Results 1 to 21 of 21

Thread: Incoming Units!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Ragabash's Avatar
    Join Date
    Oct 2005
    Location
    Finland
    Posts
    129

    Default Re: Incoming Units!

    Quote Originally Posted by Arman616
    Let's frustrate the EB devs and let them live their real, daily lives, and work on EB when the time is available. I appreciate your guys' work to live up to RTR and eventually surpass it. Take your time and know that the community has your support, emotional *tear tear* or....sexual? JK.
    Bah... To work you lazy modders

    Just kiddding... Of course we understand this is mod they do in their own free time. I could bet they have some sort of idea are modders going to release hotfix for 1.2 or just looking forward to 1.5. If they want to tell this to community what could be better? Even if they are not going to release hotfix.

    No one is asking them to give more freetime for developing this mod. They do it because they like to do so. They have even mentioned many times before that they would do mod even without community.

    We should appreciate all the work they have put in this mod and made it public for other people also. Does that make curiosity about future of mod bad? Not as I can think.

    Just giving my two cents about this... Don't take it too serioysly when people joke about mod and how they want more, more, more and did I say more

    There are just so many of us who are nuts about this mod
    Ragabash the trickster

  2. #2
    Abou's nemesis Member Krusader's Avatar
    Join Date
    Oct 2004
    Location
    Kjøllefjord, Norway
    Posts
    5,723

    Default Re: Incoming Units!

    The new bug:

    Just wanted to let you know that Darth Vadar stumbled across a Pretty bad Bug for 1.5 and BI. While the AI is in Defense the Archers will not fire. You can test this in custom battles in 1.5 by setting the AI army to defense by clicking the little icon to green in custom menu.

    I tested this out several timesand everytime they didnt attack, What makes this even WORSE is for sieges. Where the AI is set to defense the Archers on the walls will not fire they will just sit there. I have tried the Thrown attribute, but that doesnt do anything Either. Test it out yourself with a custom battle siege and see if the archers do anything. you attacking the castle.
    Apparently a way out of it has been found, but still being tested.

    As for new units, we have a few ready and which will appear in next patch. One unit is the Chalkaspidai.
    "Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
    Shooting down abou's Seleukid ideas since 2007!

  3. #3
    Last user of scythed chariots Member Spendios's Avatar
    Join Date
    May 2005
    Location
    Tolosa (Volcallra)
    Posts
    6,164

    Default Re: Incoming Units!

    Quote Originally Posted by Krusader
    One unit is the Chalkaspidai.
    Chalkaspidai ! Hurray for Pontos !


  4. #4
    EB Token Radical Member QwertyMIDX's Avatar
    Join Date
    Jan 2005
    Location
    Providence, Rhode Island
    Posts
    5,898

    Default Re: Incoming Units!

    I'm pretty sure I found a fix for the 1.5 archer bug.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  5. #5
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
    Join Date
    Mar 2005
    Location
    Netherlands
    Posts
    5,812

    Default Re: Incoming Units!

    Fortunately then...

    that's got to be one of the most grotesque bugs to make it into an official CA version. How could this conceivably get past any playtesting?

    I take it the bug affects slingers and javelin throwers also?

  6. #6
    Guest Dayve's Avatar
    Join Date
    Oct 2005
    Location
    England
    Posts
    1,659

    Default Re: Incoming Units!

    Quote Originally Posted by Germaanse Strijder
    Fortunately then...

    that's got to be one of the most grotesque bugs to make it into an official CA version. How could this conceivably get past any playtesting?

    I take it the bug affects slingers and javelin throwers also?
    CA don't playtest their games... I thought people would have realised that with such bugs that were easy to spot as the load/save, primary and secondary weapon mix up... BI Roman generals having bad weapon skins and the like...

  7. #7
    Sovereign Oppressor Member TIE Fighter Shooter Champion, Turkey Shoot Champion, Juggler Champion Kralizec's Avatar
    Join Date
    Mar 2005
    Location
    Netherlands
    Posts
    5,812

    Default Re: Incoming Units!

    Fortunately then...

    that's got to be one of the most grotesque bugs to make it into an official CA version. How could this conceivably get past any playtesting?

    I take it the bug affects slingers and javelin throwers also?

  8. #8
    EB Token Radical Member QwertyMIDX's Avatar
    Join Date
    Jan 2005
    Location
    Providence, Rhode Island
    Posts
    5,898

    Default Re: Incoming Units!

    It seems to effect foot archers a lot, slingers sometimes, and I don't think javelins at all.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  9. #9

    Default Re: Incoming Units!

    Quote Originally Posted by QwertyMIDX
    It seems to effect foot archers a lot, slingers sometimes, and I don't think javelins at all.
    what does this bug do, besides act gay?

  10. #10
    Senior Member Senior Member Reenk Roink's Avatar
    Join Date
    Oct 2005
    Posts
    4,353

    Default Re: Incoming Units!

    Quote Originally Posted by QwertyMIDX
    I'm pretty sure I found a fix for the 1.5 archer bug.


    Oh, and Touche on Spectral's post right above.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO