Yes conditions differ and are more severe.
But from the plus side, conditions in 1.6 are relaxed a bit compared to 1.4 version.
Just for the find here is the list of relevant triggers:
Code:
;------------------------------------------
Trigger V0010_Standard_Battle_Attacker_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.2
Affects GoodAttacker 2 Chance 90
Affects GoodCommander 1 Chance 100
Affects InspiringSpeaker 1 Chance 6
Affects GoodCommander 1 Chance 10
;------------------------------------------
Trigger V0020_Standard_Battle_Attacker_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.7
Affects BadAttacker 2 Chance 95
Affects BadCommander 1 Chance 100
;------------------------------------------
Trigger V0030_Standard_Battle_Defender_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.2
Affects GoodDefender 2 Chance 95
Affects GoodCommander 1 Chance 100
Affects InspiringSpeaker 1 Chance 6
;------------------------------------------
Trigger V0040_Standard_Battle_Defender_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.7
Affects BadDefender 2 Chance 95
Affects BadCommander 1 Chance 100
;------------------------------------------
Trigger V0050_Standard_Battle_Attacker_Clear_Victory_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.2
Affects GoodAttacker 1 Chance 90
Affects GoodCommander 1 Chance 50
;------------------------------------------
Trigger V0060_Standard_Battle_Attacker_Clear_Loss_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.7
Affects BadAttacker 1 Chance 95
Affects BadCommander 1 Chance 50
;------------------------------------------
Trigger V0070_Standard_Battle_Defender_Clear_Victory_VnV_Trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.2
Affects GoodDefender 1 Chance 95
Affects GoodCommander 1 Chance 33
;------------------------------------------
Trigger V0080_Standard_Battle_Defender_Clear_Loss_VnV_Trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.7
Affects BadDefender 1 Chance 95
Affects BadCommander 1 Chance 50
;------------------------------------------
Trigger crushing_victory_for_sub4_general_4BIpatch
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess = crushing
and BattleOdds >= 1.2
and BattleOdds < 2.1
and GeneralNumKillsInBattle > 2
and Attribute Command < 4
Affects GoodCommander 1 Chance 100
;------------------------------------------
Trigger clear_victory_for_sub4_general_4BIpatch
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess = clear
and BattleOdds >= 1.2
and BattleOdds < 1.9
and Attribute Command < 4
and GeneralNumKillsInBattle > 2
Affects GoodCommander 1 Chance 33
;------------------------------------------
Trigger crushing_other_victory_4BIpatch
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess = crushing
and BattleOdds < 1.2
and not I_ConflictType Normal
Affects GoodCommander 1 Chance 100
Affects GoodCommander 1 Chance 10
;------------------------------------------
Trigger clear_other_victory_for_4BIpatch
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess = clear
and BattleOdds < 1.2
and not I_ConflictType Normal
Affects GoodCommander 1 Chance 33
;------------------------------------------
Trigger V0090_Standard_Battle_Any_Victory_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1.2
Affects GoodCommander 1 Chance 25
;------------------------------------------
Trigger V0100_Standard_Battle_Any_Loss_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleOdds > 1.3
Affects BadCommander 1 Chance 66
;------------------------------------------
Trigger V0110_Standard_Risky_Battle_Attacker_Clear_Victory_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds < 0.5
and BattleOdds > 0.16
Affects GoodRiskyAttacker 1 Chance 100
Affects GoodCommander 1 Chance 100
Affects InspiringSpeaker 1 Chance 15
Affects GoodCommander 1 Chance 33
;------------------------------------------
Trigger V0120_Standard_Risky_Battle_Attacker_Clear_Loss_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds < 0.7
and BattleOdds > 0.16
Affects BadRiskyAttacker 1 Chance 100
Affects BadCommander 1 Chance 10
Affects GloriousFool 1 Chance 100
;------------------------------------------
Trigger V0130_Standard_Risky_Battle_Defender_Clear_Victory_VnV_Trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds < 0.5
and BattleOdds > 0.16
Affects GoodRiskyDefender 1 Chance 100
Affects GoodCommander 1 Chance 100
Affects InspiringSpeaker 1 Chance 15
;------------------------------------------
Trigger V0140_Standard_Risky_Battle_Defender_Clear_Loss_VnV_Trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds < 0.7
and BattleOdds > 0.16
Affects BadRiskyDefender 1 Chance 100
Affects BadCommander 1 Chance 10
;------------------------------------------
Trigger V0150_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds <= 0.16
Affects GoodRiskyAttacker 2 Chance 100
Affects Brave 1 Chance 6
Affects InspiringSpeaker 1 Chance 20
Affects GoodCommander 2 Chance 100
;------------------------------------------
Trigger V0160_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds <= 0.16
Affects BadRiskyAttacker 1 Chance 100
Affects BadCommander 1 Chance 10
Affects Brave 1 Chance 6
Affects GloriousFool 1 Chance 100
Affects GloriousFool 1 Chance 18
;------------------------------------------
Trigger V0170_Standard_Risky_Battle_Defender_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Normal
and BattleOdds <= 0.16
Affects GoodRiskyDefender 2 Chance 100
Affects InspiringSpeaker 1 Chance 20
Affects GoodCommander 1 Chance 100
Affects GoodCommander 1 Chance 75
;------------------------------------------
Trigger V0180_Standard_Risky_Battle_Defender_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds <= 0.16
Affects BadRiskyDefender 1 Chance 100
Affects BadCommander 1 Chance 10
;------------------------------------------
Trigger V0190_Withdraw_Before_Battle_Even_Odds_VnV_Trigger
WhenToTest PreBattleWithdrawal
Condition IsGeneral
and I_WithdrawsBeforeBattle
and BattleOdds > 0.7
and BattleOdds < 2.1
Affects IndecisiveAttacker 3 Chance 100
Affects Coward 1 Chance 15
Affects BadCommander 1 Chance 3
;------------------------------------------
Trigger V0200_Withdraw_Before_Battle_Good_Odds_VnV_Trigger
WhenToTest PreBattleWithdrawal
Condition IsGeneral
and I_WithdrawsBeforeBattle
and BattleOdds > 2.1
Affects IndecisiveAttacker 8 Chance 100
Affects Coward 1 Chance 50
Affects BadCommander 1 Chance 10
;------------------------------------------
Trigger V0210_Standard_Battle_Crushing_Victory_Infantry_Commander_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess >= clear
and PercentageUnitCategory infantry > 90
and BattleOdds < 1.6
Affects GoodInfantryGeneral 1 Chance 100
;------------------------------------------
Trigger V0220_Standard_Battle_Crushing_Defeat_Infantry_Commander_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory infantry > 85
and BattleOdds > 0.7
Affects BadInfantryGeneral 1 Chance 100
Affects BadCommander 1 Chance 10
;------------------------------------------
Trigger V0230_Standard_Battle_Crushing_Victory_Cavalry_Commander_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleSuccess >= clear
and PercentageUnitCategory cavalry > 55
and BattleOdds < 1.2
Affects GoodCavalryGeneral 1 Chance 100
;------------------------------------------
Trigger V0240_Standard_Battle_Crushing_Defeat_Cavalry_Commander_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory cavalry > 55
and BattleOdds > 0.7
Affects BadCavalryGeneral 1 Chance 100
Affects BadCommander 1 Chance 10
;------------------------------------------
Trigger Stone_wall_siege_attack_success
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Siege
and BattleOdds < 2
and I_BattleSettlementFortificationLevel >= 2
Affects GoodSiegeAttacker 1 Chance 90
Affects GoodAttacker 1 Chance 15
Affects GoodEngineer 1 Chance 15
;------------------------------------------
Trigger Stone_wall_siege_attack_fail
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and I_ConflictType Siege
and BattleOdds >= 1.2
and I_BattleSettlementFortificationLevel >= 2
Affects BadSiegeAttacker 1 Chance 99
Affects BadAttacker 1 Chance 20
Affects BadCommander 1 Chance 15
;------------------------------------------
Trigger Stone_wall_siege_defend_success
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Siege
and BattleOdds < 1.2
and I_BattleSettlementFortificationLevel >= 2
Affects GoodSiegeDefender 1 Chance 90
Affects GoodDefender 1 Chance 18
;------------------------------------------
Trigger Stone_wall_siege_defend_fail
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and I_ConflictType Siege
and BattleOdds >= 1
and I_BattleSettlementFortificationLevel >= 2
Affects BadSiegeDefender 1 Chance 99
Affects BadDefender 1 Chance 20
Affects BadCommander 1 Chance 15
Affects Drink 1 Chance 8
Notice the bolded triggers.
Those are added in 1.6 patch, to help a bit with Command star gain.
Althouhg some of the other triggers are tweaked slightly compared to 1.4.
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