Thanks, I'll make the edits.Originally Posted by Teleklos Archelaou
Epeirote Government Types
{type1lvl2_thrace} Patris Epeirotike
{type1lvl2_thrace_desc}
Epeirote Homeland\n(requires Homeland Government Resource)\n\nThis province exemplifies the chief strength of the Epeirote army and serves as source for its elite soldiers. Our homelands are well-wooded and mountainous, the home of hardy soldiers and hillside farmers. Such harsh conditions make for a good source of men who spend their lives enduring the cold mountain winters, and fighting Illyrians of Makedonians from the east. They are fiercely loyal to Epeiros and are given a large say in choosing the government's path; Dodona is the most important religious shrine to them. Men who are free to vote their opinions in a well-constructed meeting hall or bouleterion are formidable foes and not likely to flee the field of battle in harsh conditions. Such a system of worthy men produces a populace that culls the weakest from its numbers, but ultimately the harsh conditions do not limit Epeirote innovation.
{type1lvl2_thrace_desc_short}
The Patris Epeirotike is slow to establish in an Epeirote Homeland province but boasts all building and troop types.
{type2lvl2_thrace} Nomos Stratiotikos Kathektos
{type2lvl2_thrace_desc}
Epeirote Military Controlled Territory\n(requires Expansion Government Resource)\n\nEpeirote expansion is not as well prepared to handle provincial long-term rule as some Hellenic peoples. The most common method is to garrison troops in a local stronghold and charge local rulers with day-to-day functions. The heavy hand of the oligarchs rarely makes for a contented populace, but it does bring great wealth to Ambrakia's coffers. Continual training, coupled with the constant effort to put down minor rebellions, ensures that local soldiers are already quite familiar with the field of battle. Unfortunately the constant fighting and regional enmities reduces the availability of fighting men, but those levied serve many roles in Epeirote armies.
{type2lvl2_thrace_desc_short}
An Epeirote Military Controlled Territory allows for most building and troop types in an Epeirote Expansion province.
{type3_thrace} Nomos Barbarikos Kathektos
{type3_thrace_desc}
Epeirote Barbarian Controlled Territory\n\nIn some places it is more expedient to allow barbarian troops to remain in control after Epeirote armies move to other locales. It takes time to install trusted leadership in the region - perhaps even an experienced Hellenic general who can ensure the locals' willingness to fight for Epeirote forces. This tactic brings in more money to the imperial treasury, but the sight of Celtic or Illyrian troops situating themselves in the wealthiest locations of the province (such as palaces and wealthy homes) certainly causes resentment amongst the locals. The flood of barbarian kin expected to move into the province produces a surge in population. Unfortunately the benefits of Hellenic culture are not as easy to promote, and any Hellenized locals tend to dismiss Epeirote innovations as quaint and backward compared to local custom.
{type3_thrace_desc_short}
Epeirote Barbarian-Controlled Territories retain most troop types but offer little building selection.
{type4_thrace} Nomos Symmachos
{type4_thrace_desc}
Epeirote Allied Territory\n\nWhether Hellenic or barbarian, it is common for freshly conquered provinces to enlist as client or allied states. Local rulers answer directly to an Epeirote general, but some degree of autonomy remains. Depending upon the previous type of government there may still be public assemblies held, or at least public debate on some issues, but the outcome is ultimately subject to Epeirote military decisions. A relatively light hand prevents interruption of trade and returns local wealth to the treasury. Such an environment fosters a population boom if able-bodied men aren't exhaustively levied. Although never obtaining the benefits bestowed by Epeirote Hellenic culture, these troops already have training in local tactics. They whet their appetite for battle in constant clashes with rebels, for discontentment with Epeirote ideals can run rampant through the province.\n\nSTRATEGY: It is better to establish Epeirote Allied Territories in regions with large populations and advanced buildings rather than small towns with limited development.
{type4_thrace_desc_short}
Epeirote Allied Territories quickly provide economic benefits but offer minimal troop and building selection.
Armenian Government Types
{type1lvl2_romans_scipii} Hayots Aznvakan Ashxar
{type1lvl2_romans_scipii_desc}
Haikakan Royal Province\n(requires Homeland Government Resource)\n\nThe homeland of Hayasdan is ruled directly by the king and his immediate subordinates. This region falls under his strict control and serves as the backbone of his armies. The king's influence encourages the most complex and traditionally Haikakan structures to be built in this provinces. It is a slow and costly process to firmly establish royal rule, but it is unquestionably in the best interest of the Hayasdan to do so. The king's strict rule enforces loyalty at spear point, but such precise control fosters trade that more directly benefits Hayasdan coffers. The troops trained here are neither especially eager to fight for their king nor defend their homeland, but the all types of Haikakan methods of warfare can be impressed upon them.
{type1lvl2_romans_scipii_desc_short}
The Haikakan Royal Province is slow to establish in a Hayasdan Homeland region but boasts all building and troop types.
{type2lvl2_romans_scipii} Ishkhanutyun
{type2lvl2_romans_scipii_desc}
Haikakan Principality\n(requires Expansion Government Resource)\n\nIt is Armenian royalty and not the king who directly governs this region, which is considered to be outside of the king's central domains. Still, this province can be made sufficiently Armenian when we invest enough time and effort in establishing royal rule. Though located at the fringe of what is traditionally considered Hayasdan lands, enough of our influence exists for the populace to tolerate traditionally Haikakan structures. This province can levy most Haikakan troops, and the constant need for soldiers in this Armenian buffer state drives down training costs. Though taxes bleed more from the local populace, a relatively lighter rule encourages immigration from the Haikakan homeland.\n\nHISTORICAL NOTES: The Ishkhan, or “prince,” ruled over an Ishxanutyun. Armenian princely houses, or clans, were headed by either a prince or a “lord of the clan,” who was known as a Tanater (“house lord”). The Ishkhan lived in a hereditary estate known as a Hayreniq with a dastakert (“residence caste”).
{type2lvl2_romans_scipii_desc_short}
The Haikakan Principality allows for most building and troop types in a Hayasdan Expansion province.
{type3_romans_scipii} Bdeshkhutyun
{type3_romans_scipii_desc}
Bdeshkh Controlled Province\n\nThe king installs a Bdeshkh to protect the borders of this remote Armenian state, whether from Anatolian hill tribes raiding from the highlands, Aghvank tribes of the North, or nomads of the East. The lord's other responsibilities include maintenance of the royal herds. Traditionally the heavy horse were pastured in rich mountain pastures in summer and warm valleys in winter. The Bdeshkh ensures troops are vigorously trained in proper Haikakan fighting techniques, but he can also recruit experienced regional auxiliaries to fight in his armies. A discontented populace already resentful of the Bdeshkh's rule will reject outright any traditionally Haikakan structures they believe will supplant the prominence of their inferior culture. Thankfully the lack of rigid regional control encourages a prosperous trade.\n\nHISTORICAL NOTES: A Bdeshkh was the powerful ruler of an Armenian borderland province with special authority and autonomy from the rest of the kingdom. The king granted these de facto viceroys tremendous independence and authority in militarized regions famed for the fielding of Armenian cataphracts. A Bdeshkh's regional authority was analogous to that of the king, for they raised their own armies, managed taxation and duties, and could even mint their own coin. Almost all the centralized functions of state fell exclusively to the administration of the Bdeshkh.
{type3_romans_scipii_desc_short}
A Bdeshkh Controlled Province is a militarized region capable of producing quality auxiliary troops, but lacking the building selection of royal regions.
{type4_romans_scipii} Inknavar Marz
{type4_romans_scipii_desc}
Allied Autonomous Region\n\nUpon the region's conquest, the Hai king either installs a local ruler or allows a sufficiently pliable ruler to remain in power. The encouragement of local rule with little direct oversight allows for extensive trade as long as enough wealth of goods reach the king as tribute. It is quite possible to find an Armenian military presence here but we must typically rely upon battle-hardened local troops to serve the king's interests. The great distance from centralized Haikakan rule does not encourage particular loyalty to the king or Armenian culture.\n\nSTRATEGY: It is better to establish Allied Autonomous Regions in provinces with large populations and advanced buildings rather than small towns with limited development.
{type4_romans_scipii_desc_short}
Allied Autonomous Regions quickly provide economic benefits but offer minimal troop and building selection.
Germanic Government Types
{type1lvl2_germans} Swêborêikjám
{type1lvl2_germans_desc}
Realm of the Swêboz\n(requires Homeland Government Resource)\n\nMultiple tribes in this region form a coalition to create a single larger tribe with intense loyalty to the Germanic Kuningaz, for they feel a strong kinship through culture and confederation alike. The pooling of resources provides a number of benefits: a prevalence of trade, Germanic solidarity, more efficient use of resources, and less expensive troops with proven loyalty to the king.
\n\nHISTORICAL NOTES: Blood relationships were very important in Germanic society. The Kuningaz did not possess absolute power, for had to respect the wishes of the mighty Thêngáz. He was often advised by a council of wise men who heeded the will of their people.
{type1lvl2_germans_desc_short}
The Realm of the Swêboz is slow to establish in a Germanic Homeland province but boasts all building and troop types.
{type2lvl2_germans} Tráustáfulkám
{type2lvl2_germans_desc}
Swêboz Allied Nation\n(requires Expansion Government Resource)\n\nThe differences between Germanics and Celts are not insurmountable, but significant enough to allow a feeling of separate identities. The chieftains in this region are united by treaties and royal hostages to ensure their rule falls in line with the will of the Kuningaz. The warriors of these occupied tribes have a great degree of martial autonomy, which improves the morale of the region’s troops. Though the people are happier retaining a sense of their own identity, the benefits of trade are stifled somewhat by local chieftains who see no need to share wealth acquired by their might with the Swêboz as a whole.
{type2lvl2_germans_desc_short}
The Swêboz Allied Nation allows for most building and troop types in a Germanic Expansion province.
{type3_germans} Háftáfulkám
{type3_germans_desc}
Swêboz Semiautonomous Allied Tribe\n\n This region contains peoples conquered by the Swêboz and placed under the authority of indigenous nobles who are more actively influenced by the distant Kuningaz. Their autonomy allows engagement in local conflicts or mercenary work. The tribute they pay for these privileges is higher, but the inclusion of local forces in Germanic armies improves their attitudes toward the king.
{type3_germans_desc_short}
A Swêboz Semiautonomous Allied Tribe retains most troop types but offers little building selection.
{type4_germans} Lêtáfulkám
{type4_germans_desc}
Swêboz Locally Ruled Client State\n\nThis region contains peoples conquered by the Swêboz and is placed under the authority of indigenous nobles who swear loyalty to the remote Kuningaz. Their autonomy allows engagement in local conflicts or mercenary work, and an independent trading policy with regions not engaged in conflicts with the Swêboz. The true authority of the king is a distant thing that fosters resentment in the attitudes of the local populace, who resist the all but the most basic of traditional tribal structures as hopelessly backwards.\n\nSTRATEGY: It is better to establish Swêboz Locally Ruled Client States in regions with large populations and advanced buildings rather than small towns with limited development.
{type4_germans_desc_short}
Swêboz Locally Ruled Client States quickly provide economic benefits but offer minimal troop and building selection.
Nice work!
{type1lvl2_macedon} Patris Makedonike
{type1lvl2_macedon_desc}
Makedonian Homeland\n\nRestricted to a relatively small area, these provinces remained the chief strength and the source of the most elite soldiers for the Makedonian army. The plains of lower Makedonia and the hinterlands that rise into the mountains to the north both supplied troops for the Makedonian kings and their great conquests. They are well trained and are unlikely to flee the field of battle in harsh conditions.
{type1lvl2_thrace_desc_short}
The Patris Makedonike is slow to establish in a Makedonian Homeland province but boasts all building and troop types.
{type2lvl2_macedon} Satrapeia Makedonike
{type2lvl2_macedon_desc}
Makedonian Satrapy\n\nThe basic form of Makedonian government across their empire is a Satrapeia. It provides training for most Makedonian troop types and most advances in buildings as well. It is not a quick form of government to establish in new provinces, and requires some new inhabitants be brought in while some others are driven out, but it is a sound choice of government where it is available. The citizens are loyal and more effective regional land exploitation is instituted. It is possible some local troops may be trained here, but so many changes have taken place by the time they are able to be recruited that the only ones different from our own troops will be relatively simple.
{type2lvl2_macedon_desc_short}
A Makedonian Satrapy allows for most building and troop types in a Makedonian Expansion province.
{type3_macedon} Nomos Symmachos Emphrouros
{type3_macedon_desc}
Makedonian Garrisoned Allied State\n\nA type of Makedonian controlled state that is not so much colonized as grasped tightly within their hand is a Garrisoned Allied State. In the long run these did not seem to be an especially successful experiement for the Makedones, as the tight control that they required often encouraged great resistance and resentment by the local populations. But it can be an effective type of government in the short term and may be required if the lands are too far away from the core Makedonian heartlands and satrapies. The famous "fetters of Hellas" were cities garrisoned by the Makedones across Hellas in order to keep it under tight control while the Makedones were away in Asia.
{type3_macedon_desc_short}
A Makedonian Garrisoned Allied State retains most local troop types but offers little building selection.
{type4_macedon} Nomos Symmachos Autonomos
{type4_macedon_desc}
Makedonian Allied Territory\n\nIf a province that has come under Makedonian influence or control is deemed to be advanced or efficient enough, it could be a good candidate for a strong alliance instead of a wholesale governmental change. Minimal interruption in daily activities and trade bring large increases in the amount of money for the imperial Makedonian treasury and trade flows through the region more easily when restrictions brought about by new military control are relaxed. The local troops that are brought into the Makedonian army are already well-trained and have a degree of experience from their use in the local military, but there should be no expectation that the province could ever benefit from the largest part of Makedonian and Hellenic culture in its building programmes.
{type4_macedon_desc_short}
Makedonian Allied Territories quickly provide economic benefits but offer minimal troop and building selection.
NOTE to blacksnail: I added a varaition of your short descriptions to Dave's descripts (see above)
Last edited by Kull; 02-08-2006 at 05:57.
"Numidia Delenda Est!"
Hellenic Government Types
{type1lvl2_greek_cities} Klerouchia Agogike Spartiatike
{type1lvl2_greek_cities_desc}
Spartan Agoge Klerouchy\n(requires Homeland Government Resource)\n\nNow that the subjugation of helots is a discontinued practice, it is no trivial matter to institute a klerouchy (colony) modeled upon Spartan tradition. While military benefits are tempting, other provinces must toil keep such a system financed. Heavily restrictive trade penalties make these places unattractive for foreign merchants. A similarly restrictive culture culls the weak from the region's fighting stock while ensuring people's allegiance. The soldiers trained here are traditional and therefore have little variation in fighting techniques, but they are assuredly loyal. Living under such harsh conditions allows troops to be levied much faster and at much less cost.\n\nHISTORICAL NOTES: Unlike the classical Spartan state, this style of province requires a city-center. The populace is part of a growing empire of the Hellenes and not individual entities. The Syssitia, or large dining-halls, were the most easily recognized structures related directly to the governance of these provinces. Much of the training and daily life occurred out of doors.
{type1lvl2_greek_cities_desc_short}
The Spartan Agoge Klerouchy is slow to establish in an Hellenic Homeland province. It boasts few buildings and troop types, but provides superb and less expensive élite units.
{type2lvl2_greek_cities} Klerouchia Hellenike
{type2lvl2_greek_cities_desc}
Hellenic Klerouchy\n(requires Expansion Government Resource)\n\nSettlers receive an allotment of land (a kleros) and can eventually increase the ranks of citizen armies with their own and future generations. The benefits of colonization include higher loyalty and an expectation that the region retains the culture, technology, and benefits of the metropolis. With only citizen settlers participating, the growth rate slows after the initial settlement and organized trade suffers. Keeping the local fighting men well-reinforced and ready for use by the local strategos (or settlers voting at the bouleterion) is very important for the success of the colony.\n\nHISTORICAL NOTES: Hellenic klerouchies (colonies) were usually created by sending settlers from the metropolis (mother-city), possibly alongside other allied settlers. The new poleis were not entirely independent, but still maintained citizenship with the metropolis. The slow process was most commonly found in lands already considered Hellenic, but klerouchies could be established in more remote locales provided lines of communication were kept with the metropolis.
{type2lvl2_greek_cities_desc_short}
The Hellenic Klerouchy allows for most building and troop types in an Hellenic Expansion province.
{type3_greek_cities} Tyrranos Enchorios
{type3_greek_cities_desc}
Hellenic Local Tyrant\n\nEstablishing a well-known and influential local man as tyrannos, whether in a palace, citadel, or local akropolis, allows for the least dramatic changes in the immediate governance of the province. Some trade benefits result in this choice, as there is relatively little upheaval in the agoras and ports of the province. Such a province would not be able to achieve the highest benefits of Hellenic culture, but its citizens would flourish and express no small amount of loyalty for the tyrannos' permission of local traditions. Most Hellenic troops can be levied here, so installing a tryannos may allow the fast incorporation of healthy provinces into an expanding empire.\n\nHISTORICAL NOTES: The institution of a Tyrranos Enchorios was one of the most common practices of the ancient Hellenes after a conquest.
{type3_greek_cities_desc_short}
The Hellenic Local Tyrant retains most troop types but offers little building selection.
{type4_greek_cities} Polis Symmache Autonome
{type4_greek_cities_desc}
Hellenic Allied Free Polis\n\nAlthough a free city may never be able to reach the glory of other metropoleis, the possibility of immediate financial rewards can be tempting. Only by allowing little immediate change to the province can you expect to achieve this. Fewer troops can be trained and citizens' loyalty is harder to come by, but expect a boom in trade and population. Whether or not the citizens of the polis are able to assemble and make minor decisions should not greatly affect decisions made by the strategoi.\n\nHISTORICAL NOTES: After bribing friendship or conquering rivals by brute force, it was common for the ancient Hellenes to allow a certain degree of autonomy if they saw they could obtain greater economic or strategic benefits.\n\nSTRATEGY: It is better to establish Hellenic Allied Free Polis in regions with large populations and advanced buildings rather than small towns with limited development.
{type4_greek_cities_desc_short}
Hellenic Allied Free Polis quickly provide economic benefits but offer minimal troop and building selection.
Celtic Governments
Casse Government Types
{type1lvl2_britons} Toutabren
{type1lvl2_britons_desc}
Casse King's Tribe\n(requires Homeland Government Resource)\n\nTribes under the direct rule of the king or his sub-kings are considered the king's tribe (or king’s clan, if this comprises many tribes). The king’s tribe is most loyal to the king and his direct subjects. These tribes consider themselves subsets of a single, greater clan, and claim personal relations, dedication, or perhaps love for their ruler. Such close collectivity allows for increased trade benefits, a higher morale, and more efficient construction of religious or military structures.
{type1lvl2_britons_desc_short}
A Casse King's Tribe is slow to establish in a Casse Homeland province but boasts all building and troop types.
{type2lvl2_britons} Toutabrehon
{type2lvl2_britons_desc}
Judge's Kin - Casse Clerical Administration\n(requires Expansion Government Resource)\n\nThe tribes in this region are led by a clerical administrator, a somewhat rare occurrence in Celtic society. Celts consider many things, such as law and teaching, sacred enough to fall under the auspices of the clerical realm. These leaders are beholden to the king and offer the full strength of their armies to him. They produce little tribute due to their personal accumulation of trade income and donations to temples, schools, or courts. The Celts adore religious leaders, and they are often inspiring to the people and locally trained troops. Though income is scant, living here means great protection, as well as the constant belief that the gods support the local tribes.
{type2lvl2_britons_desc_short}
A Casse Clerical Administration allows for most building and troop types in a Casse Expansion province.
{type3_britons} Toutargo
{type3_britons_desc}
Noble's Kin - Casse Allied Tribe\n\nThis province falls under the military protection of the king's tribes. A lesser noble administrates the locals, as appointed by the king or his men. The populace remains free to live their lives as long as they understand that any soldiers raised in the region are beholden to the king’s armies. This loose approach reduces the effectiveness of trade and tribute, but the populace’s relative independence leaves them grateful and content. The ability to retain local laws and customs engenders locals with a sense of duty to the king which is also reflected in the loyalty of local troops. Only the most basic Celtic structures can be constructed here, but a wide selection of troop types are available.
{type3_britons_desc_short}
A Casse Allied Tribe retains most troop types but offers little building selection.
{type4_britons} Ishwr
{type4_britons_desc}
Casse Client Tribes\n\nIn Celtic lands this region consists of independent-minded tribes ruled by a sworn chieftain. If a case of foreign expansion, a noble native to the province pledges allegiance to the king. While governed autonomously by someone foreign to the king’s tribe, such a degree of local sovereignty is allowed only in exchange for a substantial percentage of trade income. This provides incentive for the local governor to favor practices encouraging trade as a way to satisfy the king’s monetary requirements and to increase the size of the local treasury. The king may also levy a limited selection of local troops if needed, taking only the best soldiers as his own. Unfortunately the laws of the king’s tribe are weakened in this province by a populace more beholden to the local leader than a distant 'foreign' king.\n\nHISTORICAL NOTES: This type of government was most noticeably favored by the Galatians, who extorted money from weaker neighbors.\n\nSTRATEGY: It is better to establish Casse Client Tribes in regions with large populations and advanced buildings rather than small towns with limited development.
{type4_britons_desc_short}
Casse Client Tribes quickly provide economic benefits but offer minimal troop and building selection.
Aedui Government Types
{type1lvl2_gauls} Tuatrix
{type1lvl2_gauls_desc}
Aedui King's Tribe\n(requires Homeland Government Resource)\n\nTribes under the direct rule of the king or his sub-kings are considered the king's tribe (or king’s clan, if this comprises many tribes). The king’s tribe is most loyal to the king and his direct subjects. These tribes consider themselves subsets of a single, greater clan, and claim personal relations, dedication, or perhaps love for their ruler. Such close collectivity allows for increased trade benefits, a higher morale, and more efficient construction of religious or military structures.
{type1lvl2_gauls_desc_short}
The Aedui King's Tribe is slow to establish in an Aedui Homeland province but boasts all building and troop types.
{type2lvl2_gauls} Tuatrehon
{type2lvl2_gauls_desc}
Teacher's Kin - Aedui Magisterial Administration\n(requires Expansion Government Resource)\n\nThe tribes in this region are led by a clerical administrator, a somewhat rare occurrence in Celtic society. Celts consider many things, such as law and teaching, sacred enough to fall under the auspices of the clerical realm. These leaders are beholden to the king and offer the full strength of their armies to him. They produce little tribute due to their personal accumulation of trade income and donations to temples, schools, or courts. The Celts adore religious leaders, and they are often inspiring to the people and locally trained troops. Though income is scant, living here means great protection, as well as the constant belief that the gods support the local tribes.
{type2lvl2_gauls_desc_short}
An Aedui Magisterial Administration allows for most building and troop types in an Aedui Expansion province.
{type3_gauls} Tuatargo
{type3_gauls_desc}
Noble's Kin - Aedui Allied Tribe\n\nThis province falls under the military protection of the king's tribes. A lesser noble administrates the locals, as appointed by the king or his men. The populace remains free to live their lives as long as they understand that any soldiers raised in the region are beholden to the king’s armies. This loose approach reduces the effectiveness of trade and tribute, but the populace’s relative independence leaves them grateful and content. The ability to retain local laws and customs engenders locals with a sense of duty to the king which is also reflected in the loyalty of local troops. Only the most basic Celtic structures can be constructed here, but a wide selection of troop types are available.
{type3_gauls_desc_short}
An Aedui Allied Tribe retains most troop types but offers little building selection.
{type4_gauls} Tuatanda
{type4_gauls_desc}
Aedui Client Tribes\n\nIn Celtic lands this region consists of independent-minded tribes ruled by a sworn chieftain. If a case of foreign expansion, a noble native to the province pledges allegiance to the king. While governed autonomously by someone foreign to the king’s tribe, such a degree of local sovereignty is allowed only in exchange for a substantial percentage of trade income. This provides incentive for the local governor to favor practices encouraging trade as a way to satisfy the king’s monetary requirements and to increase the size of the local treasury. The king may also levy a limited selection of local troops if needed, taking only the best soldiers as his own. Unfortunately the laws of the king’s tribe are weakened in this province by a populace more beholden to the local leader than a distant 'foreign' king.\n\nHISTORICAL NOTES: This type of government was most noticeably favored by the Galatians, who extorted money from weaker neighbors.\n\nSTRATEGY: It is better to establish Aedui Client Tribes in regions with large populations and advanced buildings rather than small towns with limited development.
{type4_gauls_desc_short}
Aedui Client Tribes quickly provide economic benefits but offer minimal troop and building selection.
Averni Government Types
{type1lvl2_scythia} Toutarix
{type1lvl2_scythia_desc}
Arverni King's Tribe\n(requires Homeland Government Resource)\n\n Tribes under the direct rule of the king or his sub-kings are considered the king's tribe (or king’s clan, if this comprises many tribes). The king’s tribe is most loyal to the king and his direct subjects. These tribes consider themselves subsets of a single, greater clan, and claim personal relations, dedication, or perhaps love for their ruler. Such close collectivity allows for increased trade benefits, a higher morale, and more efficient construction of religious or military structures.
{type1lvl2_scythia_desc_short}
An Averni King’s Tribe is slow to establish in an Averni Homeland province but boasts all building and troop types
{type2lvl2_scythia} "Arverni Aristocratic Government" (TRANSLATE ME PLEASE!)
{type2lvl2_scythia_desc}
Arverni Aristocratic Government\n(requires Expansion Government Resource)\n\nThe king installs his relatives in key positions of this region to cultivate a loyal hegemony. The autonomy allowed is tempered substantially by their blood relations to the king, for few Celts are willing to betray their own families. Trade suffers substantially due to limited economic organization, but the population is extremely happy to be lead by those of the king’s blood. Troops levied from this region take similar pride in fighting for the king’s blood.
{type2lvl2_scythia_desc_short}
An Averni Aristocratic Government allows for most building and troop types in an Averni Expansion province.
{type3_scythia} Toutarjo
{type3_scythia_desc}
Noble's Kin - Arverni Allied Tribe\n\nThis province falls under the military protection of the king's tribes. A lesser noble administrates the locals, as appointed by the king or his men. The populace remains free to live their lives as long as they understand that any soldiers raised in the region are beholden to the king’s armies. This loose approach reduces the effectiveness of trade and tribute, but the populace’s relative independence leaves them grateful and content. The ability to retain local laws and customs engenders locals with a sense of duty to the king which is also reflected in the loyalty of local troops. Only the most basic Celtic structures can be constructed here, but a wide selection of troop types are available.
{type3_scythia_desc_short}
Averni Allied Tribes retain most troop types but offer little building selection.
{type4_scythia} Toutabanna
{type4_scythia_desc}
Arverni Client Tribes\n\nIn Celtic lands this region consists of independent-minded tribes ruled by a sworn chieftain. If a case of foreign expansion, a noble native to the province pledges allegiance to the king. While governed autonomously by someone foreign to the king’s tribe, such a degree of local sovereignty is allowed only in exchange for a substantial percentage of trade income. This provides incentive for the local governor to favor practices encouraging trade as a way to satisfy the king’s monetary requirements and to increase the size of the local treasury. The king may also levy a limited selection of local troops if needed, taking only the best soldiers as his own. Unfortunately the laws of the king’s tribe are weakened in this province by a populace more beholden to the local leader than a distant 'foreign' king.\n\nHISTORICAL NOTES: This type of government was most noticeably favored by the Galatians, who extorted money from weaker neighbors.\n\nSTRATEGY: It is better to establish Averni Client Tribes in regions with large populations and advanced buildings rather than small towns with limited development.
{type4_scythia_desc_short}
Arverni Client Tribes quickly provide economic benefits but offer minimal troop and building selection.
Iberian Government Types
{type1lvl2_spain} Groi Touatha
{type1lvl2_spain_desc}
Iberian King's Tribe\n(requires Homeland Government Resource)\n\nTribes under the direct rule of the king or his sub-kings are considered the king's tribe (or king’s clan, if this comprises many tribes). The king’s tribe is most loyal to the king and his direct subjects. These tribes consider themselves subsets of a single, greater clan, and claim personal relations, dedication, or perhaps love for their ruler. Such close collectivity allows for increased trade benefits, a higher morale, and more efficient construction of religious or military structures.
{type1lvl2_spain_desc_short}
An Iberian King’s Tribe is slow to establish in an Iberian Homeland province but boasts all building and troop types.
{type2lvl2_spain} "Magistrate Administrator" (TRANSLATE ME PLEASE!)
{type2lvl2_spain_desc}
Teacher's Kin - Iberian Magisterial Administration\n(requires Expansion Government Resource)\n\nThe tribes in this region are led by a clerical administrator, a somewhat rare occurrence in Celtic society. Celts consider many things, such as law and teaching, sacred enough to fall under the auspices of the clerical realm. These leaders are beholden to the king and offer the full strength of their armies to him. They produce little tribute due to their personal accumulation of trade income and donations to temples, schools, or courts. The Celts adore religious leaders, and they are often inspiring to the people and locally trained troops. Though income is scant, living here means great protection, as well as the constant belief that the gods support the local tribes.
{type2lvl2_spain_desc_short}
Iberian Magisterial Administration allows for most building and troop types in an Iberian Expansion province.
{type3_spain} Moche Touatha
{type3_spain_desc}
Iberian Allied Tribe\n\nThis province falls under the military protection of the king's tribes. A lesser noble administrates the locals, as appointed by the king or his men. The populace remains free to live their lives as long as they understand that any soldiers raised in the region are beholden to the king’s armies. This loose approach reduces the effectiveness of trade and tribute, but the populace’s relative independence leaves them grateful and content. The ability to retain local laws and customs engenders locals with a sense of duty to the king which is also reflected in the loyalty of local troops. Only the most basic Celtic structures can be constructed here, but a wide selection of troop types are available.
{type3_spain_desc_short}
Iberian Allied Tribes retain most troop types but offer little building selection.
{type4_spain} Oidhe Daddune
{type4_spain_desc}
Iberian Client Tribes\n\nIn Celtic lands this region consists of independent-minded tribes ruled by a sworn chieftain. If a case of foreign expansion, a noble native to the province pledges allegiance to the king. While governed autonomously by someone foreign to the king’s tribe, such a degree of local sovereignty is allowed only in exchange for a substantial percentage of trade income. This provides incentive for the local governor to favor practices encouraging trade as a way to satisfy the king’s monetary requirements and to increase the size of the local treasury. The king may also levy a limited selection of local troops if needed, taking only the best soldiers as his own. Unfortunately the laws of the king’s tribe are weakened in this province by a populace more beholden to the local leader than a distant 'foreign' king.\n\nHISTORICAL NOTES: This type of government was most noticeably favored by the Galatians, who extorted money from weaker neighbors.\n\nSTRATEGY: It is better to establish Iberian Client Tribes in regions with large populations and advanced buildings rather than small towns with limited development.
{type4_spain_desc_short}
Iberian Client Tribes quickly provide economic benefits but offer minimal troop and building selection.
Bookmarks