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  1. #1
    Member Member scotchedpommes's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Templar Knight
    I wonder if you have dungeons or if you just have the option to ransom or execute. Oh man I am so excited
    Mind, rebels could be executed or enslaved depending on faction. Perhaps they
    will have implemented something like that alongside the ransom system.
    it's the **** that happens while you're waiting for moments that never come

  2. #2

    Default Re: Medieval II: Total War Official Thread

    then why do people keep complaining that they wont have a good enough pc

  3. #3
    Member Member TB666's Avatar
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    Default Sv: Re: Medieval II: Total War Official Thread

    Quote Originally Posted by boastj
    then why do people keep complaining that they wont have a good enough pc
    Because CA has improved the engine and thus demand higher system spec

  4. #4

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by boastj
    then why do people keep complaining that they wont have a good enough pc
    By the looks of it it's an extremely polished game engine. Compare a Rome siege to some of the released screenies. It almost looks like a new engine.

    I think I might buy myself a few 'patches' for my PC, stick of 256mg RAM for instance (I currently have 1gig)

  5. #5
    lurker Member JR-'s Avatar
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    Default Re: Medieval II: Total War Official Thread

    i hate to be a grouch here, and maybe i'm jumping the gun but..........

    whats all this stuff about the aztecs when there is no mention of the east????

    >runs mental equation<
    >choice<
    >flint wielding chaps that were completely irrelevant to medieval europe<
    >or<
    >the mongol empire, the Middle Kingdom, Japan, Korea etc<
    >answer<
    >does not compute<
    Last edited by Big King Sanctaphrax; 01-21-2006 at 00:10.

  6. #6
    The Usual Member Ice's Avatar
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    Default Re: Medieval II: Total War Official Thread

    I wish this would have come out a year ago.. I'm going to college next fall and won't have much time to play computer games anymore. Ah.. to bad.



  7. #7
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by ghost908
    I wish this would have come out a year ago.. I'm going to college next fall and won't have much time to play computer games anymore. Ah.. to bad.
    You never has a much time as you do when you're in college !
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  8. #8
    Member Member Wikingus's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by doc_bean
    You never has a much time as you do when you're in college !
    I can vouch for that.

  9. #9

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Peregrine_Tergiversate
    i hate to be a grouch here, and maybe i'm jumping the gun but..........

    whats all this stuff about the aztecs when there is no mention of the east????

    >runs mental equation<
    >choice<
    >flint wielding chaps that were completely irrelevant to medieval europe<
    >or<
    >the mongol empire, the Middle Kingdom, Japan, Korea etc<
    >answer<
    >does not compute<
    Doesn't look like there going East. Expansion pack perhaps?

    West sounds very fun, Aztecs will most likely only be an emergent faction. Simply because if they were playable it'd take ages just for anybody to attack you, the Atlantic would be a kind of supermoat for you.
    Last edited by KukriKhan; 01-21-2006 at 14:11.

  10. #10

    Default Re: Medieval II: Total War Official Thread

    ye i took a long time to reply I got the answer from king noob though
    Last edited by boastj; 01-20-2006 at 21:43.

  11. #11

    Default Re: Medieval II: Total War Official Thread

    will this be running on a 32 bit system or 64 bit and is it ganna be along time till realease.
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    how stupid george bush is !

  12. #12
    Member Member scotchedpommes's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by http://www.totalwar.com/community/medieval2.htm
    Charge assassins to wipe out enemy generals and witness their cold-hearted killing first-hand with assassination movie sequences.
    Nice feature of Shogun being brought back.
    it's the **** that happens while you're waiting for moments that never come

  13. #13

    Default Re: Medieval II: Total War Official Thread

    I think I will need a new computer, but I doubt I'll get one unless I pay for it myself.

    Looks great though and although I've never really enjoyed the Medieval era, I think this will be the incentive for me to get into it and learn.

  14. #14

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by SSNeoperestroika
    Nice feature of Shogun being brought back.
    Depends on how they handled it. More often than not, I just got tired of watching those movies and turned them all off. Hopefully they did a better job of implementing those.

  15. #15

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Peregrine_Tergiversate
    i hate to be a grouch here, and maybe i'm jumping the gun but..........

    whats all this stuff about the aztecs when there is no mention of the east????

    >runs mental equation<
    >choice<
    >flint wielding chaps that were completely irrelevant to medieval europe<
    >or<
    >the mongol empire, the Middle Kingdom, Japan, Korea etc<
    >answer<
    >does not compute<
    Because Europe had interactions with the Americas and very little with the East at that time. The Spanish fought the Aztecs - did they ever fight the Chinese/Japanese during the same time? After all, you want an historically accurate game, don't you? :)
    Last edited by KukriKhan; 01-21-2006 at 14:27.

  16. #16
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Peregrine_Tergiversate
    i hate to be a grouch here, and maybe i'm jumping the gun but..........

    whats all this stuff about the aztecs when there is no mention of the east????

    >runs mental equation<
    >choice<
    >flint wielding chaps that were completely irrelevant to medieval europe<
    >or<
    >the mongol empire, the Middle Kingdom, Japan, Korea etc<
    >answer<
    >does not compute<
    Peregrine mate I'm not trying criticize you in any way but you might want to get rid of the jungle bunny remark - I know you didn't mean it in this way but where I'm from its a derogatory term for a black man and I'm worried people might percieve it as such and take offence. I like you mate and I don't want to see you get into any trouble so probably best to remove it or get a mod too.
    Last edited by KukriKhan; 01-21-2006 at 14:28.

  17. #17
    TexMec Senior Member Louis VI the Fat's Avatar
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    Default Re : Medieval II: Total War Official Thread




    *starts saving for a new ubersystem*
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  18. #18

    Default Re: Medieval II: Total War Official Thread

    Okay. I am excited, but I shall be a neighsayer. neigh!neigh!

    I am a little dissapointed that CA decided to go with MTW2 rather than a NTW...

    That said, I think it was correctly pointed out here that CA may likely choose to do the NTW with the next "revolution" engine rather than the "evolution" engine. To that Orgah: Well articulated and argued my friend. I only hope that you are correct.


    Now for my self-important analysis:

    I see some blood on that armor. Is this an effect that will occur in battle? If so, we are seeing a major departure from the previous "bloodless" battle policy of the past. It is my impression that CA and Sega are testing the waters. They seem to desire a more graphically engaging product through accurate bloodshed, but desire a measure of consumer and critical response before moving on to decapitations, disembowelments, and limb-launching. I fully support this decision and I hope that they continue in this direction in an accurate way; a portrayal that does not shirk from the brutality, but does not show anime-style 40ft high blood fountains either. Press on CA, you will not be dissapointed in reviews or profits.


    The models appear to be either (a) random generation in-unit based on extremities and attachments, or (b) pre-determined whole skins. Either of these choices is very intriguing.

    I'm concerned about the Americas. Azteks? Incas? Within the time period covered? I'm not at all pleased about this if it is merely an extension of the campaign map. I know there are some who are enthusiastic, but I am not.


    CA and SEGA: PLEASE invest the resources into a superior soundtrack. Culture specific with epic and diverse music. I for one do not want to hear the same song every 20 minutes. Each culture, or faction for that matter, should have 3 or more hours of unique music. I beg you. For me personally, I do not view the "evolution" product as worth purchasing a new computer over unless the music score is as award winningly beautiful as your graphics.

    From Totalwar.com: Individual units...
    ...string together deadly combo attacks and finishing moves...
    Uhm... I am a little concerned with this one too. I shall wait and see before making a judgment. It could be realistic and engaging... or it could be Sonic the uber-knight-hog. I do admit concern.

    Diplomacy. Diplomacy diplomacy diplomacy. I'm not seeing too much yet. Hopefully a generous CA staffer will be kind enough to offer some talking points on changes. To say that the community has been dissapointed with the diplomatic engine so far is somewhat of an understatement. But I have hope.


    So, Orgahs. What is on your wish list here?

    Edit: When were stirrups invented? I thought they had stirrups in Europe by now?
    Last edited by Divinus Arma; 01-21-2006 at 01:08.
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  19. #19

    Default Re: Medieval II: Total War Official Thread

    Great graphics!

    But will battles last more than 5 minutes?

    Advanced Combat System
    Zoom to the frontline and witness the fast, visceral melee combat enhanced by new spectacular battlefield animations. Troops block and parry attack moves and string together deadly combo attacks and finishing moves before scanning the battlefield for their next kill.

  20. #20
    Member Member Ravenloch's Avatar
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    Default Re: Medieval II: Total War Official Thread

    All they need now is authenic smells!!!!
    Will their be ground troops stepping in Horse crap if following behing the Cav units..?
    We Have a Rendezvous with Destiny

  21. #21
    Member caspian's Avatar
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    Default Re: Medieval II: Total War Official Thread

    I hope they add a blood option even if its hidden from the menu. If we're talking about historical accuracy, we have to see the mass of dead over the battlefield lying in pools of blood.

  22. #22
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Quietus
    Great graphics!

    But will battles last more than 5 minutes?

    An excellent question--one that I brought up in the official forum as well. After AI and diplomacy, the pacing of battles is probably my biggest concern. I admit I could do without the 8-hour battles we sometimes fight in Medieval 1 (I suppose I might as well get used to calling it that now), but Rome's battles were over so quickly it was absurd! There has got to be a happy medium somewhere....
    Last edited by Martok; 01-22-2006 at 00:29.
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  23. #23
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Martok
    An excellent question--one that I brought up in the official forum as well. After AI, the pacing of battles is probably my biggest concern. I admit I could do without the 8-hour battles we sometimes fight in Medieval 1 (I suppose I might as well get used to calling it that now), but Rome's battles were over so quickly it was absurd! There has got to be a happy medium somewhere....
    The main problem with MTW1 battles was the endless hordes of reinforcements. Remove that (replacing it with the excellent reinforcement mechanics of RTW) and you get battles with perfect mechanics but without the unrealistic and boring reinforcement hordes.
    Under construction...

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  24. #24
    lurker Member JR-'s Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by The Blind King of Bohemia
    Peregrine mate I'm not trying criticize you in any way but you might want to get rid of the jungle bunny remark - I know you didn't mean it in this way but where I'm from its a derogatory term for a black man and I'm worried people might percieve it as such and take offence. I like you mate and I don't want to see you get into any trouble so probably best to remove it or get a mod too.
    looks like its been edited.

    no idea the phrase already existed as a slur, i made it up on the spot.

    no offence intended, except to a dead civilisation that has no relevance to a medieval game. :)

  25. #25
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Peregrine_Tergiversate
    looks like its been edited.

    no idea the phrase already existed as a slur, i made it up on the spot.

    no offence intended, except to a dead civilisation that has no relevance to a medieval game. :)
    Maybe, but it'll be funny fighting them nonetheless. Again, hope there's no hard feelings about that.

    And sorry about the Serbians thing, I always thought it was a real term.

  26. #26

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by The Blind King of Bohemia
    Maybe, but it'll be funny fighting them nonetheless. Again, hope there's no hard feelings about that.
    I think in order to make the Aztecs worthwhile, and make sure there is some balance that the Aztecs will raise huge armies, mostly fodder but they'll just try to overwhelm the enemy.

    If not..then you cant make their units actually better, surely thats too ahistorical...so they'd end up being pointless.

  27. #27
    lurker Member JR-'s Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by The Blind King of Bohemia
    Maybe, but it'll be funny fighting them nonetheless. Again, hope there's no hard feelings about that.

    And sorry about the Serbians thing, I always thought it was a real term.
    none at all. :)

  28. #28
    Wait, what? Member Aelwyn's Avatar
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    Default Re: Medieval II: Total War Official Thread

    i haven't seen any new features added. from the sounds of the features listed, its the same stuff in previous titles.

    i care little for additions. if they can make the battle gameplay good, and ACTUALLY PUT SOME FOCUS ON MULTIPLAYER....

    i'd be more than happy.

  29. #29

    Default Re: Medieval II: Total War Official Thread

    As long as this game is not WORSE than RTW, as long as it is as much fun (mods), it's good.

    I'm not happy with the fact they are dedicating their time to the Aztecs though, certainly they have much better things to do, so we can only hope the whole Aztec thing is fun enough or provides an interesting modding possibility.

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