No, it also happens if you play a normal battle around that region. But it has worked fine before, and I can't see any changes that could cause this kind of problems.
It is very strange.
No, it also happens if you play a normal battle around that region. But it has worked fine before, and I can't see any changes that could cause this kind of problems.
It is very strange.
I've come up to a solution that it must be map related. I've made custom battle maps that uses a tile from that region, and it CTD. It's definately not settlement plan related, rather map related. I've checked the map and the heights file seems fine, and so does the ground types and climate files. Does anyone know of any other files that would interact with the battle map?
Oh, and it's not model related or map_features.tga related either.
Please help me out on this one;)
- Tittils -
Problem solved.
It was related to the new climate I had created. I had forgot to add its entry in the descr_geography file and some other files concering battle-map geography. I was hoping it used default bu itself;)
Though some of the cities/places wasn't in that region with the new climate, it crashed. Possibly because you would see a place that had that climate from a distance.
Anyways, thanks for your help.
- Tittils -
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