    Too many celtic facions(3?).What for?they bring the same units in the game and take up slots and leaves no room for other factions that could bring balance in the game(fun and realism),in my opinion there was no need for 3 celtic factions(lets say nothing about the iberians).Two of them could of been enough(one in gaul one in britain),i just can't see the benefits it brings and i think it's a mistake to try and make more factions that have the same units,if u did these with the celts why not with the germans?or the thracians?they had a lot of tribes too that had historical importance in these period...i dont think its fair for the other cultures.Its your choice but i see u have good skinners and animators,why waste these on factions identical to one another.I fail to see what benefits it brings,the gauls will certainly fight amongs eachother and leave the romans to expand and kick the crap of them.
    Any faction suggestions? I've heard people complain there are too few barbarian factions, there are TOO many hellenic factions. As Malrubius says, we can't please everyone. Iberia was included as they were important, both giving the Romans & Carthaginians a hard time. The Thracians were not as powerful at this period as they used to be and can be better represented as rebels, except the Getai who are in.
    And the Gauls did indeed fight eachother, and because of the civil war the Romans were able to conquer them.

    Quote Originally Posted by Saturn
    Another bad thing in my opinion is that there are too few cities(provincies)...u just conquer once city and get 1000 miles of land?no realism here,put more provinces(please!!!!!)
    As Malrubius pointed out, we are at a limit. Plus, Ive heard other people say they enjoy having a bit of space between cities to avoid Siege: Total War.
    "Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
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