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Thread: Medieval II: Total War Official Thread

  1. #271
    Boy's Guard Senior Member LeftEyeNine's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Oh thanks.. Then Ottomans are the turkish?
    You can't be serious about the question..

  2. #272
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Martok
    I'd like to see more civil wars too, although they need to be a bit more realistic than what we saw in Medieval. For one thing, I don't want them randomly occuring simply because you're the biggest faction on the map. If my empire is bloated and over-extended, and/or I have a number of disloyal but powerful nobles/generals that could form the core of a rebellion, that would at least make sense. But please don't give me a civil war just because I've conquered a certain amount of territory!
    Actually I have never experienced either Civil Wars later in the game, nor have I experienced reemergent factions (you would just need to keep loyalty at 120% for 60 years). All my civila wars came when I went from a high influence king to a low infleunce king. Loyalty across the board went down, especially if the king's brothers were strong commanders. Then I would just need to fail in a single battle and it would be over.
    You may not care about war, but war cares about you!


  3. #273

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Mount Suribachi
    I think the argument about what units a faction should have available is an interesting one. To my mind there are 2 solutions to the issue of factions that were historically in decline, neither of them mutually exclusive.

    1) All factions have the ability to recruit the standard, vanilla unit types throughout the game. eg the Byz and Almohads have no decent anti-cav unit in high and late. So give them the ability to recruit bog-standard Pikemen and Halberdiers, but they don't have access to the unique anti-cav units, such as, say SAPs or JHI (halberd equipped IIRC).

    2) The RTW solution using mercenaries. I quite like the way RTW handles this, whereby any faction can recruit mercenaries, provided they are in the right part of the world. So Briton doesn't have cavalry, they need to recruit merc cav.
    1) Nah, this will 'kill' the game. The way it is in BI, one of the main things I hate is the fact that all factions (Most of them) have the same/all kind(s) of units, from Cavalry, Infantry, Foot archers to Mounted Archers.. Which is a really annoying thing. And yes, they mostly all of them also have anti-cav units..

    2) But still Mercenaries are too expensive, even in R: TW (Right?). I never played a campaign where I used Mercenaries so I'm not sure, though.

    A good sollution would be, is to give every faction a specialisation. I find R: TW the best game in this area. Most factions had a fair roster and can kill any other faction. If they manage to make it that way, I'd be satisfied. Surely, they may need to outcast a faction or two, but I hope if they do, those aren't from the same religion/region. So their is still competetion in that religion/region.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  4. #274
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Kraxis
    Actually I have never experienced either Civil Wars later in the game, nor have I experienced reemergent factions (you would just need to keep loyalty at 120% for 60 years). All my civila wars came when I went from a high influence king to a low infleunce king. Loyalty across the board went down, especially if the king's brothers were strong commanders. Then I would just need to fail in a single battle and it would be over.

    Well I haven't experienced the whole "half-your-provinces-spontaneously-rebel" type of civil war personally (thank the gods!), but I've seen it happen to at least a couple of my friends a number of times. And of course, about a gazillion people here at the Org have mentioned (and complained bitterly about) the phenomenon as well.

    The only times I myself have gone through a civil war is when my king dies--either in battle, or more often from an assassin's blade (usually my own )--leaving his surviving uncles to fight among themselves for the crown. I've found it's often the lesser of two evils to take out a crappy monarch, even if it means you have fight to win back half your empire! Now if only the Rebels would act in a coordinated manner, civil wars in Medieval 2 would be much more interesting....
    "MTW is not a game, it's a way of life." -- drone

  5. #275
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by x-dANGEr
    1) Nah, this will 'kill' the game. The way it is in BI, one of the main things I hate is the fact that all factions (Most of them) have the same/all kind(s) of units, from Cavalry, Infantry, Foot archers to Mounted Archers.. Which is a really annoying thing. And yes, they mostly all of them also have anti-cav units..

    2) But still Mercenaries are too expensive, even in R: TW (Right?). I never played a campaign where I used Mercenaries so I'm not sure, though.

    A good sollution would be, is to give every faction a specialisation. I find R: TW the best game in this area. Most factions had a fair roster and can kill any other faction. If they manage to make it that way, I'd be satisfied. Surely, they may need to outcast a faction or two, but I hope if they do, those aren't from the same religion/region. So their is still competetion in that religion/region.
    I preferred the original medieval system, it was imho also more realistic, if your opponent had a type of unit that was superior to yours, you would try and copy that too.

    Of course, giving everyone units like horse archers or longbowmen would be unrealistic, they required intense and/or special training, but I don't see why everyone shouldn't at least get a basic type of pikeman if they survive long enough.
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  6. #276

    Default Re: Medieval II: Total War Official Thread

    Hmm I don't know.. I think every faction should have it's own unique units which has it strengths and weaknesses, in addition to the mercenary-recruitable units which you can get from your enemy lands instead of 'copying'.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  7. #277
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Martok
    Well I haven't experienced the whole "half-your-provinces-spontaneously-rebel" type of civil war personally (thank the gods!), but I've seen it happen to at least a couple of my friends a number of times. And of course, about a gazillion people here at the Org have mentioned (and complained bitterly about) the phenomenon as well.

    The only times I myself have gone through a civil war is when my king dies--either in battle, or more often from an assassin's blade (usually my own )--leaving his surviving uncles to fight among themselves for the crown. I've found it's often the lesser of two evils to take out a crappy monarch, even if it means you have fight to win back half your empire! Now if only the Rebels would act in a coordinated manner, civil wars in Medieval 2 would be much more interesting....
    I know... and I tried to teach people to preemt their civil wars, but it seems that many people were set in their mind that they were just somthing that happened when you got big enough. Something that won't happen if you are careful (and if I'm anything then it is careful). The same goes for reemergent factions.

    The whole civil war structure was just rather complex and many people never bothered to find out what it really took. If a strong general has a strong army and low loyalty he would often cause a civil war. End of story...
    You may not care about war, but war cares about you!


  8. #278
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Medieval II: Total War Official Thread

    awesome!
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  9. #279

    Default Re: Medieval II: Total War Official Thread

    Last edited by Templar Knight; 01-26-2006 at 00:20.

  10. #280
    Member Member ah_dut's Avatar
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    Default Re: Medieval II: Total War Official Thread

    This looks really, really good. Fingers crossed on how it really works out and a new pc will probably be around by then...woot!

  11. #281
    Jedi-Master Member Antiochius's Avatar
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    Default Re: Medieval II: Total War Official Thread

    looks great, but the left person looks different to the others and it seems to me that the person is the only one next to them. Perhabs it is a special fight unit, but i hope not, also perhabs only a commander of a unit.
    The Enemy of my enemy isn`t my friend.

    Some quotes of my prefer philospher Sepp Herberger :

    "The round have to be in the bracket"
    "The play takes 90 minutes"
    "After the play is before a play"

  12. #282

    Default Re: Medieval II: Total War Official Thread

    It looks as if he is some sort of handgunner with the gunpowder arcoss him

  13. #283
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by x-dANGEr
    Hmm I don't know.. I think every faction should have it's own unique units which has it strengths and weaknesses, in addition to the mercenary-recruitable units which you can get from your enemy lands instead of 'copying'.
    I think the MTW1 system was reasonable. The vanilla version of a unit would be available to a broad number of factions, but more specialized and effective versions would be more diverse and limited to just one or two countries.

    Ajax

    "I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
    "I have no words, my voice is in my sword." --- Shakespeare
    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

  14. #284
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Job done...
    Last edited by Kraxis; 01-26-2006 at 14:15.
    You may not care about war, but war cares about you!


  15. #285
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Kraxis
    Why are they from imageshack and not their 'rightful' owner's website? This could be considered an infringement of the copyright. The org has had it's fair share of problems regarding this, so unless you have a very good reason for this I think you remove these images and post the right link.

    Tattle-tail.

    -ZainDustin

    PS: Their just pictures, it's not big deal.

  16. #286

    Default Re: Medieval II: Total War Official Thread

    screenshots edited, my apologies

  17. #287

    Exclamation Re: Medieval II: Total War Official Thread

    Quote Originally Posted by ZainDustin
    Tattle-tail.

    -ZainDustin

    PS: Their just pictures, it's not big deal.

    Please read :

    https://forums.totalwar.org/vb/showthread.php?t=60102

    Thanks for the edit Templar Knight.

    -Mithrandir.
    Abandon all hope.

  18. #288

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Mithrandir
    Please read :

    https://forums.totalwar.org/vb/showthread.php?t=60102

    Thanks for the edit Templar Knight.

    -Mithrandir.
    Sorry about that, I wasn't thinking

  19. #289
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Do not worry over it more... he meant ZainDustin.
    You may not care about war, but war cares about you!


  20. #290
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Mithrandir
    Please read :

    https://forums.totalwar.org/vb/showthread.php?t=60102

    Thanks for the edit Templar Knight.

    -Mithrandir.

    I know what the rules are. I was just saying ethically copying pictures isn't much of a big deal. But, I know the rules must be followed.

    -ZainDustin

  21. #291
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Medieval II: Total War Official Thread

    What? M2:TW?!?!?!

    No fair! Thanks for telling me. I'm going to be pulling my hair out for months!


  22. #292
    Cynic Senior Member sapi's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Kraxis
    Actually I have never experienced either Civil Wars later in the game, nor have I experienced reemergent factions (you would just need to keep loyalty at 120% for 60 years). All my civila wars came when I went from a high influence king to a low infleunce king. Loyalty across the board went down, especially if the king's brothers were strong commanders. Then I would just need to fail in a single battle and it would be over.
    Yes, i agree with you Kraxis, i've never seen civil wars as random, but rather as the result of having a powerful yet low loyalty general and a weak king.

    I sure hope that they're in mtw though...

    And i'd like to see a more realistic distribution of rebelling states - you wouldn't rebel if you were surrounded by enemies...
    From wise men, O Lord, protect us -anon
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  23. #293
    Totally Irrelevant Member Gaulgath's Avatar
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    Thumbs down Re: Medieval II: Total War Official Thread

    Wow...

    This looks incredible! The soldiers don't just look like a bunch of clones, for the shields and lances seem to have many different colors shapes ect. The graphics in general seem flawless, and the castles look fantastic. I'm going to be waiting in anticipation for this!

  24. #294
    Bopa Member Incongruous's Avatar
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    Default Re: Medieval II: Total War Official Thread

    I dunno the graphics look about normal, nothing special. do they?
    But the cities look very nice, I doubt the gfx are that great a leap from RTW, I guess the chugger is the personalisation of units.

    Sig by Durango

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  25. #295

    Default Re: Medieval II: Total War Official Thread

    I just hope the neat touches from MTW are back. Like the different titles for each factions, the taunts during battle ("The craven son of a whore is running away!"), the different music..

    Please kill the insane number of rebel popups from RTW, though. Please? Having random rebel stacks wandering around my provinces with 150%+ happiness was annoying.

  26. #296
    Senior Member Senior Member econ21's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by z2ei
    Please kill the insane number of rebel popups from RTW, though. Please? Having random rebel stacks wandering around my provinces with 150%+ happiness was annoying.
    Well, at least the 1.5 patch for RTW made it possible to reduce the rebel spawn rate (see the Ludus Magna thread on rebels for details).

  27. #297

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Simon Appleton
    Well, at least the 1.5 patch for RTW made it possible to reduce the rebel spawn rate (see the Ludus Magna thread on rebels for details).
    I didn't know that.

    Been away from RTW for a bit. Played some after BI released, then uninstalled it for a while. Just now getting back into it.

    Though, since I found out my brother had a copy of MTW still laying around, I haven't played Rome much.

  28. #298

    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Lord Armbandit
    Thought I'd put my nose into the Trebuchet debate.

    The wheels on the base are there to allow the trebuchet to fire (much)further and also allow it to deal with the strains of firing with less stress on the structure. It allows the weight to drop almost vertically, as it moves through the firing motion.

    I saw this on TV, so it must be true.
    This may be a bit late, but I've seen a program with the same information that he's talking about.

    They actually build one, from a picture found in a 13th century Spanish manuscript. It was an episode of NOVA (a PBS show) called "Medieval Siege".

  29. #299

    Default Re: Medieval II: Total War Official Thread

    Yea, there was a program filmed at Urquhart Castle on Loch Ness in which they added wheels to see the difference. I believe they chose that particular castle as it was bombarded by Edward I using a trebuchet during the Wars of Independence.

  30. #300
    Aspiring Historian Member sephirothno12000's Avatar
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    Default Re: Medieval II: Total War Official Thread

    I like BKB would like to see the timeframe start at the coronation of Charlamagne. I'll try to add some info on the Teutonic order and the HRE whenever possible.
    "One must look to the past, in order to define the future" Confucius

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