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Thread: Rome TW 2 on MTW2

  1. #1
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Rome TW 2 on MTW2

    Who is interested in forming a team to regain RTW with MTW2?

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  2. #2
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Re: Rome TW 2 on MTW2

    Interesting idea indeed! I hope that the engine will allow for testudo and phalanxes etc.

    I think this could be successful considering that the engine is the same. I just hope you use nicer skins than R:TW vanilla's.

    Best of luck! I hope that the engine is found to be compatible, and that the campaign map is at least as flexible as R:TW's!
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  3. #3

    Default Re: Rome TW 2 on MTW2

    Dont know about testudo, but I believe I saw a phalanx formation on a screenshot.

  4. #4
    Member Member KonstantinosXI's Avatar
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    Default Re: Rome TW 2 on MTW2

    Me i would be surely interested!

  5. #5
    Back in style Member Lentonius's Avatar
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    Default Re: Rome TW 2 on MTW2

    there will certainly be something similar to phalanx, like the pike formations they had. i predict that it will require animation modding but it will be similar enought to mod.
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    Member Member tutankamon's Avatar
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    Default Re: Rome TW 2 on MTW2

    great Idea I'm in
    "…Birds of battle screech, the grey wolf howls, spears rattle, shield answers shaft. …Then many a thegn, laden in gold, buckled on his sword-belt. …The hollow shield called for bold men"s hands..."

  7. #7
    Back in style Member Lentonius's Avatar
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    Default Re: Rome TW 2 on MTW2

    Im in if it is historically accurate
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  8. #8
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Rome TW 2 on MTW2

    I've had enough of playing roman units but if you can make it all work with improved graphics and better/fixed gameplay from the original RTW (shouldn't be hard ) then I'll certainly play it.

  9. #9
    Member Member tutankamon's Avatar
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    Default Re: Rome TW 2 on MTW2

    Yeah offcourse it has to be historically right... and with the new grahics motor it's gonna be even easier to make correct gaul and other barbarian hordes
    "…Birds of battle screech, the grey wolf howls, spears rattle, shield answers shaft. …Then many a thegn, laden in gold, buckled on his sword-belt. …The hollow shield called for bold men"s hands..."

  10. #10

    Default Re: Rome TW 2 on MTW2

    I'm with you Prom. Any PR help or historically accurate diagrams of various troops of the era (I have a large collection of Osprey Book Scans), I'd be glad to provide it. As MTW2 will not be out until the end of this year probably, I will've finished High School, and will have plenty of free time (4 months' worth).

  11. #11

    Default Re: Rome TW 2 on MTW2

    I would love to see the barbarian units less "organized" and start to be a mix of diffrently armed men. Good Idea PROMETHEUS
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  12. #12
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Rome TW 2 on MTW2

    Well great , the problem is Will be MTW2 be enough moddable? the main problem I see is the conversion of the buildings , but since I have seen some wonderfull stuff on a preview of a magazine like a superfortress adapted to the hilltop this makes me think that we will be finally able to make proper fortresses , roman camps , barbarian villages etc.....

    the other problem is that I cannot do it alone and I need professional volunteers that are able to work with 3dsmax , photoshop and scripting the game ..... and of course I hope Vercingetorix will help us with his tools for MTW2 too ....

    ^^

    Creator of Ran no Jidai mod
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  13. #13
    Member Member DarKorg's Avatar
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    Default Re: Rome TW 2 on MTW2

    When I'm done with Jidai No Ran's, just let me know if you need a website once - if - you get your mod started. Still some many months...if not a year away.

  14. #14

    Default Re: Rome TW 2 on MTW2

    Well, MTW2 certainly cant be LESS modder friendly than RTW...

  15. #15
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Rome TW 2 on MTW2

    I hope so , the big problem will be how they are managing cultures and missions , so that Senate missions can be placed again , or how they are implementing scripts so that we don't have to make hyperjumps to understand how this works or how to make them effectively work fluidly without needing tricks....

    Creator of Ran no Jidai mod
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  16. #16
    Member Member harookitei's Avatar
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    Default Re: Rome TW 2 on MTW2

    I would rather see a MTW2 mod that looks more like RTR than vanilla RTW.. because the Senate really me off. I think that it should be only one Roman faction, like in RTR.

    Otherwise, great idea Prom!

  17. #17
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Rome TW 2 on MTW2

    If possible I would like to have a solution like the one we are tring to implement in Res Gestae ..... one roman faction wich is actually the senate that gives directives of missions at beginning and a rebellion on triggers after a certain date of more roman factions to simulate civil war.....

    Creator of Ran no Jidai mod
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  18. #18
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Rome TW 2 on MTW2

    Not many others interested he?

    Creator of Ran no Jidai mod
    Creator of Res Gestae
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    Oblivion Modder- DUNE creator
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  19. #19
    Member Member tutankamon's Avatar
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    Default Re: Rome TW 2 on MTW2

    Quote Originally Posted by PROMETHEUS
    Not many others interested he?
    Sorry for not responding... was rather busy.. but I like your idea, it sounds plausible to me
    "…Birds of battle screech, the grey wolf howls, spears rattle, shield answers shaft. …Then many a thegn, laden in gold, buckled on his sword-belt. …The hollow shield called for bold men"s hands..."

  20. #20
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Rome TW 2 on MTW2

    The first step into a full conversion to rome should be to make the cultures and building works to me , is easy to make new units , but make proper looking buildings and especially convert them isn't an easy and rapid task .....

    something like this should need a very well tested group of people to work on that project....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
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  21. #21

    Default Re: Rome TW 2 on MTW2

    Personally I think we should all wait before making mod teams to port RTW to M2, for one thing we know nothing of the serious changes or PROBLEMS with M2, yet it has some nice features, but I am SURE several things will be impossible to port over for it, namely the Turtle or possible Phalanx formations. I think until we get the game IN OUR HANDS its premature to see of what use M2 is to use on the RTW side.

    It may have worse modding ability than RTW for all we know and only god and CA knows how many new bugs!

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  22. #22

    Default Re: Rome TW 2 on MTW2

    I think any actual MODDING, apart from maybe the music, should be left until MTW2 is actually out. That way, we will know EXACTLY what we're facing in terms of file types, moddability, etc. ATM, I think that only research, design, and concept art can be done - the planning step, which could potentially save a month or two?

  23. #23
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Rome TW 2 on MTW2

    Only thing im certain of is that becouse MTW2 has many different models per unit making a full conversion mod to it will take lot more modelling and skinning work force then a full conversion of RTW/BI.And when you have more modellers you need more Historians to feed the modellers and skinners with info.So the teams have to grow, or the time it takes to make a major mod to it will grow too long and there might be a new Totalwar game out before any mods are finished.
    Thats my 5 cents anyway.
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  24. #24
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Rome TW 2 on MTW2

    To be fair PROM I can see why your getting in early here.

    For now your best off researching, building a tech tree and faction lay out as theres not too much you can really do until atleast the demo is released.

    With Medieval Auctoriso we are going about this the same way (Though granted we are having trouble finding some staff with modding skills as theres clearly a shortage) and I think the planning whilst waiting if the best way forward.

    Atleast if you get all the research and idea's done before its release you'll be much better equipped to make an assault on the MTW2 engine to incorporate a Rome MOD.
    RIP TosaInu
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  25. #25
    Member Member tutankamon's Avatar
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    Default Re: Rome TW 2 on MTW2

    When do you guess plan to start? and would you need any archaeological help.. I have a lot of Data and Knowledge on this period... so if you could use my help then please let me know
    "…Birds of battle screech, the grey wolf howls, spears rattle, shield answers shaft. …Then many a thegn, laden in gold, buckled on his sword-belt. …The hollow shield called for bold men"s hands..."

  26. #26
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Rome TW 2 on MTW2

    The data isn't a problem , after rome I have my HD full of scans of everything , but the problem is to get proper buildings in game , only a team work could allow Rome to be back on MTW2 screens , unless CA goes for a Rome TW 2 , the buildings will be the mayor part , the units won't be , this is becouse all mods focus on units instead then on focusiong on the background, the result? Is than many mods stop becouse they are lacking the background and have only units ....

    Creator of Ran no Jidai mod
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    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
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  27. #27
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Rome TW 2 on MTW2

    Id be up for it. Id say im a good modeler although im not a very good skinner.

    Show me what you want and ill model it.

  28. #28
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Rome TW 2 on MTW2

    Buildings in general , but the problem is , I have recently heard that there will be a Rome 2 after MTW 2 ..... so it could be completed befoure we even releae a mod over it .... is this still worth ?

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


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  29. #29
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Rome TW 2 on MTW2

    Quote Originally Posted by PROMETHEUS
    Buildings in general , but the problem is , I have recently heard that there will be a Rome 2 after MTW 2 ..... so it could be completed befoure we even releae a mod over it .... is this still worth ?
    Where have you heard about RTW2? What have you heard?

  30. #30
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Rome TW 2 on MTW2

    Quote Originally Posted by PROMETHEUS
    Buildings in general , but the problem is , I have recently heard that there will be a Rome 2 after MTW 2 ..... so it could be completed befoure we even releae a mod over it .... is this still worth ?
    I have not heard anything suggesting this. As well I highly doubt that CA would release two games without upgrading the engine. If we look historically, CA releases a new game about every two years. Two years is plenty of time to mod a game.

    I think the big thing we need to know is how moddable M2TW is and how many polygons it is using on average. Remember it took over a year for us to figure out how to put new buildings into RTW. Even if M2TW comes with modding tools (which doesnt seem incredibly likely) we dont know to how many polygons we should limit our models. From screenshots of units, they seem to have about twice as many but thats just a guess. We have no idea about buildings.

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