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  1. #1
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: What do yall want?

    I'd like to see the return of weather effects on archery - rain decreases distance and accuracy for bows, and stops muskets from firing. I also prefer the way rain was shown in MTW over RTW - espicially really heavy rain/thunderstorms.

    Also, heavily armoured troops suffering more in the snow and heat a la MTW - there was some heat penalties in RTW but no so much that I ever noticed - not like trying to take Jerusalem with knights who practically passed out after 5 minutes walking! (Which was always annoying, but in a good way...)

  2. #2
    Gangrenous Member Justiciar's Avatar
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    Default Re: What do yall want?

    *takes a deep breath*

    More mod-friendly.

    Custom castles/city building would be great fun, but isn't really in line with the general theme of Total War.

    More villages/towns/cities per province.

    Less predictable campaigns.

    More factions. Lots more. I'm talking bucket loads.

    Slower battles.

    Slower campaigns (4 seasons works wonders imho).

    Female characters to do more than bear children, add traits, and make alliances.

    Civil wars that allow you to choose a side.

    More individuality for characters. I want my heir to be a drooling and incompetent whoremongerer ffs!

    MTW style automatic inherritance (as opposed to choosing the best family member in RTW).

    More realism.. I don't want to wait three years for a good mod to do this for me.

    Generals to look more individual on the battle field.

    RTW style campaign movement; as opposed to dropping stacks on a province.

    Random events to make my campaign more interesting; "Your king is caught naked with his squire!", "Your heir fell on a scythe!", "Your illegitimate brother has declared himself the true king!", "Mercenaries in your pay have turned rogue and captured city X", "Your queen commited scuicide" etc.

    A more involved economy.
    Last edited by Justiciar; 01-24-2006 at 02:55.
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  3. #3
    Unpatched Member hrvojej's Avatar
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    Default Re: What do yall want?

    First and foremost, a good AI. Second, a good AI. Etc....

    Also more depth on all levels, especially diplomacy. Which wouldn't be possible to have without a good AI behind enemy factions, of course. Ever since STW I was dreaming about a game which would involve a complex diplomatic and economic model, while at the same time also sport challeging hands-on battles, so maybe this time around I'll be in luck.

    I hope that the current state of the graphics, as evident from the screenshots, will be deemed sufficient to sell the game to casual players, so that more time ahead can be spent on the development of deep and challenging gameplay.
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  4. #4

    Default Re: What do yall want?

    I also want the ability to just sack a settlement insted of having to take it over. Like Hordes in BI but with all armies. Like when i got to war with a nation i dont want to expand into. I dont want to just pick off a few feild armies i want to devistate their econemy and show them that im stronger they can keep the left over. This could also grant what most wars were fought for MONEY, not land money you sack plunder have a jolly time and go home with a full pocket and belly. This would add more Intrests into wars and make it more realistic. Plus if your in debt go steal it from some one else then they are in debt and you are out. Only problem would be the AI's use of this and when they sack and when they occupy. This way you can fight the nations army go in destroy the army and pull out with out leaving the HUGE garrisons. But insted of the prevoius owner losing the city like BI they keep but the horrors of being sack still there.
    Dono I have just always wanted to War with the country not take them over. Being the bully of the world :P that way you can get to close to the end of the game before beating it half way through

    Satyr reminded me what ever happend to taking the routing enemies hostage and either slaughtering the mass to make yourself feel good and scare the crap out of your enemy or making a buck or two randsoming them back
    Last edited by pyradyn; 01-24-2006 at 10:36.
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  5. #5

    Default Re: What do yall want?

    I agree with Justiciar, suicidal queens
    O and pillaging of defeated armies

  6. #6
    AKA Leif 3000 TURBO Senior Member Leet Eriksson's Avatar
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    Default Re: What do yall want?

    All i ask for is bite-sized mini campaigns for that 30 minute fix.

    There is alot to go with, i mean, the hussite rebellion, the crusades, Timurs rampage, byzantinium... etc they can all be reduced to a smaller map, with a few factions and you are set.
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  7. #7
    Provost Senior Member Nelson's Avatar
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    Default Re: What do yall want?

    Moats and draw bridges

    Tricky maybe, but there has to be a way. Field fortifications would be neat too.
    Time flies like the wind. Fruit flies like bananas.

  8. #8

    Default Re: What do yall want?

    Temporary fortifications like spikes in the ground that last only 10 turns for if you are in immediate danger of being attacked

  9. #9
    Member Member Baeksen's Avatar
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    Default Re: What do yall want?

    1) Improvement of the campaign AI so that it will be capable of composing an army in a reasonable way. Meaning that you would have to fight armies composed of a range of different unit types that complement each other and no longer fight armies completely missing a type of units, like ranged units.

    2) No more incompetent rebel factions that do not put up resistance or ally and therefore turns the first years of a campaign into an expansion race, where the game doesn't really start until all nearby rebel provinces are occupied by a faction.

    3) A town guard that can be summoned to protect a city under siege, but not leave the city. This would make siege battles more exciting, as you would be able to man the walls properly. This town guard size and quality could be dependent on factors such as city size, buildings in the city, culture and loyalty towards the faction leader and the local feudal lord.

    And many other things mentioned in this thread, but most of all I wish that MTW2 is not just eye candy, but a strategy game worth playing.

    And last, perhaps the ability to customize your king and commanders with personal banners.

  10. #10

    Default Re: What do yall want?

    The ability to move several stacks at the same time on the campaign map by clicking and dragging (I was just playing as the Huns in BI and it was getting annoying moving them individually)

  11. #11

    Default Re: What do yall want?

    Unique buildings like the tower of London, Vatican and Notre darm (French cathedral in paris)

  12. #12
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: What do yall want?

    I want a return of green replacements!!!

    Yes I mean troops you get nothing but the bonusses gained in that particular settlement.
    Didn't they already do that? No!

    In Rome if you retrain a three golden chevron unit of a single man, you will get replacements of equal ability for the cost of what totally green troops are worth (in fact tested a very similar instance). This makes it far too easy to get superb troops. I want to be forced to merge my experienced troops, I want to feel a certain amount of 'love' for my Valour 2 troops which I will have very few of.
    You may not care about war, but war cares about you!


  13. #13
    Member Member Satyr's Avatar
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    Default Re: What do yall want?

    We need to be able to rally any troops on the battlefield. In reality the king/general would never fight anyway so tying rallying to a general makes no sense. Besides, there are subordinates! This ability is part of what made MTW so good. Remember all those long battles where you could finally rally a few of your routing troops, bring them together in the woods and then counter attack? That was bliss! To be able to turn the tides of war at the last moment was seriously missing in Rome. How many battles have I sat in terror that my troops would break yet again before his? I want this back!!!!!

    And please CA, make the AI smart enough to use the same bloody tactics that any 8th grader would. Without a good AI you might as well not even bother. Having moved on to play CIV 4 lately, it is amazing what a good AI adds to the game. And which game was 'Game of the Year' last year? A strategy game! If Firaxis can do it so can CA.



    PS. Ditch the stupid family system.

  14. #14
    Member Member CrownOfSwords's Avatar
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    Default Re: What do yall want?

    Alright ive been thinking about this a lot to how in the Total war game system how it would be possible to really accurately depict battle. Also I didn't read all the posts before this so im sorry if I say something someone has already said. Battles for the most part back then were basically a countries full strength or just about thrown against each other, in RTW you must recruit units etc which is completely unrealistic. A lord or a king would call down through the feudal system to raise an army, at this point immediately an army would be raised, the proffesionalism would be accounted for by how many nobles/fighting men are within the army and how many peasants. Now at this point of time in real warfare there would be no peasant units afield, even the poorest unit would have scraps of armor and weapons. I hope for a system where at any given time an army can be raised out of the male citizens of a city, and possibly there can be some sort of system to reflect the social classes amount of nobles amount of middle class and amount of peasants and the units created would reflect this. I think bare population should be exchanged for men/women population and then men of "fighting age" say 16?-40? would be able to put to arms, and women of the same age could be of "breeding" age and the amount of these women could reflect population growth. Perhaps these units could be sort of like horde units and can be returned and settled back into the population maybe even be considered veteran citizens of some sort, and only the most proffesional soldiers would remain in garrison such as knights. So in essense the recruitment system can be kept yet hordes can be raised easily, this would create MUCH larger battles that would be more significant. Also I said no peasant units? Perhaps when a city is being assaulted some sort of men at arms can be formed by the remaining men of age population or percantage of them due to loyalty of the settlement. I know this is a lot to swallow, but a better population system could really help the realism of the game.

    Apart from that complicatedness :P id like to see crusades again, improvements to seige battles, HOPEFULLY A WORTHWHILE AI! I decided the problem with the AI in RTW is they try to run their infantry around all the time and they dont stay together supporting their flanks, I find myself waiting at the back of the map letting their troops tire out for easy pickings. Nonetheless I am very excited about the new game I can always replay the medieval age! PS sorry for any grammar or spelling errors -CoS

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