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  1. #1

    Default Re: Howto: Night Battles for RTW

    Cesare diBorja: I'm glad you like XGM. I thought about doing a night battles mini-mod, but I doubt if many people would want to play a mod that did nothing but add night battles, and because it requires changes to some fundamental files like descr_strat.txt and the character traits, it wouldn't mix well with other mods.

  2. #2
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Howto: Night Battles for RTW

    Great tutroial , this is what I was waiting too ....Thankyou...

    Creator of Ran no Jidai mod
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    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
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  3. #3
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Howto: Night Battles for RTW

    This is perhaps more a question of technical help than modding, but it becomes apparent when I implement night battles in my mod.

    This happens to me:


    This problem depends on the camera distance and angle, as can be seen in this comparison:


    What can I do? (apart from buying a new computer, or at least a new video card)

  4. #4
    Member Member Avicenna's Avatar
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    Default Re: Howto: Night Battles for RTW

    Ditto, monk. A reason for not playing BI yet.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  5. #5

    Default Re: Howto: Night Battles for RTW

    Monkwarrior & Tiberius: You could try updating your video driver. I had a similar problem (not quite so bad though) a while back which disappeared with an updated driver.

  6. #6

    Post Re: Howto: Night Battles for RTW

    Great tutorial DBH!

    I was thinking about implementing night battles into RTG, but tbh, I'm in a similar situation to Monkwarrior and Tiberius - my system is very old. Also, my graphics card is well outdated, Nvidia GeForce 2 MX 64 MB (anybody remember them? ). They stopped releasing patches / drivers for these gfx cards a LONG time ago...

    As in the case of Monkwarrior's screenshots, I had similar experiences when playing BI night battles after it had been released. The 'hall of mirrors' effect blurred the screen so much that I just gave up with night battles all together.

    I've seen this appear frequently in other games such as Unreal Tournament and the various Half-Life games and mods. I think its to do with poor optimisation or something along these lines, think I read this in various tutorials when using Unreal Editor to design levels.

    With Unreal, it was best to use zone portals throughout a level to improve optimization. Whenever a player did not look at a zone portal, I think whatever was contained within the zone wasn't completely rendered. As a result, this improved framerates (frames per second, fps), and allowed for a smoother gameplay experience.
    Last edited by Seasoned Alcoholic; 03-12-2006 at 17:55.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  7. #7
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Howto: Night Battles for RTW

    Quote Originally Posted by Seasoned Alcoholic
    I was thinking about implementing night battles into RTG, but tbh, I'm in a similar situation to Monkwarrior and Tiberius - my system is very old. Also, my graphics card is well outdated, Nvidia GeForce 2 MX 64 MB (anybody remember them? ). They stopped releasing patches / drivers for these gfx cards a LONG time ago...
    Well, problem solved.
    I have also a Nvidia GeForce2 MX 100/200 graphic card (as old as 4.5 years ), but I have installed the ForceWare driver: http://www.nvidia.com/object/winxp_2k_81.98.html

    I've tried the same battle and it works perfectly, I can see the units, with the torches, lights, etc, etc...

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