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That looks amazing. I've got zero complaints about going back to my favorite historical period except that I might not be playing for a couple years (gotta save up for a new machine).
hmmm . . . a few observations
--The differentiation of the units looks fantastic, especially the unique-looking officer, not to mention the beauty of the scenery and buildings and everything else.
--From the IGN interview: weapon and armour upgrades will be visible on your troops=supercool.
--The 21 playable factions (nothing to say there aren't other nonplayable ones as well!) are for the multiplayer system. They haven't finalized the factions for the campaign game. However, of those listed for multiplayer, they cover all playable factions in the original game (with the exception of the Aragonese who were only playable after the expansion), and they include some that were unplayable (Mongols and Pope), Some that were only available in expansions (Scotland, Portugal, and a 2nd Italian faction were in XL, not sure about Supermod and Medmod's extra factions), and the Tumurids and Aztecs, completely new as far as I know.
Possible gripes (of course the AI, diplomacy, etc. are much more important than either of these but I haven't heard enough yet to comment)
--In the trebuchet pictures, what's keeping the rocks in those slings as they're fired? Shouldn't the other end of the rope still be attached to the end of the throwing arm??
--Swordsmen performing spin moves to finish their enemies sounds a lot more like Hollywood than medieval combat. grrr.
Ajax
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