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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Breakthrough!Utte!!

    Yatzai!
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  2. #2
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Breakthrough!Utte!!

    Wow... I really like how the smoke stays... Or am I mistaken?
    You may not care about war, but war cares about you!


  3. #3
    Forever British Member King Ragnar's Avatar
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    Default Re: Breakthrough!Utte!!

    Maybe you guys could release a small video of it when all of the sounds and stuff has been added? plzzzz
    Vote For The British nationalist Party.
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  4. #4
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Breakthrough!Utte!!

    Good job!
    Last edited by Duke John; 01-24-2006 at 15:27.

  5. #5
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Breakthrough!Utte!!

    King Ragnar,I think the effect will be shown in our next vid.And thanks Duke John.
    Ja Mata Tosainu Sama.

  6. #6
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Breakthrough!Utte!!

    Your screenshots led me to fool around with the code myself; I got musketeers covered in smoke but no smoke following the projectile as was the case with previous solutions. So just like it should look like:

    There are still some (minor?) issues though. Note that there is no Pause button since the smoke does linger for a while ...hmm does not say alot since I cropped the image so much

    Plus I found a way to simulate how muskets were less accurate when the target was at further distance.

    Is that what you achieved too?
    Last edited by Duke John; 01-24-2006 at 16:44.

  7. #7
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Breakthrough!Utte!!

    I made the aftersmoke with a new particle i added to the code.If you check your pm box,you can try it out yourself.
    Ja Mata Tosainu Sama.

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