Quote Originally Posted by Mr Frost
As I percieve the system CA intends to use , units of time rather than months will be the base of game length , historical event ocurance , character lifespans and /recruitmentconstruction time for units and buildings with turns being of variable number depending on which scales of month/turn {or days/turn etc} you choose throuout the game .
You might start with one season per turn {3 months} and never change it for the whole game and have a game lasting 1350 turns , or you might get bored in many points and speed things up with each turn being 5 years of game time and have a game of only a few hundred turns {both still covering exactly the same gametime with events happening on que , lifespans as should be etc .

It seems to be simply that we will be able to fast-forward or slow-motion the game as we see fit {within some sort of limit of course} .
Wow, I have not gotten that feeling from what I've read.