I am interested as to whether the graphics engine will be the same as RTW's, an upgrade of RTW's or a completely new beast?
Heheh, 3rd topic.
IGN InterviewThe engine used for Medieval 2 is completely unrecognizable compared to Rome's engine. We stripped it down and totally refurbished it to include major enhancements. There's a complete upgrade of the battlefield rendering system, new methods for building and rendering cities and the combat animation system has also been heavily revised.
Seems like it's somewhere in between your second and third hypotheses.
Antagonist
"Society is going down the drain, and it's everybody's fault but ours."
Arthurian Total War Developer
I read it was the same one with one heck of a polish.
I know mine won't be able to. I might not be in the first wave of buyers as a result, but eventually I'll have enough put aside to get a new machine, and then I'll certainly be getting it (unless I hear horror stories from those who already have it, which I am fervently hoping I don't).
Ajax
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"I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
"I have no words, my voice is in my sword." --- Shakespeare
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey
Well, if it's the same engine I'm sure it will be very scaleable within itself. And I doubt that every unit in the battle will be fully rendered at once anyway. I hope that my new system can run it, and I'd be a bit surprised if the final version was much different to the screens they are showing now in terms of detail. Total War games have never really lead the charge in system requirements, and I think MII:TW will be no different.
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