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Thread: So who’s playing what?

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  1. #1

    Default Re: So who’s playing what?

    exactly...
    So if the opponent had 8 pole arm units.
    4 muskets hon 0
    2 nag cav. 2 yari cav
    your cavalry would be in trouble if they were the ones who were on the attack.

    but as it is,
    we have 4 anti cav units,
    and a bunch of other Some what mediocre sword units.
    Which does not hold well vs heavy cav army.

    4 pole arm units can only restrain 4 cav units.
    Where as the other 4 cav units can circle. and attack from the rear. Thus decimating the 4 anti cav units and still having 4 cav units left.

  2. #2

    Default Re: So who’s playing what?

    To be honest with 4 h0 musks and 8 YS, you would neither have the firepower or mobility to handle a cav based army. Also you forget that it's not a case of 4 YS vs 8 Cav, but a case of 4 YS+4 Cav situation. This scenario should be an easy win for the 4 YS+4 Cav fella, unless he doesn't know what he's doing.
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  3. #3

    Default Re: So who’s playing what?

    I beleve we should try this out.
    I know your better than me at shogun.

    but i beleve i would be able to inflict more losses on a strong cav army.
    with 8 yari sams, 4 muskets and 4 cav,
    than i could with, my usual army of 4 yari sams 4 muskests 5cav and 3 no dachi

    4 yari sams could constantly defend my muskets preventing them from being charged, Thus they would not rout.
    Whilst the other 4 yari sams could be used to attack your cav.
    The muskets could shoot your infantry and your cav Provided that the weather is nice.
    And i would still have plenty of infantry units left for mele if in deed it was ever needed.

    My cav could be used for any number of things, and probably would be.
    And i dont see how a strong cav army would win.
    2 yari cav and 2 nag cav. would be able to corner any CA. which the yaris could not attack.

    and unless you brought 4 CA. it would be difficult for them to escape unless you sacrifice your muskets defences to defend the Ca.

    Given that i had earlier stated that this would be a situation where the heavy cav army was the attacker.
    I personaly think the heavy cav army would loose,
    And this would be even more true If both opponents were of similar skill level.

    I beleve 4 cav would have the mobilaty to distrupt your plans. and chase down any routers.
    I also beleve that the cav would not be able to do much other than get shot or poked with long sticks.

    and i dont see the opponents CA and muskets geting within range of the defending muskets, without needing to Sacrifice some of the muskets defences thus allowing a cav charge of my own to crush the opponets muskets.

    We should try it some time :)
    See how it pans out.

  4. #4

    Default Re: So who’s playing what?

    P.S

    have a look in the watch tower, for a thread called how do change my name?

    It seems many have changed there names recently using that thread,

    Prehaps it is time you became Agony instead of pain here as well

  5. #5

    Default Re: So who’s playing what?

    This is my usual army setup;

    4 h4 Nag Cav
    1 h5 Yari Cav
    2 h1 Cav Arch
    1 h0 Cav Arch
    4 h5 No-Dachi
    4 h2 Muskets

    As you can see my fire power is about double of yours and those h0 Musks won't stay for long once they tire and are fired at. Of course I've not played in a while, but I remember that h0 Musks have a bad habit of not sticking around. Provided that the map would be relatively flat, I should be able to defeat you in the shootout, which should leave me with 4 depleted Musks and 3 full cav archers. These could be used to deplete some of your Yari Sams and any attempt to chase me would result in your loss of cavalry, unless I'm stupid enough to engage your cav close to your YS. Your best hope would be an all out charge at me, which you might propably win.

    I believe you might be using h3 Nag Cav/Yari Cav which would be quite worthless against my cav without YS support, which severely limits their mobility at the early stages of the battle. Anyways trying it out would be good, although I believe that I'm severely disadvantaged in either scenario.
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  6. #6

    Default Re: So who’s playing what?

    Quote Originally Posted by 1pain1Duck
    This is my usu...
    Spoiler Alert, click show to read: 
    al army setup;

    4 h4 Nag Cav
    1 h5 Yari Cav
    2 h1 Cav Arch
    1 h0 Cav Arch
    4 h5 No-Dachi
    4 h2 Muskets

    As you can see my fire power is about double of yours and those h0 Musks won't stay for long once they tire and are fired at. Of course I've not played in a while, but I remember that h0 Musks have a bad habit of not sticking around. Provided that the map would be relatively flat, I should be able to defeat you in the shootout, which should leave me with 4 depleted Musks and 3 full cav archers. These could be used to deplete some of your Yari Sams and any attempt to chase me would result in your loss of cavalry, unless I'm stupid enough to engage your cav close to your YS. Your best hope would be an all out charge at me, which you might propably win.

    I believe you might be using h3 Nag Cav/Yari Cav which would be quite worthless against my cav without YS support, which severely limits their mobility at the early stages of the battle. Anyways trying it out would be good, although I believe that I'm severely disadvantaged in either scenario.

    I tend to use my cav to make your muskets rout....
    flanking side attacks often lead opponent's muskets routing.
    I tned not to use my cave vs cav..
    unless its YS vs CA,
    and then i will try my best get round the back of the CA with 1 unint.
    then attack with the other.
    Scirmishing CA, then just get sandwiched and die Very fast.

    You can also do it with NAG cav And Yari cav vs CA,
    but the nag cav haft to be the ones attacking from the rear.
    or the idiots dont get there in time and the ca can escape,

    apart from CA,
    cav units dont really frighten me that much.
    My yari sams are usualy H6. and dont fear horses.


    Your point on hon 0 muskets routing is true,

    But in my last 2 battles. I had 3 units of h o muskets left at the end of the battle Even though they had come within Inches of a opponents cav more than 1ce.

    "i lernt that they dont run way if your yari sams save them in time, but if they start to run away it takes ages to get them to come back"
    So hon 0 muskets do work, Provided you defend them well.
    Im getting gradualy better at that.

    And seeing as you have 0 yari sams in that army...
    I dont see your muskets being around very long.
    as even high honour muskets runaway when they have horse hoof's bouncing off there scull.

    I think it would be an interesting battle.
    And prehaps we can do it some time when you have some free time.

    Unfortunatly It cant be now.
    But prehaps tomorrow or the week end, we can test it out and see what happens.

    "i think i will lose, But not as badly as i would other wize"


  7. #7

    Default Re: So who’s playing what?

    There's one thing wrong with they way you're imagining things....you wouldn't be able to actually make contact with my Musks. My cav could intercept you quite close to my Musks and trust me, your cav wouldn't stick around for long. Also I don't see how I would possibly need YS to protect my musks?

    As far as I know actually having YS close enough to protect your Musks will just result in unnecessary casualties, when a couple of cav units can protect them, without risking casualties due to stray bullets.

    But anyways we can test it out this Sunday or next week if it suits you better.
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

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