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  1. #5
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Can I buy a Command Star?

    Yes conditions differ and are more severe.

    But from the plus side, conditions in 1.6 are relaxed a bit compared to 1.4 version.

    Just for the find here is the list of relevant triggers:

    Code:
    ;------------------------------------------
    Trigger V0010_Standard_Battle_Attacker_Crushing_Victory_VnV_Trigger
        WhenToTest PostBattle
    
        Condition WasAttacker
              and IsGeneral
              and WonBattle
              and BattleSuccess = crushing
              and I_ConflictType Normal
              and BattleOdds >= 0.5
              and BattleOdds < 1.2
    
        Affects GoodAttacker  2  Chance  90 
        Affects GoodCommander  1  Chance  100 
        Affects InspiringSpeaker  1  Chance  6 
        Affects GoodCommander  1  Chance  10 
    
    ;------------------------------------------
    Trigger V0020_Standard_Battle_Attacker_Crushing_Loss_VnV_Trigger
        WhenToTest PostBattle
    
        Condition WasAttacker
              and IsGeneral
              and not WonBattle
              and BattleSuccess = crushing
              and I_ConflictType Normal
              and BattleOdds >= 0.7
    
        Affects BadAttacker  2  Chance  95 
        Affects BadCommander  1  Chance  100 
    
    ;------------------------------------------
    Trigger V0030_Standard_Battle_Defender_Crushing_Victory_VnV_Trigger
        WhenToTest PostBattle
    
        Condition not WasAttacker
              and IsGeneral
              and WonBattle
              and BattleSuccess = crushing
              and I_ConflictType Normal
              and BattleOdds >= 0.5
              and BattleOdds < 1.2
    
        Affects GoodDefender  2  Chance  95 
        Affects GoodCommander  1  Chance  100 
        Affects InspiringSpeaker  1  Chance  6 
    
    ;------------------------------------------
    Trigger V0040_Standard_Battle_Defender_Crushing_Loss_VnV_Trigger
        WhenToTest PostBattle
    
        Condition not WasAttacker
              and IsGeneral
              and not WonBattle
              and BattleSuccess = crushing
              and I_ConflictType Normal
              and BattleOdds >= 0.7
    
        Affects BadDefender  2  Chance  95 
        Affects BadCommander  1  Chance  100 
    
    ;------------------------------------------
    Trigger V0050_Standard_Battle_Attacker_Clear_Victory_VnV_Trigger
        WhenToTest PostBattle
    
        Condition WasAttacker
              and IsGeneral
              and WonBattle
              and BattleSuccess = clear
              and I_ConflictType Normal
              and BattleOdds >= 0.5
              and BattleOdds < 1.2
    
        Affects GoodAttacker  1  Chance  90 
        Affects GoodCommander  1  Chance  50 
    
    ;------------------------------------------
    Trigger V0060_Standard_Battle_Attacker_Clear_Loss_VnV_Trigger
        WhenToTest PostBattle
    
        Condition WasAttacker
              and IsGeneral
              and not WonBattle
              and BattleSuccess = clear
              and I_ConflictType Normal
              and BattleOdds >= 0.7
    
        Affects BadAttacker  1  Chance  95 
        Affects BadCommander  1  Chance  50 
    
    ;------------------------------------------
    Trigger V0070_Standard_Battle_Defender_Clear_Victory_VnV_Trigger
        WhenToTest PostBattle
    
        Condition not WasAttacker
              and IsGeneral
              and WonBattle
              and BattleSuccess = clear
              and I_ConflictType Normal
              and BattleOdds >= 0.5
              and BattleOdds < 1.2
    
        Affects GoodDefender  1  Chance  95 
        Affects GoodCommander  1  Chance  33 
    
    ;------------------------------------------
    Trigger V0080_Standard_Battle_Defender_Clear_Loss_VnV_Trigger
        WhenToTest PostBattle
    
        Condition not WasAttacker
              and IsGeneral
              and not WonBattle
              and BattleSuccess = clear
              and I_ConflictType Normal
              and BattleOdds >= 0.7
    
        Affects BadDefender  1  Chance  95 
        Affects BadCommander  1  Chance  50 
    
    ;------------------------------------------
    Trigger crushing_victory_for_sub4_general_4BIpatch
        WhenToTest PostBattle
    
        Condition IsGeneral
              and WonBattle
              and BattleSuccess = crushing
              and BattleOdds >= 1.2
              and BattleOdds < 2.1
              and GeneralNumKillsInBattle > 2
              and Attribute Command < 4
    
        Affects GoodCommander  1  Chance  100 
    
    ;------------------------------------------
    Trigger clear_victory_for_sub4_general_4BIpatch
        WhenToTest PostBattle
    
        Condition IsGeneral
              and WonBattle
              and BattleSuccess = clear
              and BattleOdds >= 1.2
              and BattleOdds < 1.9
              and Attribute Command < 4
              and GeneralNumKillsInBattle > 2
    
        Affects GoodCommander  1  Chance  33 
    
    ;------------------------------------------
    Trigger crushing_other_victory_4BIpatch
        WhenToTest PostBattle
    
        Condition IsGeneral
              and WonBattle
              and BattleSuccess = crushing
              and BattleOdds < 1.2
              and not I_ConflictType Normal
    
        Affects GoodCommander  1  Chance  100 
        Affects GoodCommander  1  Chance  10 
    
    ;------------------------------------------
    Trigger clear_other_victory_for_4BIpatch
        WhenToTest PostBattle
    
        Condition IsGeneral
              and WonBattle
              and BattleSuccess = clear
              and BattleOdds < 1.2
              and not I_ConflictType Normal
    
        Affects GoodCommander  1  Chance  33 
    
    ;------------------------------------------
    Trigger V0090_Standard_Battle_Any_Victory_VnV_Trigger
        WhenToTest PostBattle
    
        Condition IsGeneral
              and WonBattle
              and BattleOdds < 1.2
    
        Affects GoodCommander  1  Chance  25 
    
    ;------------------------------------------
    Trigger V0100_Standard_Battle_Any_Loss_VnV_Trigger
        WhenToTest PostBattle
    
        Condition IsGeneral
              and not WonBattle
              and BattleOdds > 1.3
    
        Affects BadCommander  1  Chance  66 
    
    ;------------------------------------------
    Trigger V0110_Standard_Risky_Battle_Attacker_Clear_Victory_VnV_Trigger
        WhenToTest PostBattle
    
        Condition WasAttacker
              and IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds < 0.5
              and BattleOdds > 0.16
    
        Affects GoodRiskyAttacker  1  Chance  100 
        Affects GoodCommander  1  Chance  100 
        Affects InspiringSpeaker  1  Chance  15 
        Affects GoodCommander  1  Chance  33 
    
    ;------------------------------------------
    Trigger V0120_Standard_Risky_Battle_Attacker_Clear_Loss_VnV_Trigger
        WhenToTest PostBattle
    
        Condition WasAttacker
              and IsGeneral
              and not WonBattle
              and BattleSuccess = crushing
              and I_ConflictType Normal
              and BattleOdds < 0.7
              and BattleOdds > 0.16
    
        Affects BadRiskyAttacker  1  Chance  100 
        Affects BadCommander  1  Chance  10 
        Affects GloriousFool  1  Chance  100 
    
    ;------------------------------------------
    Trigger V0130_Standard_Risky_Battle_Defender_Clear_Victory_VnV_Trigger
        WhenToTest PostBattle
    
        Condition not WasAttacker
              and IsGeneral
              and WonBattle
              and BattleSuccess = crushing
              and I_ConflictType Normal
              and BattleOdds < 0.5
              and BattleOdds > 0.16
    
        Affects GoodRiskyDefender  1  Chance  100 
        Affects GoodCommander  1  Chance  100 
        Affects InspiringSpeaker  1  Chance  15 
    
    ;------------------------------------------
    Trigger V0140_Standard_Risky_Battle_Defender_Clear_Loss_VnV_Trigger
        WhenToTest PostBattle
    
        Condition not WasAttacker
              and IsGeneral
              and not WonBattle
              and BattleSuccess = crushing
              and I_ConflictType Normal
              and BattleOdds < 0.7
              and BattleOdds > 0.16
    
        Affects BadRiskyDefender  1  Chance  100 
        Affects BadCommander  1  Chance  10 
    
    ;------------------------------------------
    Trigger V0150_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
        WhenToTest PostBattle
    
        Condition WasAttacker
              and IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds <= 0.16
    
        Affects GoodRiskyAttacker  2  Chance  100 
        Affects Brave  1  Chance  6 
        Affects InspiringSpeaker  1  Chance  20 
        Affects GoodCommander  2  Chance  100 
    
    ;------------------------------------------
    Trigger V0160_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
        WhenToTest PostBattle
    
        Condition WasAttacker
              and IsGeneral
              and not WonBattle
              and BattleSuccess = crushing
              and I_ConflictType Normal
              and BattleOdds <= 0.16
    
        Affects BadRiskyAttacker  1  Chance  100 
        Affects BadCommander  1  Chance  10 
        Affects Brave  1  Chance  6 
        Affects GloriousFool  1  Chance  100 
        Affects GloriousFool  1  Chance  18 
    
    ;------------------------------------------
    Trigger V0170_Standard_Risky_Battle_Defender_Crushing_Victory_VnV_Trigger
        WhenToTest PostBattle
    
        Condition not WasAttacker
              and IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Normal
              and BattleOdds <= 0.16
    
        Affects GoodRiskyDefender  2  Chance  100 
        Affects InspiringSpeaker  1  Chance  20 
        Affects GoodCommander  1  Chance  100 
        Affects GoodCommander  1  Chance  75 
    
    ;------------------------------------------
    Trigger V0180_Standard_Risky_Battle_Defender_Crushing_Loss_VnV_Trigger
        WhenToTest PostBattle
    
        Condition not WasAttacker
              and IsGeneral
              and not WonBattle
              and BattleSuccess = crushing
              and I_ConflictType Normal
              and BattleOdds <= 0.16
    
        Affects BadRiskyDefender  1  Chance  100 
        Affects BadCommander  1  Chance  10 
    
    ;------------------------------------------
    Trigger V0190_Withdraw_Before_Battle_Even_Odds_VnV_Trigger
        WhenToTest PreBattleWithdrawal
    
        Condition IsGeneral
              and I_WithdrawsBeforeBattle
              and BattleOdds > 0.7
              and BattleOdds < 2.1
    
        Affects IndecisiveAttacker  3  Chance  100 
        Affects Coward  1  Chance  15 
        Affects BadCommander  1  Chance  3 
    
    ;------------------------------------------
    Trigger V0200_Withdraw_Before_Battle_Good_Odds_VnV_Trigger
        WhenToTest PreBattleWithdrawal
    
        Condition IsGeneral
              and I_WithdrawsBeforeBattle
              and BattleOdds > 2.1
    
        Affects IndecisiveAttacker  8  Chance  100 
        Affects Coward  1  Chance  50 
        Affects BadCommander  1  Chance  10 
    
    ;------------------------------------------
    Trigger V0210_Standard_Battle_Crushing_Victory_Infantry_Commander_VnV_Trigger
        WhenToTest PostBattle
    
        Condition IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and PercentageUnitCategory infantry > 90
              and BattleOdds < 1.6
    
        Affects GoodInfantryGeneral  1  Chance  100 
    
    ;------------------------------------------
    Trigger V0220_Standard_Battle_Crushing_Defeat_Infantry_Commander_VnV_Trigger
        WhenToTest PostBattle
    
        Condition IsGeneral
              and not WonBattle
              and BattleSuccess = crushing
              and PercentageUnitCategory infantry > 85
              and BattleOdds > 0.7
    
        Affects BadInfantryGeneral  1  Chance  100 
        Affects BadCommander  1  Chance  10 
    
    ;------------------------------------------
    Trigger V0230_Standard_Battle_Crushing_Victory_Cavalry_Commander_VnV_Trigger
        WhenToTest PostBattle
    
        Condition IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and PercentageUnitCategory cavalry > 55
              and BattleOdds < 1.2
    
        Affects GoodCavalryGeneral  1  Chance  100 
    
    ;------------------------------------------
    Trigger V0240_Standard_Battle_Crushing_Defeat_Cavalry_Commander_VnV_Trigger
        WhenToTest PostBattle
    
        Condition IsGeneral
              and not WonBattle
              and BattleSuccess = crushing
              and PercentageUnitCategory cavalry > 55
              and BattleOdds > 0.7
    
        Affects BadCavalryGeneral  1  Chance  100 
        Affects BadCommander  1  Chance  10 
    
    ;------------------------------------------
    Trigger Stone_wall_siege_attack_success
        WhenToTest PostBattle
    
        Condition WasAttacker
              and IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Siege
              and BattleOdds < 2
              and I_BattleSettlementFortificationLevel >= 2
    
        Affects GoodSiegeAttacker  1  Chance  90 
        Affects GoodAttacker  1  Chance  15 
        Affects GoodEngineer  1  Chance  15 
    
    ;------------------------------------------
    Trigger Stone_wall_siege_attack_fail
        WhenToTest PostBattle
    
        Condition WasAttacker
              and IsGeneral
              and not WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Siege
              and BattleOdds >= 1.2
              and I_BattleSettlementFortificationLevel >= 2
    
        Affects BadSiegeAttacker  1  Chance  99 
        Affects BadAttacker  1  Chance  20 
        Affects BadCommander  1  Chance  15 
    
    ;------------------------------------------
    Trigger Stone_wall_siege_defend_success
        WhenToTest PostBattle
    
        Condition not WasAttacker
              and IsGeneral
              and WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Siege
              and BattleOdds < 1.2
              and I_BattleSettlementFortificationLevel >= 2
    
        Affects GoodSiegeDefender  1  Chance  90 
        Affects GoodDefender  1  Chance  18 
    
    ;------------------------------------------
    Trigger Stone_wall_siege_defend_fail
        WhenToTest PostBattle
    
        Condition not WasAttacker
              and IsGeneral
              and not WonBattle
              and BattleSuccess >= clear
              and I_ConflictType Siege
              and BattleOdds >= 1
              and I_BattleSettlementFortificationLevel >= 2
    
        Affects BadSiegeDefender  1  Chance  99 
        Affects BadDefender  1  Chance  20 
        Affects BadCommander  1  Chance  15 
        Affects Drink  1  Chance  8
    Notice the bolded triggers.
    Those are added in 1.6 patch, to help a bit with Command star gain.
    Althouhg some of the other triggers are tweaked slightly compared to 1.4.
    Last edited by player1; 01-21-2006 at 18:29.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

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