Quote Originally Posted by hrvojej
This could be done with the ability to see the stance of other factions towards your own, and with the AI that will act in accordance to those stances. If you have friendly relations with a faction, you should be able to have some feedback about that (the more detailed the better IMHO), and then you would know that they are less likely to backstab you etc. This doesn't mean that friendships should be easy or cheap to gain, but it should add a whole new dimension to the campmap strategy and gameplay. This should make diplomacy much less of a haphazard guessing game that it was in the previous TW games, which basically meant that I would just not bother to use it at all.
Agreed. What also would help is to make the responses of the diplomats more indicative of the computers attitude. My offers were often refused, but I never was sure why. Sometimes I even managed to (apparently) insult the A.I. Some more variety (and more connection with the situation) would go a long way.