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  1. #1
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: The obligatory Unit thread!

    I have a somewhat radical request in regards to Urban Militia and Militia Seargents. I would love them to have a valour bonus when defending cities against assault. While of course not being trained professional soldiers, they do have 2 very important things in their favor:

    1.) They're fighting to defend their homes, their families, and their livelihoods.
    2.) They're obviously going to be more familiar with the layout of the town, which should give them a natural advantage over their attackers.

    I still expect them to be crappy in regular field battles just like they are now, but I don't think it's unreasonable that UM and MS should receive *some* type of bonus when defending towns/cities against an attack.
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    Forever British Member King Ragnar's Avatar
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    Default Re: The obligatory Unit thread!

    Same units as medieval total war, with a few suprises.
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: The obligatory Unit thread!

    Quote Originally Posted by Martok
    I have a somewhat radical request in regards to Urban Militia and Militia Seargents. I would love them to have a valour bonus when defending cities against assault. While of course not being trained professional soldiers, they do have 2 very important things in their favor:

    1.) They're fighting to defend their homes, their families, and their livelihoods.
    2.) They're obviously going to be more familiar with the layout of the town, which should give them a natural advantage over their attackers.

    I still expect them to be crappy in regular field battles just like they are now, but I don't think it's unreasonable that UM and MS should receive *some* type of bonus when defending towns/cities against an attack.
    This sounds good, but what I would like even more is that each castle and city come with their own garrison/militia, that only appear when the province is invaded. This would slow down attackers (as the defender will get a free army out of thin air) and be historically accurate, as a King could call on his soldiers to leave their province only for a limited amount of time (or he had to pay them), but when the province was threathened he got them for free.
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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: The obligatory Unit thread!

    Quote Originally Posted by Ludens
    This sounds good, but what I would like even more is that each castle and city come with their own garrison/militia, that only appear when the province is invaded. This would slow down attackers (as the defender will get a free army out of thin air) and be historically accurate, as a King could call on his soldiers to leave their province only for a limited amount of time (or he had to pay them), but when the province was threathened he got them for free.

    Heh. I almost made that suggestion myself, but then dismissed it, as I thought I'd be ridiculed outright. As it turns out, though, a poster (I want to say her name is Ranika) proposed virtually the same thing over at the official site. I'm definitely all for that idea!
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    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: The obligatory Unit thread!

    Hmmm... That could work very well with the expanded timepriod and four seasons. The main problem with four seasons is that the players can in certain cases just blast ahead and win the game within 40 years if not less. That is just not cool at all. This way you are forced to fight at every step of the way. Added to the fact that you need a loyalty-generating garrison, it would take quite a bit of time to get going.

    Of course, since RTW introduced the culture thing, maybe that can be added to this feature so that the free militia doesn't come unless you have less than 10% culture difference (and then only partially, with more at 5% and the full deal at 0%)? That way would recently conquered places be rather weak and in need of the professional troops,thus slowing down the impossible advances we have been able to perform.

    I guess some would complain at this, that it would be too problematic. Well, would it really? Then each siege would be fun as you would need plenty troops to take the place, and it is always fun to slaughter militia. Further it would benefit the more deliberate attackers, those who plan out their attacks to the full and those who try to generate another 'home'.
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  6. #6
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: The obligatory Unit thread!

    Quote Originally Posted by Kraxis
    Of course, since RTW introduced the culture thing, maybe that can be added to this feature so that the free militia doesn't come unless you have less than 10% culture difference (and then only partially, with more at 5% and the full deal at 0%)? That way would recently conquered places be rather weak and in need of the professional troops,thus slowing down the impossible advances we have been able to perform.
    Exactly. For added realism the equipment and number should be determined by the province and castle. A field fortification gets a profesional but small force, a rich trading city gets a slightly bigger, well-equiped militia, a breadbasket province gets many poorly-armed peasants and a few archers, and so on. But perhaps this is a bit too much to ask.
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    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: The obligatory Unit thread!

    Yes I think it is... But then again I also think what wehave been speculating on in general will not happen at all.

    It will likely be considered 'gamey' by the marketing people. It would never sell well as a feature. Only people like us would appreciate it for what it is.
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    Member Member Flavius Clemens's Avatar
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    Default Re: The obligatory Unit thread!

    Quote Originally Posted by Kraxis
    Yes I think it is... But then again I also think what wehave been speculating on in general will not happen at all.

    It will likely be considered 'gamey' by the marketing people. It would never sell well as a feature. Only people like us would appreciate it for what it is.
    I think it's a great idea as realistic reflection both of the terms a lot of troops would serve under and the speed of empire expansion.
    The marketing case of the feature is less micromanagement of 'boring' garrison forces that you're only really interested in when you need them.
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