The bugs were documented, but CA has a very restrictive definition of bugs. There were over 100 problems (things that didn't work as intended) fixed by the RTW v1.2 patch which happened to break the Parthian shot. Additional important problems were fixed by RTW v1.3 and v1.5. The intended rock, paper, scissors gamplay didn't function correctly until v1.3 was released. Diplomacy has been adjusted over these patches and now probably works about as intended, and the AI consolidates it's armies better. Now the game plays about as well as you can expect given that CA probably won't balance the game further.Originally Posted by Rilder
The AI has been set up to overestimate it's chances in melee which I think causes it to charge with units it shouldn't. This seems to be mostly an issue when the AI is attacking. The AI also has no concept of fatigue, so it doesn't know how to manage fatigue, and it doesn't realize that enemy ranged units can cause its units casualties. These things are not bugs, but they are gameplay issues.
The issue with the AI forgetting its plans after a reload was as serious as the "all kings die at 56" in MTW/VI. CA insisted that it wasn't a bug and was in fact designed to be that way. It was shown to have an adverse effect on the course of the campaign. This was finally corrected in v1.3 which happened to break naval invasions and Roman diplomacy both of which were were fixed in v1.5.
The investigation of the problems in the game was done to make it a better playing experience. Some people were happy with RTW v1.0, but many weren't. After the RTW experience, I'm going to wait and see what problems MTW2 has, and if they get corrected.
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