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  1. #1

    Default Re: AI & multiplayer campaign

    I think we'd all like a MP campaign, but I think impossible or atleast not worth attempting whilst SP is still such a mess. Sort the basic game out first, AI, gameplay etc then perhaps if a good plan was decided upon attempt somekind of MP campaign.

    I just don't think its possible as of yet. I'd be much happier to see SP sorted out and made playable for once than they attempt anything more ambitious.

  2. #2

    Default Re: AI & multiplayer campaign

    Quote Originally Posted by _Aetius_
    I think we'd all like a MP campaign, but I think impossible or atleast not worth attempting whilst SP is still such a mess.
    The game isn't even released yet, how can it already be a mess?

    -Mithrandir
    Abandon all hope.

  3. #3

    Default Re: AI & multiplayer campaign

    Quote Originally Posted by Mithrandir
    The game isn't even released yet, how can it already be a mess?

    -Mithrandir
    Hmmm I seem to have typed an answer for a slightly different question referring to RTW instead of MTW2.


  4. #4
    Robbing the rich since 1066 Member Lord Armbandit's Avatar
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    Default Re: AI & multiplayer campaign

    MP campaign would be great, but as for the majority of posters here, I don't see it as very practical.

    Possible workarounds;

    The 'order' turn sounds about right above, these could be made offline, and submitted into the game (though how this works in terms of whose computer the game actually runs on is not for my non-technical brain to work out).

    As for the real-time battles, perhaps each faction could only fight one per turn on the battle map, (choosing which one), and have the AI fight with the rest of your armies. This way each human player fights one battle per turn, against either human or AI adversaries, thus not slowing things down too much. the human-AI battles could also be fought essentially offline.
    Voting is an illusion to allow the common man to believe he has some control.

  5. #5
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: AI & multiplayer campaign

    Shadewolf and I actually had a nice MP Campaign going for MTW. THe most impractical about it was the lack of gamecompatibility.

    We (he actually) made our own strategic map and then decided which tactical map would fit the battle. Went in and fought (had buddies handling surplus troops) and then we went over 'captured' troops to ransom them back. Now, this was a twoplayer game with possibility for a third.

    We played the strategic part outside the game, which could be translated into 'not online' (despite the fact that it was).
    Of course this would need a few smaller maps to facilitate various gameplays. HYW, Barbarossa's campaigns in Italy, Mongol Invasion ect... Then people move their troops and do their stuff, connect to each other (server hosting a game perhaps?), checks if there is combat between them. No? Next turn... Combat? YES! Ok players find a time to meet. And then that would be the trouble.

    An MP campaign would be very different from the original game. More simplistic and far far longer, perhaps only a turn every few days. At lest that was what we learned and we were dedicated to the project. But if the tools had been there to remember what survived battles (and the ability to merge and load the army up again with depleted units), which soldiers that got captured or killed, then it would be a huge step towards an MP campaign.

    Our little test was hugely fun while it lasted.
    You may not care about war, but war cares about you!


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