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Thread: Berserkers (Zerkers)!!

  1. #1

    Default Berserkers (Zerkers)!!

    I just want to know what makes berserkers soooo deadly.. I mean ok they have great attack, but they should get dominated with a little charge from the lightest infantry for their low armor. But no, they don't. Does anyone know what does each factor effects in a 1 on 1 battle like zerkers VS Samnite Gladiators (R: TW).

    Berserkers (Germania):
    Code:
    type             barb berserker german
    dictionary       barb_berserker_german      ; Berserkers
    category         infantry
    class            light
    voice_type       Heavy_1
    soldier          barb_berserker, 12, 0, 1.5
    attributes       sea_faring, hide_forest, frighten_foot, very_hardy, warcry
    formation        1.2, 1.2, 2.4, 2.4, 2, horde
    stat_health      2, 0
    stat_pri         19, 7, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  2, 5, 0, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      16, berserker, untrained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 930, 120, 100, 140, 930
    ownership        germans
    (You can see their armor is too bad (2) but still it takes many volleys to take a whole zerker unit)

    Samnite Gladiators:
    Code:
    type             roman samnite gladiator
    dictionary       roman_samnite_gladiator      ; Samnite Gladiators
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          roman_samnite_gladiator, 20, 0, 1.3
    attributes       sea_faring, hide_forest, can_sap, very_hardy
    formation        1.2, 1.2, 2.4, 2.4, 2, horde
    stat_health      2, 0
    stat_pri         14, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  7, 7, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      2, 0, 0, 0
    stat_mental      14, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 720, 260, 80, 110, 720
    ownership        romans_julii, romans_senate, slave
    In testing it in battle, the zerker unit will lose only 3-4 men.
    Suming the numbers of each unit, we get this:

    Zerkers |Samnite Gladiators

    Base Attack + Charge bonus + armor |Base Attack + Charge Bonus + Armor
    19 + 7 + 7 |14 + 3 + 14
    33 >31

    Not a huge Difference I'd say. Though, I tried upgrading the Glads +2 weapon and I got the same result.. So, what do you think makes zerkers too strong? They can punish a Spartan Hoplite unit face to face in no time. (At least a group of them would dominate a group of Spartans)
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  2. #2
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Berserkers (Zerkers)!!

    The beserkers weren't that strong before the 1.3 patch. That patch changed the way the beserkers operate, making their attack completely disrupt the enemy formation and send the troops flying before they can strike back - just like the beserkers in BI. Previously they were just another infantry unit with high health and attack stats.
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  3. #3
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Berserkers (Zerkers)!!

    Out of curiosity, do the Bers get some sort of attack bonus when they've gone berserk ? Something along the lines of the Warcry ability ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  4. #4
    Friend of Lady Luck Member Mooks's Avatar
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    Default Re: Berserkers (Zerkers)!!

    Beserkers are so unrealistic...Nobody can make a horse fligh 2 meteres in the air with a 10 pound+ sword.
    Quote Originally Posted by Furunculus View Post
    i love the idea that angsty-teens can get so spazzed out by computer games that they try to rage-rape themselves with a remote.

  5. #5
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Berserkers (Zerkers)!!

    Nobody's going to get too much done with a 10+ pound sword either.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  6. #6

    Default Re: Berserkers (Zerkers)!!

    I just think Zerkers ruined the gameplay in a way or another. I mean ok, give them huge attack, but not ability to throw first 20 people in the air once they reach them. That's just too much. And does anyone around here know what removes a berserker unit from the berserk mode?
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  7. #7
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Berserkers (Zerkers)!!

    Death or the end of the battle, AFAIK. Persistent buggers. Kinda like the wardogs really.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  8. #8
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Berserkers (Zerkers)!!

    Key issue is Morale. At 16, the 'zerkers are virtually impossible to break. At 0.87 speed, their attacks come faster and harder that the Samnite.

    While the Samnite's hits easily exceed the armor factor of the 'zerker, the attack value of the 'zerker also exceeds that of the Samnite. Striking 6 times for the Samnite's 5, coupled with higher morale base, the advantage has to go to the 'zerker.

    Berzerkers are, of course, one of the reasons for Archer Auxilia. An M1-Garand would be an even better choice, but even CA isn't that anachronistic.
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  9. #9
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Berserkers (Zerkers)!!

    Quote Originally Posted by Seamus Fermanagh
    At 0.87 speed, their attacks come faster and harder that the Samnite.

    While the Samnite's hits easily exceed the armor factor of the 'zerker, the attack value of the 'zerker also exceeds that of the Samnite. Striking 6 times for the Samnite's 5, coupled with higher morale base, the advantage has to go to the 'zerker.
    Actually that's not quite right. The 0.87 is the lethality of the attack - not the speed. The speed value is the 25 part - the bit before the 0.87, although that's really just the delay between the attack animations. It's the actual attack animations for each unit that determine the speed of the attack. Anyway, the lower the lethality, the less effective the weapon is at scoring a 'hit'. So if the Samnite had the same attack value as the berserker, it's higher lethality would mean it had a better killing rate. However, the berserker's special spinning attack means the samnite would still have no hope! It's possible the berserk mode also increases the berserker unit's lethality further, which is what I think happens with other units in warcry mode.
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  10. #10

    Default Re: Berserkers (Zerkers)!!

    Does the same apply to archers? And do arhcers hit targets easier when they are close to them or it doesn't matter?
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  11. #11
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Berserkers (Zerkers)!!

    Does the same apply to archers?
    ...okay, you lost me there. The same what ?

    AFAIK range has no effect on missile accuracy or effectiveness in RTW, possibly barring some siege weapons (I don't have a clue what determines where exactly the rocks land myself).
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  12. #12

    Default Re: Berserkers (Zerkers)!!

    The same hit or not value.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  13. #13

    Post Re: Berserkers (Zerkers)!!

    Yeah, as PS says its related to the attack animation speed. This is directly related to what skeleton a model (IE unit) uses.

    [EDIT:]As mentioned, its also related to the number of hitpoints a unit has, as well as the units' defence skill. From those vanilla files, you can see that both the Berserkers and Samnites have 7 defence skill, so it will take some time before the hitpoints are eroded, especially if the unit has experience (which further increases both attack and defence skill).
    Last edited by Seasoned Alcoholic; 01-22-2006 at 14:29.


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  14. #14

    Default Re: Berserkers (Zerkers)!!

    Then where does the armor go? It only depends on defence skill? And is defence skill like Agility?
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  15. #15

    Post Re: Berserkers (Zerkers)!!

    Its a combination of things - if you go back through the above posts, you'll see exactly which factors are used.

    Yea, you could say defence skill is related to agility. If you increase a units defence skill, you should see them perform blocks, parrys, dodges, counters and so on. It makes it all the more realistic and more enjoyable to watch than hack, slash and instant rout


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
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