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  1. #1
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default What causes the SPQR Greeks?

    Does anyone know why the @~&*%$£ the Senate get two Greek-named family members? I've tried looking through descr_strat.txt, but I couldn't see anything there that could be a cause. The family members named in that file show up fine and I couldn't find any "spare" references to roman early general's cavalry outside the other three Roman factions.

    It's a minor bug but it's really getting on my nerves.
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  2. #2

    Default Re: What causes the SPQR Greeks?

    I don't know why they are Greeks, but I think they may possibly be created at start to make sure all Senate offices are filled.
    We have this almost mythical tree, given to us by the otherwise hostile people in the east to symbolize our friendship and give us permission to send caravans through their lands. It could be said to symbolize the wealth and power of our great nation. Cut it down and make me a throne.

  3. #3
    American since 2012 Senior Member AntiochusIII's Avatar
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    Default Re: What causes the SPQR Greeks?

    Well, these guys get replenished for the Senate (6 individual generals) once you kill them all, either by assassins' blades or individual battles, unlike the "Maxentius" royal Roman family, which seems to be working like any other families in the game. [/sarcasm]

    Methinks they used to be Romans before the 1.5 patch, or 1.3, I'm not sure. Now it's a small(?) bug that make them Greeks -- still with Roman bodyguards, of course. I think they were coded in to give the Senate a cavalry punch in the major battle(s) for Rome.

  4. #4
    Member Member Attalus's Avatar
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    Default Re: What causes the SPQR Greeks?

    There used to be a thread about this at the .com. It's an oversight that was introduced in 1.3 and has been forgotten since.
    The bug-fixer patch and the latest all-factions mod both fix it.
    I can't remember the cause exactly, but it's something like the AI feels that it doesn't have enough family members to begin with, so it adopts a few from macedon...how, why I don't know.
    -Attalus-
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  5. #5
    Bug Hunter Senior Member player1's Avatar
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    Default Re: What causes the SPQR Greeks?

    Actually, it's all factions mod that fixes it.

    Anyway, the reason why they apprear is that SPQR family has just 3 memeber, but 5 senate offices need to be filled.

    So game has some hardcoded mechanic to add 2 more generals of SPQR.
    It worked well in 1.2, but some later bug introduced a problem, when those extra generals used Macedon names and culture markings.

    I guess it's simple array error, since macedon in next faction after SPQR is sm_faction.txt file (or whatever is its name).


    The possible workaround is too introduce 2 extra family memebrs to SPQR faction.


    There is another way too.
    If you modify descr_senate.txt file so that 4th and 5th office have no prerequisites, then game at start will fill those offices with other roman families.
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  6. #6
    Member Member Attalus's Avatar
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    Default Re: What causes the SPQR Greeks?

    I stand well and truly corrected!

    What exactly do you need to change in the descr_senate.txt?
    -Attalus-
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  7. #7

    Post Re: What causes the SPQR Greeks?

    Interesting ideas. The method I used was to 'overlay' the spawn points for these 2 Macedonian / Greek etc generals. IIRC, the 2 spawn points in vanilla are 1 tile North, and also 1 tile North and 1 tile East of Rome itself. Simply relocate Marcus Maxentius (SPQR heir) and Servius Maxentius on the campaign map by changing the appropriate X and Y values after their age in descr_strat. This is what they should look like once you've made the changes:

    Code:
    character    Marcus Maxentius, named character, heir, age 30, , x 95, y 72
    Code:
    character    Servius Maxentius, named character, age 36, , x 96, y 72
    You could of course relocate Decius Maxentius (SPQR leader), or Flavius Nepos (diplomat).

    This should fix the problem you're encountering, and instead Roman family members should now spawn instead of the Greek ones. I've since relocated Rome, and don't even use the 'overlay' technique, and now all I get is 2 Roman family members, which is good
    Last edited by Seasoned Alcoholic; 01-23-2006 at 14:09.


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