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Thread: For CA: MTW2 Collected Modding Support Requests

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  1. #1
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: For CA: MTW2 Collected Modding Support Requests

    Double post!!!
    Last edited by edyzmedieval; 02-16-2006 at 15:49.
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  2. #2

    Default Re: For CA: MTW2 Collected Modding Support Requests

    Tool wise, we need a proper set of plugins for Max ( and other software ) that allows us to import and export models, correctly re-do animations without all the bugs, AND MAKE NEW SKELETONS....or at least, to move pivot points for models. Currently, you cannot do this.

    Next on the list would be a decent map editor. TIME was a good effort, but a professional version would be a real bonus for all those people who struggled before.

    Also high on the priority list would be a pack/unpack tool

    Finally throw in a simple formation and unit editor, and that would do for me.

    This looks like it will be a lot more complex to mod, but the results will be a lot better in terms of making decent mods. I would not expect CA to give us everything on a plate, and would understand ENTIRELY if they wanted to make exporters....but NOT importers....for models and animations. That would protect their intellectual property and still allow us to make new content
    Careless Orc Costs Lives!

  3. #3
    Marcus Arbaces Alexandros Member Arbaces's Avatar
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    Default Re: For CA: MTW2 Collected Modding Support Requests

    For M2:TW I would like to see the following files within:
    -export_descr_ai.txt [With hundreds of AI settings and variables],
    -more the 20 factions, ability to create new agents (in descr_agents.txt),
    -and a export_descr_diplomacy.txt file with diplomatic settings.

    Farewell,
    Arbaces.

  4. #4

    Default Re: For CA: MTW2 Collected Modding Support Requests

    1. An in-game battle map editor, so you can create your own historical battles, place units on the battlefield, write a pre-battle description, set when reinforcements arrive etc.
    2. A easy-to-use campaign map editor. Perhaps a picture of the map could come up, and you could click and drag settlements to move them, place units in them easily. It's a night-mare testing time and time again to try and place units in a re-located settlement.

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