Yatzai!
Yatzai!
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Wow... I really like how the smoke stays... Or am I mistaken?
You may not care about war, but war cares about you!
Maybe you guys could release a small video of it when all of the sounds and stuff has been added? plzzzz![]()
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Say no to multi-culturalism.
Good job!
Last edited by Duke John; 01-24-2006 at 15:27.
King Ragnar,I think the effect will be shown in our next vid.And thanks Duke John.![]()
Ja Mata Tosainu Sama.
Your screenshots led me to fool around with the code myself; I got musketeers covered in smoke but no smoke following the projectile as was the case with previous solutions. So just like it should look like:
There are still some (minor?) issues though. Note that there is no Pause button since the smoke does linger for a while...hmm does not say alot since I cropped the image so much
Plus I found a way to simulate how muskets were less accurate when the target was at further distance.
Is that what you achieved too?
Last edited by Duke John; 01-24-2006 at 16:44.
I made the aftersmoke with a new particle i added to the code.If you check your pm box,you can try it out yourself.![]()
Ja Mata Tosainu Sama.
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