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Thread: Medieval II: Total War Official Thread

  1. #61
    Member Member TB666's Avatar
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    Default Sv: Re: Medieval II: Total War Official Thread

    I hope SEGA will have the wits to release this on a DVD instead of cds.

  2. #62

    Default Re: Sv: Medieval II: Total War Official Thread

    In the newsletter it says that the dead units on the floor will also be in 3D. Just another little feature update in case anyone missed it.

    Edit: Oh and obviously from flgags in screenies and such there is absolute confirmation (like we need it) thats nations like Turks and English are in.

  3. #63
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
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    Default Re: Medieval II: Total War Official Thread

    http://www.tothegame.com/sshotfeat.a...een=6125&pic=1

    The phalanx is back...I hope they sort out the pathfinding bugs

  4. #64
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Historical innacuracy alert!!

    http://www.tothegame.com/sshotfeat.a...een=6125&pic=5

    Treblichets have wheels! (and yes, i know it's spelt trebuchet)
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  5. #65
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Mikeus Caesar
    Historical innacuracy alert!!

    http://www.tothegame.com/sshotfeat.a...een=6125&pic=5

    Treblichets have wheels! (and yes, i know it's spelt trebuchet)

    Yes some trebuchets did have wheels

    So what is the historical inaccuaracy in that picture?
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
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  6. #66

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Mikeus Caesar
    Historical innacuracy alert!!

    http://www.tothegame.com/sshotfeat.a...een=6125&pic=5

    Treblichets have wheels! (and yes, i know it's spelt trebuchet)
    Wait, do you mean they are not suppose to have wheels, or supposed to that large wheel in the central thats not actually a wheel for movement? (I saw one at Warwick Castle last year that had those wheel type things http://www.bbc.co.uk/coventry/conten...lt_300x400.jpg

  7. #67
    Hǫrðar Member Viking's Avatar
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    Default Re: Sv: Re: Medieval II: Total War Official Thread

    Quote Originally Posted by TB666
    I hope SEGA will have the wits to release this on a DVD instead of cds.
    Oh yeah, you can be 99,99% sure about that. At the time RTW was released, only a few games had been released on DVD. BI didn`t even fill the capacity of the CD it arrived on.
    Runes for good luck:

    [1 - exp(i*2π)]^-1

  8. #68
    Oni Member Samurai Waki's Avatar
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    Default Re: Medieval II: Total War Official Thread

    *rubs hands together maniacally* good. good.

  9. #69
    Member Member Hambut_bulge's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Crazed Rabbit
    And is it just me, or have others noted what appears to be blood on some units-as if they get bloody after getting hit.
    Nope, its not just you. According to the official blurb, "Troops and cavalry are decorated with all the heraldic finery and colour of medieval warfare that’s gradually muddied and bloodstained through the course of battle."

    And those screenies look fantastic!

  10. #70
    RIP Tosa, my trolling end now Senior Member Devastatin Dave's Avatar
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    Default Re: Medieval II: Total War Official Thread

    This sis great, though i would prefer Shogun 2.
    RIP Tosa

  11. #71
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Medieval II: Total War Official Thread

    wow! looks fantastic but like frogbeastegg i too am cautiously hopefull. Everything looks great and the new features seem superb but im disappointed with their decision to return to previously visited ground. I was hoping for a Napoleonic totalwar game with fully functional fleet actions. nevermind. I just hope the AI is improved.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

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  12. #72

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Wishazu
    wow! looks fantastic but like frogbeastegg i too am cautiously hopefull. Everything looks great and the new features seem superb but im disappointed with their decision to return to previously visited ground. I was hoping for a Napoleonic totalwar game with fully functional fleet actions. nevermind. I just hope the AI is improved.
    Using the Rome engine, I think fleet battles where pretty much always out of the question, as a result, Napolean without naval would have sucked. Which is why I believe NTW will be the next one, the 'revolutionary' step.

    Anyhow, interesting bit from Sega.co.uk:

    Medieval 2 is steeped in the richness of the middle ages. Fire dead animals into besieged towns to spread disease, ransom or execute captured nobles, marry daughters into rival families to secure alliances, and even fight in the Crusades under the banner of your religion.
    Firing dead animals into towns sounds very fun! Ransom captured nobles is also sounding like a great idea.

    Edit: http://www.sega-europe.com/en/MediaP...ots___5654.htm

    Did we already see those from other sites?[/bad memory]

  13. #73

    Default Re: Medieval II: Total War Official Thread

    Think about it logically if trebuchets didn’t wheels how would they move them to the battle field
    Last edited by boastj; 01-20-2006 at 20:19.

  14. #74
    Forever British Member King Ragnar's Avatar
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    Default Re: Medieval II: Total War Official Thread

    This is sexily fantastic
    Last edited by Big King Sanctaphrax; 01-20-2006 at 22:38.
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  15. #75

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by King Ragnar
    This is demonically fantastic
    Well that's one way of putting it.
    Last edited by Big King Sanctaphrax; 01-20-2006 at 22:39.

  16. #76
    Member Member scotchedpommes's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Sovereign, ransoming is something that was a feature in the original
    Medieval, just in case you were unaware. I'm glad they will have brought
    it back.

    Also, on the point of individual details on units, would just like to ask, does
    anyone remember the Rome preview? Units were individually detailed in that, and
    battle dynamics and choreography seemed more complex. That said, that they
    have named these specifically as features of the new game would indicate that
    these are definite advances that will be made. [Nothing but excellent.]

    Am more eagerly looking forward to a return to lengthy, well-balanced battles
    featured in Medieval, and a departure from 30 second engagements seen in
    Rome. Also very interested in seeing separation of cities from castles or other
    fortifications.
    it's the **** that happens while you're waiting for moments that never come

  17. #77

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by King Ragnar
    This is fantastic
    lmao

    I wonder if you have dungeons or if you just have the option to ransom or execute. Oh man I am so excited
    Last edited by KukriKhan; 01-21-2006 at 14:06.

  18. #78
    Member Member TB666's Avatar
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    Default Sv: Re: Medieval II: Total War Official Thread

    Quote Originally Posted by boastj
    Think about it logically if trebuchets didn’t wheels how would they move them to the battle field
    They built them on site if I remember correctly.
    But I guess they couldn't add such a feature so they added wheels for the sake of gameplay.

  19. #79

    Default Re: Medieval II: Total War Official Thread

    Didn't notice this before:
    Quote Originally Posted by .com
    Medieval 2: Total War will be charging its way onto streets in winter 2006.
    http://www.totalwar.com/community/press.htm

    CA has been really busy lately. They must have started MTW2 (or should I say M2TW ) development right after Rtw was ready while also doing BI and Spartan at the same time .

  20. #80

    Default Re: Medieval II: Total War Official Thread

    Good logic TB666

  21. #81
    Bringing down the vulgaroisie Member King Henry V's Avatar
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    Default Re: Medieval II: Total War Official Thread

    I need to clean the screen...I've been drooling all over it! And I'm going to be ahead of all those people named juliuscaeser4893 desperately wanting to be called Robin Hood.
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  22. #82
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Silvouz
    CA has been really busy lately. They must have started MTW2 (or should I say M2TW ) development right after Rtw was ready while also doing BI and Spartan at the same time .

    Yes, that's very likely--if anything, they might've started working on Medieval 2 even earlier than that. CA has a history of working on projects for a long time before announcing them. You have to remember, this is a company that started working on Rome as soon as Shogun was released way back in 2000; but they didn't even reveal Rome until 2003 (and of course it wasn't released until 2004)! So yes, the odds are good that Medieval 2 has been in the works since Rome came out, if not before.
    "MTW is not a game, it's a way of life." -- drone

  23. #83
    Time Lord Member The_Doctor's Avatar
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    Default Re: Medieval II: Total War Official Thread

    I have just been watchting my Doctor Who DVDs, so now all I can say is:

    FANTASTIC!!!

  24. #84

    Default Re: Medieval II: Total War Official Thread

    *Thinks that it will really be a perfect game*
    *knows that he'll never have a PC with 3GHz+ dualcore CPU, WGF-compatible ultra1337 PCIe graphics card, 2 GB of RAM and Windows V-crap*
    *decides never to visit any total war-related sites again in order to avoid unneccessary sadness *
    This post was not written by a native English speaker, we apologise for the fault in the grammar and spelling.

  25. #85
    Member Member Taliferno's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by The Blind King of Bohemia
    Lets try and guess the factions:

    Certs (Well not confirmed but very likely based on historical prominence)

    English
    French
    Holy Roman Empire
    Papacy
    Spanish
    Almohads/Almoravids
    Egyptians
    Turks
    Byzantine Empire
    Polish
    Hungarians
    Danish
    Siculo-Normans

    What capacity? (A faction in this area will certainly be there but what form will it take?)

    Italians (One faction, or a split, with both the Venetians and the Genoese?)
    Russia (The Kievan Rus and Novgorod, or just the one Russian faction?)
    Aztecs (Can we expect them as a faction, or maybe just rebels with Aztec units? Perhaps the Incas and Mayans will join them? Would this put it past the apparent 21 limit?)

    Other possibilities (Includes lesser powers and also later emerging factions)


    Swiss
    Burgundians
    Golden Horde
    Swedish
    Norwegians
    Irish
    Kingdom of the Isles
    Scots
    Welsh
    Bretons
    Navarrese
    Valencians
    Portuguese
    Ilkhanate
    Khwarzimian Empire
    Cumans
    Bulgarians
    Serbians
    Wallachians
    Teutonic Knights
    Crusader States
    Latin Empire
    Nicaean Empire (1205-1261)
    Epirote Empire
    Trebizond
    Khazars
    African faction (depends on how far the map goes down)
    Armenians
    Georgians
    Danishmendid Turks
    Karaman Turks
    Flemish
    Bohemians
    Lancastrians/Yorkists (England might divide once the WOTR begins)
    Pisans
    Knights Hospitaller
    Lithuanians
    Croatians

    Ok some are long shots but there's the pool, now you've got to decide. Thing is, we don't even know how far the map goes, I mean it might go all the way to India for all we know!
    From that list I would say the Swiss, Burgundians, Golden Horde (as they all featured in the original MTW in some way) and possibly the Scots (In order to simulate the difficulties the English had in the British Isles, if nothing else. I chose the Scottish over the Irish as the Scots could share a few unit models with other factions, where as the Irish would require a completley different model set in order to do them justice). The Armenians are another likely faction, in order to make the east more interesting (instead of just Byzantines vs Turks every single game).

    There is going to be more than 250 units (does this mean 250 differnet models, or just textures?) spread out over 21 factions, which is about 10 per faction with 40ish as regional units.

  26. #86

    Default Re: Medieval II: Total War Official Thread

    Do you think sea battles are in?

  27. #87

    Default Re: Medieval II: Total War Official Thread

    Where does it say the specs

  28. #88
    RIP Tosa, my trolling end now Senior Member Devastatin Dave's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Martok
    Yes, that's very likely--if anything, they might've started working on Medieval 2 even earlier than that. CA has a history of working on projects for a long time before announcing them. You have to remember, this is a company that started working on Rome as soon as Shogun was released way back in 2000; but they didn't even reveal Rome until 2003 (and of course it wasn't released until 2004)! So yes, the odds are good that Medieval 2 has been in the works since Rome came out, if not before.
    I would just absolutely love to be in their meetings and hear some of the ideas and projects going on behind the scenes. Can you imagine?
    RIP Tosa

  29. #89
    Member Member TB666's Avatar
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    Default Sv: Re: Medieval II: Total War Official Thread

    Quote Originally Posted by boastj
    Where does it say the specs
    It doesn't.
    They haven't been released yet

  30. #90
    Member Member scotchedpommes's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Templar Knight
    I wonder if you have dungeons or if you just have the option to ransom or execute. Oh man I am so excited
    Mind, rebels could be executed or enslaved depending on faction. Perhaps they
    will have implemented something like that alongside the ransom system.
    it's the **** that happens while you're waiting for moments that never come

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