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  1. #1
    Member Member streety's Avatar
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    Default Re: Medieval II: Total War Official Thread

    You're right of course, Wakizashi, the potential Mexico would give to modders could be a good benefit.

    And it could be useful especially to later period mods (17th-19th centuries) - though again, the lack of real naval battles, and attacks on ports by ships and/or their landing parties etc, would severely limit the playability of any campaign that tried to emulate the wars between the European powers over the New World...... but I'm just moaning because I guess I like fighting with ships and I can't have them
    Of a tribe lost in Wessex

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    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Probably already said before, but I think with the use of the Americas they should have that part of the map available only after a certain year, like the Marius reforms.

    Good idea?


  3. #3
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Medieval II: Total War Official Thread

    Quote Originally Posted by Alexanderofmacedon
    Probably already said before, but I think with the use of the Americas they should have that part of the map available only after a certain year, like the Marius reforms.

    Good idea?
    I believe that's somewhat how it will be. You'll only be able to go to the Americas after achieving a certain level of technology, mostly naval I'd assume, which makes sense. There won't be a certain year because the game won't be using years.

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