
Originally Posted by
Baeksen
Improvement of the campaign AI so that it will be capable of composing an army in a reasonable way. Meaning that you would have to fight armies composed of a range of different unit types that complement each other and no longer fight armies completely missing a type of units, like ranged units.
A town guard that can be summoned to protect a city under siege, but not leave the city. This would make siege battles more exciting, as you would be able to man the walls properly. This town guard size and quality could be dependent on factors such as city size, buildings in the city, culture and loyalty towards the faction leader and the local feudal lord.
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