Wow, I have not gotten that feeling from what I've read.Originally Posted by Mr Frost
Wow, I have not gotten that feeling from what I've read.Originally Posted by Mr Frost
As I percieve the system CA intends to use , units of time rather than months will be the base of game length , historical event ocurance , character lifespans and /recruitmentconstruction time for units and buildings with turns being of variable number depending on which scales of month/turn {or days/turn etc} you choose throuout the game .
You might start with one season per turn {3 months} and never change it for the whole game and have a game lasting 1350 turns , or you might get bored in many points and speed things up with each turn being 5 years of game time and have a game of only a few hundred turns {both still covering exactly the same gametime with events happening on que , lifespans as should be etc .
It seems to be simply that we will be able to fast-forward or slow-motion the game as we see fit {within some sort of limit of course} .
Sir Robin the Not-quite-so-brave-as-Sir-Lancelot,
who had nearly fought the Dragon of Agnor,
who had nearly stood up to the vicious Chicken of Bristol,
and who had personally wet himself at the Battle of Badon Hill.
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