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Thread: Medieval II: Total War Official Thread

  1. #91

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by boastj
    Where does it say the specs
    Nowhere, it's just what I thought looking at the screenies and the numbers (10000 men per battle and with several different skins per unit), I doubt that it'll be possible to turn off enough of the bells&whistles to make the game playable (and I mean PLAYABLE) with the hardware the below-average gamer like me has got today
    This post was not written by a native English speaker, we apologise for the fault in the grammar and spelling.

  2. #92

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Templar Knight
    Do you think sea battles are in?
    They would have showed it off ALOT, if it was. Perhaps being the main new feature of the game, added to the fact it's the same old engine I think we can saeftly rule naval battles out.

    Quote Originally Posted by SSNeoperestroika
    Sovereign, ransoming is something that was a feature in the original
    Medieval, just in case you were unaware.
    I wasn't, thanks for filling me in. I'm only a Rome player.

  3. #93

    Default Re: Medieval II: Total War Official Thread

    then why do people keep complaining that they wont have a good enough pc

  4. #94
    Member Member TB666's Avatar
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    Default Sv: Re: Medieval II: Total War Official Thread

    Quote Originally Posted by boastj
    then why do people keep complaining that they wont have a good enough pc
    Because CA has improved the engine and thus demand higher system spec

  5. #95

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by boastj
    then why do people keep complaining that they wont have a good enough pc
    By the looks of it it's an extremely polished game engine. Compare a Rome siege to some of the released screenies. It almost looks like a new engine.

    I think I might buy myself a few 'patches' for my PC, stick of 256mg RAM for instance (I currently have 1gig)

  6. #96
    lurker Member JR-'s Avatar
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    Default Re: Medieval II: Total War Official Thread

    i hate to be a grouch here, and maybe i'm jumping the gun but..........

    whats all this stuff about the aztecs when there is no mention of the east????

    >runs mental equation<
    >choice<
    >flint wielding chaps that were completely irrelevant to medieval europe<
    >or<
    >the mongol empire, the Middle Kingdom, Japan, Korea etc<
    >answer<
    >does not compute<
    Last edited by Big King Sanctaphrax; 01-21-2006 at 00:10.

  7. #97
    The Usual Member Ice's Avatar
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    Default Re: Medieval II: Total War Official Thread

    I wish this would have come out a year ago.. I'm going to college next fall and won't have much time to play computer games anymore. Ah.. to bad.



  8. #98

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Peregrine_Tergiversate
    i hate to be a grouch here, and maybe i'm jumping the gun but..........

    whats all this stuff about the aztecs when there is no mention of the east????

    >runs mental equation<
    >choice<
    >flint wielding chaps that were completely irrelevant to medieval europe<
    >or<
    >the mongol empire, the Middle Kingdom, Japan, Korea etc<
    >answer<
    >does not compute<
    Doesn't look like there going East. Expansion pack perhaps?

    West sounds very fun, Aztecs will most likely only be an emergent faction. Simply because if they were playable it'd take ages just for anybody to attack you, the Atlantic would be a kind of supermoat for you.
    Last edited by KukriKhan; 01-21-2006 at 14:11.

  9. #99

    Default Re: Medieval II: Total War Official Thread

    ye i took a long time to reply I got the answer from king noob though
    Last edited by boastj; 01-20-2006 at 21:43.

  10. #100

    Default Re: Medieval II: Total War Official Thread

    will this be running on a 32 bit system or 64 bit and is it ganna be along time till realease.
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  11. #101
    Member Member scotchedpommes's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by http://www.totalwar.com/community/medieval2.htm
    Charge assassins to wipe out enemy generals and witness their cold-hearted killing first-hand with assassination movie sequences.
    Nice feature of Shogun being brought back.
    it's the **** that happens while you're waiting for moments that never come

  12. #102

    Default Re: Medieval II: Total War Official Thread

    I think I will need a new computer, but I doubt I'll get one unless I pay for it myself.

    Looks great though and although I've never really enjoyed the Medieval era, I think this will be the incentive for me to get into it and learn.

  13. #103

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by SSNeoperestroika
    Nice feature of Shogun being brought back.
    Depends on how they handled it. More often than not, I just got tired of watching those movies and turned them all off. Hopefully they did a better job of implementing those.

  14. #104

    Default Re: Medieval II: Total War Official Thread

    From an IGN interview:

    IGNPC: What civilizations will be represented? What are some of the defining abilities and units of some of your favorite civilizations? Any cool historical battles to take advantage of these civilizations?

    Bob Smith:There will be 21 playable factions for custom battle and multiplayer. England, France, Scotland, Holy Roman Empire, Denmark, Spain, Portugal, Milan, Venice, Papal States, Sicily, Poland, Russia, Hungary, Byzantium, The Turks, Egypt, The Moors, The Mongols, The Tumurids, The Aztecs.

    We've included several factions that weren't included in the original Medieval; examples being Scotland, Venice and Portugal.

    The final lineup of playable factions is still to be decided, however there will be a rich variety of factions to play, each with their own unique units and abilities that add a great deal of variation to the grand campaign experience.

    As an example, Scotland start with the English breathing down their necks, so they will have to keep their heads down, bide their time, and seek allies. Scotland's army will be a mixed bag of solid lowland spearmen and fierce but unreliable highlanders. They'll have to work hard diplomatically at the start to avoid being overrun by the English, but if they can become the dominant power in Britain, they have a base to expand and seek wider domination.
    Last edited by Grey_Fox; 01-20-2006 at 22:17.

  15. #105
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Moinllieon
    Depends on how they handled it. More often than not, I just got tired of watching those movies and turned them all off. Hopefully they did a better job of implementing those.
    So did I, but when MTW came around I missed them terribly, and of course the throneroom. So I just hope they good... They add just a little bit of atmosphere and that can be important.

    I'm not terribly afraid of the specs. MTW didn't demand that much more than STW since it was on the same engine. It is clear that this is a refined and suped-up version of the RTW engine, so I doubt it should be scary.

    Winter 2006 (from Sega website)? Now here in Denmark that means early in the year, meaning NOW. So I wonder if we are going to see this in the stores in a few months?

    From the pictures I have noticed at least three different helmets of the French footknights and five shields, all jumbled together. Thus it seems there is no predetermined skin but rather a mix of parts. That is good. And think about it... In another shot we can see two men of the same unit, one with an iron helmet and one with a leather helmet. I'm getting positive feelings towards equipment upgrades here... Could be they are now going to be visible?

    Also I like that they will parry and be more alive. While RTW had something of an early version of this, it was not good, and in fact only made it look somewhat odd.

    Btw, have anyone noticed that the Militia Sergeants have returned in one of the shots.

    Screen of officer/general...
    http://media.pc.ign.com/media/800/80...g_3334170.html

    Very intersting tidbit from the interview.
    Priests can be used to spread your religion in their surrounding areas. However, they may turn heretic, in which case they fall under AI control and spread heresy instead, undermining the established religion. If you are deemed to have a problem with heresy in your lands, the Pope may send out an Inquisitor to deal with the situation. As well as reducing heresy, these characters may also denounce nearby characters, and have them tried and executed. Senior Catholic priests can become Cardinals, giving the player influence in the Papacy, and they can even get elected Pope, improving their original faction's standing with the Papal States.
    Last edited by Kraxis; 01-20-2006 at 22:26.
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  16. #106

    Default Re: Sv: Re: Medieval II: Total War Official Thread

    Quote Originally Posted by TB666
    They built them on site if I remember correctly.
    But I guess they couldn't add such a feature so they added wheels for the sake of gameplay.
    Trebuchets are made more efficient if wheels are added to them.

  17. #107
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Medieval II: Total War Official Thread

    OMG OMG OMG!!! Fewer pictures of men let’s see the princesses! HOW would you control all that?!? The pause button was my friend before, now it’s going to be my lover. I hope they focus more on depth of play than pretty pictures even though they have a fairly young market. This…will be big. I’m kissing the next Brit I see regardless of gender.

    Yes trebs may have had wheels. In fact they’re more efficient that way so the bucket drops straight down and not in an arc.

    Dude, the Aztecs? If one of your guys sneezed will half their army die? The only reason they posed any challenge was because of their numbers and that was countered by disease and Cortez’s allies.


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  18. #108
    Medical Welshman in London. Senior Member Big King Sanctaphrax's Avatar
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    Default Re: Medieval II: Total War Official Thread

    It's hard to describe what I just felt...like a sneeze, but so much...more...

    *slopes off to change underwear*

    Seriously, though, this is astounding news. These screenshots could keep a man warm at night. I am also as happy as a happy thing about the return of the STW assassination sequences.
    Last edited by Big King Sanctaphrax; 01-20-2006 at 22:40.
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  19. #109
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by ghost908
    I wish this would have come out a year ago.. I'm going to college next fall and won't have much time to play computer games anymore. Ah.. to bad.
    You never has a much time as you do when you're in college !
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  20. #110

    Default Re: Medieval II: Total War Official Thread

    I figure this time we should start asking CA for a worthy AI before the game ships rather than after, so here it goes:

    http://p223.ezboard.com/fshoguntotal...picID=50.topic

    I think this is something we can all strongly agree on, so show your support!

  21. #111
    Provost Senior Member Nelson's Avatar
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    Default Re: Medieval II: Total War Official Thread

    I wonder along with the others just what sort of PC this will require. Rome already demands the very best hardware you can get if you expect to turn everything up to the max and even then is not satin smooth at all times. MTW2 must surely need still more digital oomph, for the weather alone if nothing else.

    That said, it looks so good that even a less than optimal video setup is appealing. Ultimately, all hopes rest upon a good sound realistic battle engine.
    Time flies like the wind. Fruit flies like bananas.

  22. #112
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Medieval II: Total War Official Thread

    This is exciting, I wonder how the map's gonna look now...

    -ZainDustin

  23. #113
    Master of Puppets Member hellenes's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Nelson
    I wonder along with the others just what sort of PC this will require. Rome already demands the very best hardware you can get if you expect to turn everything up to the max and even then is not satin smooth at all times. MTW2 must surely need still more digital oomph, for the weather alone if nothing else.

    That said, it looks so good that even a less than optimal video setup is appealing. Ultimately, all hopes rest upon a good sound realistic battle engine.

    Dear Nelson
    RTW is unplayable even on monster 4800 Dual core 64bit dual 512mb 7800 SLI rigs if there are more than 8000 men...
    I think that we wont see the 32780 men for at least next 5 years until we get 3ple and 4ple core CPUs...
    On another note will this game be directX10 compartible? Or will it be programmed on the 64bit Vista? If so I wont be surprised to see 40000 men on $4k+ rigs...

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  24. #114
    Member Member scotchedpommes's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Kraxis
    From the pictures I have noticed at least three different helmets of the French footknights and five shields, all jumbled together. Thus it seems there is no predetermined skin but rather a mix of parts. That is good. And think about it... In another shot we can see two men of the same unit, one with an iron helmet and one with a leather helmet. I'm getting positive feelings towards equipment upgrades here... Could be they are now going to be visible?

    Also I like that they will parry and be more alive. While RTW had something of an early version of this, it was not good, and in fact only made it look somewhat odd.
    Am still inclined to be sceptical about this, because originally RTW was shown to
    have a more advanced version.

    You can see in these:

    Example 1

    Example 2

    Example 3
    it's the **** that happens while you're waiting for moments that never come

  25. #115

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Wishazu
    wow! looks fantastic but like frogbeastegg i too am cautiously hopefull. Everything looks great and the new features seem superb but im disappointed with their decision to return to previously visited ground. I was hoping for a Napoleonic totalwar game with fully functional fleet actions. nevermind. I just hope the AI is improved.
    That would require a new engine. CA does two games with each engine, then they move to a new one.

  26. #116
    Member Member TB666's Avatar
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    Default Sv: Re: Medieval II: Total War Official Thread

    Those weren't suppose to be in-game shoots.
    They were most likely gonna be used as a intro movie or something.
    These however are suppose to be in-game.
    Last edited by TB666; 01-20-2006 at 23:46.

  27. #117
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Bob Smith:There will be 21 playable factions for custom battle and multiplayer. England, France, Scotland, Holy Roman Empire, Denmark, Spain, Portugal, Milan, Venice, Papal States, Sicily, Poland, Russia, Hungary, Byzantium, The Turks, Egypt, The Moors, The Mongols, The Tumurids, The Aztecs.
    Anyone find the 'playable' part quite interesting? Maybe there will be some unplayable ones, perhaps a good 9 rounding it out to 30 (there's many I can think of - see the list). Really they should be:

    The Incas
    The Aragonese
    The Burgundians
    The Cumans
    The Genoese (Really should be there in place of Milan)
    The Swedes
    The Serbians
    A Crusader State
    The Bohemians

    But even then there's loads (Swiss, Bulgarians, Armenians, etc.). At least let us be able to add some factions CA, then all will be sweet.

  28. #118

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by boastj
    Think about it logically if trebuchets didn’t wheels how would they move them to the battle field
    They built them on site. They would keep them dissassembled, pack them on animals, then reassmble them. The state of roads were so poor that there is no way they could move a wheeled object that big across the country.

  29. #119

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Peregrine_Tergiversate
    i hate to be a grouch here, and maybe i'm jumping the gun but..........

    whats all this stuff about the aztecs when there is no mention of the east????

    >runs mental equation<
    >choice<
    >flint wielding chaps that were completely irrelevant to medieval europe<
    >or<
    >the mongol empire, the Middle Kingdom, Japan, Korea etc<
    >answer<
    >does not compute<
    Because Europe had interactions with the Americas and very little with the East at that time. The Spanish fought the Aztecs - did they ever fight the Chinese/Japanese during the same time? After all, you want an historically accurate game, don't you? :)
    Last edited by KukriKhan; 01-21-2006 at 14:27.

  30. #120
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Peregrine_Tergiversate
    i hate to be a grouch here, and maybe i'm jumping the gun but..........

    whats all this stuff about the aztecs when there is no mention of the east????

    >runs mental equation<
    >choice<
    >flint wielding chaps that were completely irrelevant to medieval europe<
    >or<
    >the mongol empire, the Middle Kingdom, Japan, Korea etc<
    >answer<
    >does not compute<
    Peregrine mate I'm not trying criticize you in any way but you might want to get rid of the jungle bunny remark - I know you didn't mean it in this way but where I'm from its a derogatory term for a black man and I'm worried people might percieve it as such and take offence. I like you mate and I don't want to see you get into any trouble so probably best to remove it or get a mod too.
    Last edited by KukriKhan; 01-21-2006 at 14:28.

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