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Thread: MII:TW - Disappointed?

  1. #31
    Actual Person Member Paul Peru's Avatar
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    Default Re: MII:TW - Disappointed?

    Quote Originally Posted by Templar Knight
    I hope so, but it will probably be an earlier period similar to VI
    The Viking II Invasion

    I'm not at all disappointed.
    The screenies are lovely.
    M:TW + VI + mods is still a great game.
    Medieval Europe(++) is a great scenario for a TW game.

    Will I be disappointed around this time next year, though?
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  2. #32
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: MII:TW - Disappointed?

    Quote Originally Posted by Mahrabals apprentice
    I have never tried STW, but if you enjoyed RTW more than MTW I think your out of your tree
    RTW looked slicker but doesn't play aswell. Whereas MTW looks very dated nowr days
    RTW does play better. The infinitly better battle interface and improved AI made it possible for me to fight tactical battles and enjoy them. MTW and STW had the craptastic battle interface and moniter punchingly bad battle AI. What saved STW was the videos of the ninjas and Geishas and the Japanese setting.
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  3. #33
    Baron Member Ulfang's Avatar
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    Default Re: MII:TW - Disappointed?

    The games only just been announced and we're already talking about Expansions lol!!!

    I LURRRRRRRRRRRRRV the idea of Med II. I've wanted this ever since I played RTW and realised I couldn't go back to playing Medieval which is my primary interest in history (though I have to admit RTW developed my interest in the Ancient Era).

    Screenies look awsome and I just hope battles inside of cities are actually playable now. I loved the idea of full blown sieges when I first saw RTW. Yea Medieval had them but it just mean't your troops were on the ground behind the walls rather than up on the walls. The problem with RTW is once you get troops inside the city walls the chances of them doing what you actually want is next to zero!

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  4. #34
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: MII:TW - Disappointed?

    I really wanted Medieval 2, but this is pathetic. I wanted Medieval, not Reneisance and New World crap. I may buy it once some good mods come out, or if I'm working with a mod to fix it, otherwise I won't buy it, just like BI.

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  5. #35
    Sage of Bread Member Rilder's Avatar
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    Default Re: MII:TW - Disappointed?

    Medieval Era and Aincent era are the only good time frames for well any game... Modern, American Colonization, any thing with guns, what have you is bad time frame for ANY game. so yea... Mevieval II: Total war is the only game i would of bought besides Rome II: Total War , witch I pray they do for 2008

  6. #36

    Default Re: MII:TW - Disappointed?

    Quote Originally Posted by Steppe Merc
    I really wanted Medieval 2, but this is pathetic. I wanted Medieval, not Reneisance and New World crap. I may buy it once some good mods come out, or if I'm working with a mod to fix it, otherwise I won't buy it, just like BI.
    No disrespect, but what the hell are you talking about?
    The game starts at 1080 and it ends in 1530.
    IT IS MEDIEVAL.

  7. #37
    Member Member SirGrotius's Avatar
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    Default Re: MII:TW - Disappointed?

    Quote Originally Posted by KSEG
    No disrespect, but what the hell are you talking about?
    The game starts at 1080 and it ends in 1530.
    IT IS MEDIEVAL.
    I didn't follow his post either, but he's so experienced, it got me worried!
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  8. #38
    Part-Time Polemic Senior Member ICantSpellDawg's Avatar
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    Default Re: MII:TW - Disappointed?

    I honestly believe that the next Total War game in the revolutionary stage will be Napoleonic total war. The American Civil War could be the "expansion" to that game as the dynamics of the game would be very similar. Alternatively as an expansion, they might use the European Colonial Period as a jump off for a more global approach.

    Although I am a European History Major and would love to see relatively obscure periods covered in a strategy war game, the various European wars prior to 1789 are not covered with much depth by the History Channel. The Roman Republic/Empire and Medieval Europe are much more frequently covered by mainstream commercial historical programs. For epic war games that capture the interests of video gamers, these hold the most potential for profit-making (gamers are the target, Historians are an afterthought). Many gamers are familiar with the revolutionary wars of Europe through popular movies and popular culture (Napoleon, The French Revolution, Nelson, The Count of Monte Cristo, Horatio Hornblower, Various Hist/A&E channel programs) and there is a severe shortage of games in this genre that are interesting, aside from:

    1)the third rate cossacks
    2)the third rate imperial glory
    3)the semi-letdown AoE III.

    *American Civil War games, athough potentially profitable and easily implemented in the genre have been neglected by all but the most hardcore or talentless companies.*

    I feel as though the Total War franchise will only tackle widely known historical periods in their main games, such as Rome, Medieval, Napoleonic etc while leaving room for less widely known periods for the expansion packs. Shogun came out when the Creative Assembly was more product oriented than profit oriented and I doubt that such a "from the heart" title will come out again unless either:

    1)Hollywood and the History Channel begin promoting the events and characters of East Asian military history with as much or more frequency as they do those of Western Military History
    2)the Asian strategy gaming market becomes the number one target of historical strategy games instead of the western market
    3)the sentimental call for a re-hash of an East Asian theme translates into serious green
    Last edited by ICantSpellDawg; 01-22-2006 at 05:56.
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  9. #39
    RIP Tosa, my trolling end now Senior Member Devastatin Dave's Avatar
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    Default Re: MII:TW - Disappointed?

    I'm excited, but would have liked STW 2. But I will enjoy this if it has MTW game play with RTW engine.
    RIP Tosa

  10. #40
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: MII:TW - Disappointed?

    Not at all. I don't think they could have made a better choice. All they need to do now is take the goodness of MTW, improve the AI, make an interesting campaign, and take advantage of the possibilities. And make it moddable.

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  11. #41

    Default Re: MII:TW - Disappointed?

    Hopefully its similarities with RTW will be at a minimum, i've always wanted MTW to get a remake which I think it truly deserves. But only if it stays true to what made MTW so enjoyable and not go the path of RTW, great on the surface, total mess everywhere else.

    BI just made me more angry at how below par RTW was to what it should of been, if they mess up MTW2 it'd be hard to get my confidence back because weve been here before with RTW. We saw the screenshots and thought it looked amazing, most will admit though that it failed to meet even their minimum expectations.

    I really hope they pull this one off properly.

  12. #42

    Default Re: MII:TW - Disappointed?

    Quote Originally Posted by lars573
    RTW does play better. The infinitly better battle interface and improved AI made it possible for me to fight tactical battles and enjoy them. MTW and STW had the craptastic battle interface and moniter punchingly bad battle AI. What saved STW was the videos of the ninjas and Geishas and the Japanese setting.
    I Utterly Disagree with that. RTW has much worse Battefield AI then its predecessors. The enemy units dont even work in cohesion they simply charge one at a time at your line of troops and rout. MTW and STW may have had a less pretty interface but it was more practical and more complex.
    In RTW they are using single buttons to perform several different functions, none of which actually work very well.

    Talking of routing! in RTW when a unit routs it gets utterly crushed by any opposing forces which are near it, leaving very little chance to rally. One thing i prefered about the MTW battles was the re-grouping of your forces and often successful counter attacks. In RTW is seems like as soon as a unit starts routin the game is over.
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  13. #43

    Default Re: MII:TW - Disappointed?

    Let's focus on MTW 2 , not on how some of you were dissappointed by another game

    Bashing RTW isn't doing anyone any good. Be contructive, it's easier than it seems

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    Abandon all hope.

  14. #44
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: MII:TW - Disappointed?

    Quote Originally Posted by buujin
    I Utterly Disagree with that. RTW has much worse Battefield AI then its predecessors. The enemy units dont even work in cohesion they simply charge one at a time at your line of troops and rout. MTW and STW may have had a less pretty interface but it was more practical and more complex.
    In RTW they are using single buttons to perform several different functions, none of which actually work very well.

    Talking of routing! in RTW when a unit routs it gets utterly crushed by any opposing forces which are near it, leaving very little chance to rally. One thing i prefered about the MTW battles was the re-grouping of your forces and often successful counter attacks. In RTW is seems like as soon as a unit starts routin the game is over.
    That's why it's better. I'm saying that bring back any of the AI or control interface of MTW to MTW2 is a bad idea. It will make the game crap.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  15. #45
    Senior Member Senior Member Ser Clegane's Avatar
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    Default Re: MII:TW - Disappointed?

    I am very pleased by CA's decision to make M:TW 2 the next TW-game

    I would have loved to see a new S:TW as well, but I do not have too high hopes that we are going to see that one in the coming years.

    Realistically, the TW-series moved from being a kind of "niche"-product (S:TW) to a game that appeals to a broader customer base (M:TW and R:TW) , and I think future TW-games will stay on this path, which will make a new S:TW or something like "China: Total War" very unlikely (I am not saying that those aren't interesting, but they would rather be niche-products).

    There are not that many potential topics for TW-games that would guarantee broader popularity. If we rule out modern warfare (WWI and WWII, which - at least IMHO - do not go wuite well with the TW-concept in its current form) what's left is basically:

    - Medieval era

    - Napoleonic era

    - Rome/Greece

    - Fantasy

    We just had Rome/Greece. so out of the remaining options "Medieval" would have been my favourite choice (Napoleonic era doesn't appeal to me that much, a Fantasy:TW I would probably also enjoy, but I have the feeling that it would somehow lack the immersion factor of the other TW-games)

  16. #46
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: MII:TW - Disappointed?

    Quote Originally Posted by KSEG
    No disrespect, but what the hell are you talking about?
    The game starts at 1080 and it ends in 1530.
    IT IS MEDIEVAL.
    1530 is not the Medieval period, it is the Renesiance. The Medeival period ended about 1453 (or a bit later, depends on what your go by) with the fall of Constantinople.
    The Reneisance is extremely different from the Medieval time period, especially in Europe, and it is charactrised by a growing number of gunpowder units (which are boring, though necassary at the end of the game for a Medieval era), as well as an economic change.

    And how pray tell would they have the Aztecs if it is Medieval? The Medieval era is not just a time, but also a geographical area, from Europe to North Africa to Central Asia (and probably to China). The Aztecs have no cavalry, and should not enter in any game about the Medieval era.

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  17. #47
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: MII:TW - Disappointed?

    Quote Originally Posted by Devastatin Dave
    I'm excited, but would have liked STW 2. But I will enjoy this if it has MTW game play with RTW engine.
    You know, you could also wait for the Jidai no Ran mod to be released, it's a mod based on Shogun total war.

    Looks pretty good imo.

    Visit their subforum, right here at the org. :

    https://forums.totalwar.org/vb/forumdisplay.php?f=120

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  18. #48
    Bug Hunter Senior Member player1's Avatar
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    Default Re: MII:TW - Disappointed?

    Quote Originally Posted by Steppe Merc
    1530 is not the Medieval period, it is the Renesiance. The Medeival period ended about 1453 (or a bit later, depends on what your go by) with the fall of Constantinople.
    Wow, is it soo big problem why MTW2 streches from medieval to first 80 years of renessance.

    That's acutally an interesting thing, since near the end of the game (if you don't conquer the world in first 100 years like in can happen in RTW), you'll get some interesting new game elements like gunpowder or discovery of new world.
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  19. #49
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: MII:TW - Disappointed?

    Yes it is. CA will not reflect the social and military changes from the feudal period to the Renessance accuratley. The main reason they are doing this is to allow more gunpowder units, to have more flash bang bang. They should concentrate on accurate AI formations and diplmoacy, and focus on cavalry warfare which was vital to all groups of people during the Medieval era. Which is another reason why the Aztecs should not be in, their lack of cavalry will make it extremely difficult to make them at all a challenge.

    And biggest of all, far more important people to the rest of the factions are being excluded for the Aztecs. Extremely important people such as the Qipchaqs, the different Russian principalties, the Ayyubids, the Abbasids and many others are being left out to make room for a superfoulous faction like the Aztecs.

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  20. #50

    Default Re: MII:TW - Disappointed?

    Quote Originally Posted by SirGrotius
    I didn't follow his post either, but he's so experienced, it got me worried!
    Do not confuse 6000 posts as experience. I look at content and see not much from endless posts about how bad this game is. It is another case of the same whining about this is wrong, that is bad. Nobody forces anybody to buy games and endless posts of limited content are boring. The so called 'extremely important' people quoted are maybe not so important. So important that anybody who is not historian probably never heard of them.
    First time I ever heard Medieval era described as geography too. What is this all about? Aztecs have no cavalry? What is this? I could make countless post such as I hate this game, I wanted this. We are getting MTW II, that is that.

  21. #51

    Default Re: MII:TW - Disappointed?

    Back on topic without baiting/bashing please.

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  22. #52
    Dux Nova Scotia Member lars573's Avatar
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    Default Re: MII:TW - Disappointed?

    Quote Originally Posted by The Hun
    First time I ever heard Medieval era described as geography too. What is this all about? Aztecs have no cavalry? What is this? I could make countless post such as I hate this game, I wanted this. We are getting MTW II, that is that.
    Without getting into how much of whiner Steppe is I'll say that there were no horses in North america from like 20000 BC until the 16th century. The paeleolithic peoples of north america ate the horses instead of riding them. The Spainish brought them back here with them. All those native tribes they show with horses in western movies didn't have them until they stole them from the Spainish. And yes medieval was geographical. It was, like the dark ages, a european phemomenon.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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  23. #53
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: MII:TW - Disappointed?

    Thank you not making me reply his post, Lars.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
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  24. #54
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: MII:TW - Disappointed?

    Mithrandir, sorry I couldn't play well man, good luck with this forum.


    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  25. #55

    Default Re: MII:TW - Disappointed?

    Warnings have been issued to various people.

    We plan to keep this forum as peaceful as the main hall.
    Which means zero tolerance to flaming/baiting etc.
    Abandon all hope.

  26. #56
    Member Member tai4ji2x's Avatar
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    Default Re: MII:TW - Disappointed?

    Quote Originally Posted by Dutch_guy
    You know, you could also wait for the Jidai no Ran mod to be released, it's a mod based on Shogun total war.

    Looks pretty good imo.

    Visit their subforum, right here at the org. :

    https://forums.totalwar.org/vb/forumdisplay.php?f=120

    yes, but a mod can only do so much. many hardcoded things will probably still not be overcome.

    ah well, MTW2 it is. let's just wait and see.

  27. #57
    Mad Professor Senior Member Hurin_Rules's Avatar
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    Default Re: MII:TW - Disappointed?

    I'm not disappointed at all. I think it was a good choice.

    While I also thought that CA could have easily pumped out a fantasy TW with the RTW engine, thereby eliminating much of the griping (much of it from me ) about historical accuracy, I still like the idea of a new version of MTW.

    I do hope, however, that they make the gameplay more like MTW. RTW battles are too fast and the AI is poor; I played MTW for a year and a half, but after about 4 months of RTW I was bored. I'll have to go the modding route to regain my interest (probably RTR or EB). At least, I hope they give us the option of slowing down the battles.
    "I love this fellow God. He's so deliciously evil." --Stuart Griffin

  28. #58

    Default Re: MII:TW - Disappointed?

    I am all for MTW being redone.

    I am hoping for all the castle defenses during that time as well as the siege engines. A knights charge with different heraldy is something I want to see in its full glory. Plus theres a variety of weapons during this era.

    I am also looking forward to see if they can pull off this individualism like they advertise.

    What would be awesome tho is if they could mix the east with the west so we could have STW meet MTW but not sure when the shogun era ended.

    A musket age is ok but I prefer the down and dirty sword bashing melee over musket fire and bayonet charges.

    I wonder with different factions will we see different castle designs, as well as if we can control the layout in anyway.

  29. #59
    Senior Member Senior Member Duke John's Avatar
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    Default Re: MII:TW - Disappointed?

    Definitely pleased! I have no doubts that the AI will improve somewhat. It probably still won't be able to pose a big challenge to anyone who has played a TW game before.

    I am looking forward the most to finally saying goodbye to clone armies. This is a big step towards more immersion and less abstraction of military units. I am hoping that we can even make it appear that the units are composed of different types of soldiers (men-at-arms mixed with militia).

    I think CA wants to focus a bit on the arms race that occurred in medieval times (they said something like that in an article or on a website). Stretching the game period to 1530 is in that sense a good move as the player can experience the rise and fall of the medieval knight.

    My biggest worry is that CA will focus too much on the Aztecs, but on the other hand this feature might introduce a few cool modding options.

  30. #60
    Bug Hunter Senior Member player1's Avatar
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    Default Re: MII:TW - Disappointed?

    I doubt Aztec would be playable faction in any way.
    (no fun in to wait until Europian arrives 400 turns later)

    Exempt maybe in mutiplayer, but then I don't think it would be properly balanced to be used there (they are supposed to be inferior).
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