The ability to move several stacks at the same time on the campaign map by clicking and dragging (I was just playing as the Huns in BI and it was getting annoying moving them individually)
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The ability to move several stacks at the same time on the campaign map by clicking and dragging (I was just playing as the Huns in BI and it was getting annoying moving them individually)
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Unique buildings like the tower of London, Vatican and Notre darm (French cathedral in paris)
I want a return of green replacements!!!
Yes I mean troops you get nothing but the bonusses gained in that particular settlement.
Didn't they already do that? No!
In Rome if you retrain a three golden chevron unit of a single man, you will get replacements of equal ability for the cost of what totally green troops are worth (in fact tested a very similar instance). This makes it far too easy to get superb troops. I want to be forced to merge my experienced troops, I want to feel a certain amount of 'love' for my Valour 2 troops which I will have very few of.
You may not care about war, but war cares about you!
We need to be able to rally any troops on the battlefield. In reality the king/general would never fight anyway so tying rallying to a general makes no sense. Besides, there are subordinates! This ability is part of what made MTW so good. Remember all those long battles where you could finally rally a few of your routing troops, bring them together in the woods and then counter attack? That was bliss! To be able to turn the tides of war at the last moment was seriously missing in Rome. How many battles have I sat in terror that my troops would break yet again before his? I want this back!!!!!
And please CA, make the AI smart enough to use the same bloody tactics that any 8th grader would. Without a good AI you might as well not even bother. Having moved on to play CIV 4 lately, it is amazing what a good AI adds to the game. And which game was 'Game of the Year' last year? A strategy game! If Firaxis can do it so can CA.
PS. Ditch the stupid family system.
Alright ive been thinking about this a lot to how in the Total war game system how it would be possible to really accurately depict battle. Also I didn't read all the posts before this so im sorry if I say something someone has already said. Battles for the most part back then were basically a countries full strength or just about thrown against each other, in RTW you must recruit units etc which is completely unrealistic. A lord or a king would call down through the feudal system to raise an army, at this point immediately an army would be raised, the proffesionalism would be accounted for by how many nobles/fighting men are within the army and how many peasants. Now at this point of time in real warfare there would be no peasant units afield, even the poorest unit would have scraps of armor and weapons. I hope for a system where at any given time an army can be raised out of the male citizens of a city, and possibly there can be some sort of system to reflect the social classes amount of nobles amount of middle class and amount of peasants and the units created would reflect this. I think bare population should be exchanged for men/women population and then men of "fighting age" say 16?-40? would be able to put to arms, and women of the same age could be of "breeding" age and the amount of these women could reflect population growth. Perhaps these units could be sort of like horde units and can be returned and settled back into the population maybe even be considered veteran citizens of some sort, and only the most proffesional soldiers would remain in garrison such as knights. So in essense the recruitment system can be kept yet hordes can be raised easily, this would create MUCH larger battles that would be more significant. Also I said no peasant units? Perhaps when a city is being assaulted some sort of men at arms can be formed by the remaining men of age population or percantage of them due to loyalty of the settlement. I know this is a lot to swallow, but a better population system could really help the realism of the game.
Apart from that complicatedness :P id like to see crusades again, improvements to seige battles, HOPEFULLY A WORTHWHILE AI! I decided the problem with the AI in RTW is they try to run their infantry around all the time and they dont stay together supporting their flanks, I find myself waiting at the back of the map letting their troops tire out for easy pickings. Nonetheless I am very excited about the new game I can always replay the medieval age! PS sorry for any grammar or spelling errors -CoS
I don't know how people would respond to this but I got bunch of positive replies a while ago. I'd love to continue playing even if my king dies without a heir. Just because a line dies doesn't mean everything becomes non-existing. Let one hi-rank general lead the population to carry on as if it was a civil war and let me play it.
I know this is not a very important thing to put into the game but why not go big?
Originally Posted by Weebeast
I like this idea a lot, Weebeast.There's only thing I would add: When such an event happens (where a general takes over should the first royal line die out), your kingdom/empire should automatically fall into civil war. That way you still suffer a penalty (although hopefully not a fatal one); plus it would be fairly historically accurate as well.
"MTW is not a game, it's a way of life." -- drone
Can you say MTW?Originally Posted by Weebeast
That is exactly what happened in MTW. Though you would need to have at least a single royal person around. Then he would fight a civil war with a top general and you could chose which one to back (you would then become that faction).
You may not care about war, but war cares about you!
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