One thing that must go into MTW2...a diplomacy and alliance system that actually means something...
too often, allies would stab you in the back for no apparent reason, sometimes the turn after accepting an alliance, it made no sense and was ultimately pointless...(and frustrating)
A penalty should be applied for oath-breaking...a big one to!
Something like, a cumulative unseen penalty is applied to your faction making any future alliances less likely to be accepted...repeated offences will ultimately mean your total exclusion from an alliance, possibly include trade as well to make it really sting... plus a population loyalty decrease also perhaps?
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