Practically, if we are to give every faction the units it acutally had after 300 years of the start of the game. Then, we simply aren't bearing in mind, that if that faction acutally did things in another way, may have had better millitary equipments and so on.. So in short, just build the starting world in the starting year on historical events, but not anytime forward. Because that should be decided by you, as the player, to what do next and what to achieve next.[/QUOTE]

I agree there, but -out to CA- integrate such things as the Marius Reform in R: TW, as it affects the gameplayin a positive way (it's fun 2 play with new units) too.