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  1. #1

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Wishazu
    wow! looks fantastic but like frogbeastegg i too am cautiously hopefull. Everything looks great and the new features seem superb but im disappointed with their decision to return to previously visited ground. I was hoping for a Napoleonic totalwar game with fully functional fleet actions. nevermind. I just hope the AI is improved.
    Using the Rome engine, I think fleet battles where pretty much always out of the question, as a result, Napolean without naval would have sucked. Which is why I believe NTW will be the next one, the 'revolutionary' step.

    Anyhow, interesting bit from Sega.co.uk:

    Medieval 2 is steeped in the richness of the middle ages. Fire dead animals into besieged towns to spread disease, ransom or execute captured nobles, marry daughters into rival families to secure alliances, and even fight in the Crusades under the banner of your religion.
    Firing dead animals into towns sounds very fun! Ransom captured nobles is also sounding like a great idea.

    Edit: http://www.sega-europe.com/en/MediaP...ots___5654.htm

    Did we already see those from other sites?[/bad memory]

  2. #2

    Default Re: Medieval II: Total War Official Thread

    Didn't notice this before:
    Quote Originally Posted by .com
    Medieval 2: Total War will be charging its way onto streets in winter 2006.
    http://www.totalwar.com/community/press.htm

    CA has been really busy lately. They must have started MTW2 (or should I say M2TW ) development right after Rtw was ready while also doing BI and Spartan at the same time .

  3. #3

    Default Re: Medieval II: Total War Official Thread

    Good logic TB666

  4. #4
    Medical Welshman in London. Senior Member Big King Sanctaphrax's Avatar
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    Default Re: Medieval II: Total War Official Thread

    It's hard to describe what I just felt...like a sneeze, but so much...more...

    *slopes off to change underwear*

    Seriously, though, this is astounding news. These screenshots could keep a man warm at night. I am also as happy as a happy thing about the return of the STW assassination sequences.
    Last edited by Big King Sanctaphrax; 01-20-2006 at 22:40.
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  5. #5

    Default Re: Medieval II: Total War Official Thread

    I figure this time we should start asking CA for a worthy AI before the game ships rather than after, so here it goes:

    http://p223.ezboard.com/fshoguntotal...picID=50.topic

    I think this is something we can all strongly agree on, so show your support!

  6. #6
    Provost Senior Member Nelson's Avatar
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    Default Re: Medieval II: Total War Official Thread

    I wonder along with the others just what sort of PC this will require. Rome already demands the very best hardware you can get if you expect to turn everything up to the max and even then is not satin smooth at all times. MTW2 must surely need still more digital oomph, for the weather alone if nothing else.

    That said, it looks so good that even a less than optimal video setup is appealing. Ultimately, all hopes rest upon a good sound realistic battle engine.
    Time flies like the wind. Fruit flies like bananas.

  7. #7
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Medieval II: Total War Official Thread

    This is exciting, I wonder how the map's gonna look now...

    -ZainDustin

  8. #8
    Master of Puppets Member hellenes's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Nelson
    I wonder along with the others just what sort of PC this will require. Rome already demands the very best hardware you can get if you expect to turn everything up to the max and even then is not satin smooth at all times. MTW2 must surely need still more digital oomph, for the weather alone if nothing else.

    That said, it looks so good that even a less than optimal video setup is appealing. Ultimately, all hopes rest upon a good sound realistic battle engine.

    Dear Nelson
    RTW is unplayable even on monster 4800 Dual core 64bit dual 512mb 7800 SLI rigs if there are more than 8000 men...
    I think that we wont see the 32780 men for at least next 5 years until we get 3ple and 4ple core CPUs...
    On another note will this game be directX10 compartible? Or will it be programmed on the 64bit Vista? If so I wont be surprised to see 40000 men on $4k+ rigs...

    Hellenes
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  9. #9
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Silvouz
    CA has been really busy lately. They must have started MTW2 (or should I say M2TW ) development right after Rtw was ready while also doing BI and Spartan at the same time .

    Yes, that's very likely--if anything, they might've started working on Medieval 2 even earlier than that. CA has a history of working on projects for a long time before announcing them. You have to remember, this is a company that started working on Rome as soon as Shogun was released way back in 2000; but they didn't even reveal Rome until 2003 (and of course it wasn't released until 2004)! So yes, the odds are good that Medieval 2 has been in the works since Rome came out, if not before.
    "MTW is not a game, it's a way of life." -- drone

  10. #10
    RIP Tosa, my trolling end now Senior Member Devastatin Dave's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Martok
    Yes, that's very likely--if anything, they might've started working on Medieval 2 even earlier than that. CA has a history of working on projects for a long time before announcing them. You have to remember, this is a company that started working on Rome as soon as Shogun was released way back in 2000; but they didn't even reveal Rome until 2003 (and of course it wasn't released until 2004)! So yes, the odds are good that Medieval 2 has been in the works since Rome came out, if not before.
    I would just absolutely love to be in their meetings and hear some of the ideas and projects going on behind the scenes. Can you imagine?
    RIP Tosa

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