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  1. #1
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Naval sims?

    To summarize:

    Enigma: Rising Tide:
    +graphics seem good
    -not historical scenario but historical ships
    -not dynamical campaign

    Silent Hunter III:
    +dynamic campaign
    +historical
    +many mods
    +good graphics

    Task Force 1942:
    +good gameplay
    +historical
    -no carriers

    Corsairs 3
    slightly older historical period


    I think Silent Hunter III sounds very interesting. When it comes to Task Force 1942, which I also think sounds interesting, I couldn't find any information, screenshots or a place to buy it anywhere. Are you sure Task Force 1942 was the real name of the title, or is it so old that it's impossible to get hold of?
    Under construction...

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  2. #2
    Senior Member Senior Member English assassin's Avatar
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    Default Re: Naval sims?

    I'm enjoying fighting steel/thunder at sea, which someone (sorry I forgot who but thanks) recommended to me a while back. I got it from these guys http://store.yahoo.com/yhst-12000246...hatseafis.html
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  3. #3
    Swarthylicious Member Spino's Avatar
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    Default Re: Naval sims?

    Quote Originally Posted by LegioXXXUlpiaVictrix
    To summarize:

    Enigma: Rising Tide:
    +graphics seem good
    -not historical scenario but historical ships
    -not dynamical campaign

    Silent Hunter III:
    +dynamic campaign
    +historical
    +many mods
    +good graphics

    Task Force 1942:
    +good gameplay
    +historical
    -no carriers

    Corsairs 3
    slightly older historical period


    I think Silent Hunter III sounds very interesting. When it comes to Task Force 1942, which I also think sounds interesting, I couldn't find any information, screenshots or a place to buy it anywhere. Are you sure Task Force 1942 was the real name of the title, or is it so old that it's impossible to get hold of?
    TF1942 may be a classic but for all intents and purposes it is an archaic game. We're talking about the days of floppy disks, 320x240 VGA graphics and DOS memory managing boot disks. Replace TF1942 with Fighting Steel which is essentially the former's spiritual successor. The best part about Fighting Steel is that is has received continuous upgrades via a massive mod called the Fighting Steel Project (version 10.3 was released last month). FSP doesn't simply contain graphics improvements and tweaks to the games data files, it actually contains coded improvements to the AI! Apparently SSI legally handed this product over to the modding community to do with as they wish. The mod is free but costs $$$ if you want NWS to ship it to you on a CD.

    FSP Download links (also has link to last official FS patch)...
    http://forums.navalwarfare.org/showthread.php?t=34

    FSP forum...
    http://forums.navalwarfare.org/forumdisplay.php?f=9

    The homepage...
    http://www.navalwarfare.org/~content/index.html

    The good news is there is another naval sim in the works called Distant Guns which deals with the Russo-Japanese war of 1904/05. It is being made by two established wargame designers and looks to be a real gem.

    http://www.stormeaglestudios.com/pub...stantguns.html
    Last edited by Spino; 01-26-2006 at 17:43.
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  4. #4
    Member Member Androo's Avatar
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    Default Re: Naval sims?

    English Assassin & Spino, the FSP does look pretty neat. Obviously the graphics are a little dated, but for me they would definitely still be adequate.

    I should second King Kurt on Destroyer Command. The thing I liked about it was the ability to get all technical and man the sonar post or the engine room, etc., etc. The only problem I had with it was that the smoke and some instrument graphics went slightly wonky on XP- not a big deal. I believe it was made by the same people responsible for the SH series. If only they would do a Destroyer Command II comparable to SH III... *sigh*

    Is the campaign in SH III dynamic? I thought it followed the historical arc of the war(?).

    Edit: Pacific Storm could be awesome...or it could be a mess.... I doubt the flight control will really be of sim calibre, but the strategic and tactical naval game could be good.
    Pacific Storm Official Page
    Better Pics on IGN
    Review at Strategy InformerIt still sounds promising to me, if daunting at first. According to gamaxx.de it comes with a battle editor (sweet!).
    Last edited by Androo; 01-27-2006 at 09:20.

  5. #5
    Swarthylicious Member Spino's Avatar
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    Default Re: Naval sims?

    Quote Originally Posted by Androo
    English Assassin & Spino, the FSP does look pretty neat. Obviously the graphics are a little dated, but for me they would definitely still be adequate.

    I should second King Kurt on Destroyer Command. The thing I liked about it was the ability to get all technical and man the sonar post or the engine room, etc., etc. The only problem I had with it was that the smoke and some instrument graphics went slightly wonky on XP- not a big deal. I believe it was made by the same people responsible for the SH series. If only they would do a Destroyer Command II comparable to SH III... *sigh*

    Is the campaign in SH III dynamic? I thought it followed the historical arc of the war(?).

    Edit: Pacific Storm could be awesome...or it could be a mess.... I doubt the flight control will really be of sim calibre, but the strategic and tactical naval game could be good.
    Pacific Storm Official Page
    Better Pics on IGN
    Review at Strategy InformerIt still sounds promising to me, if daunting at first. According to gamaxx.de it comes with a battle editor (sweet!).
    Although you cannot affect the outcome of the war the dynamic campaign in SH III does generate and track individual contacts, convoys and other military assets based on the historical progress of the war. The dynamic campaign is well done and pretty damn immersive. Even though the outcome of the war cannot be changed you really do feel like you're a part of something bigger instead of being forced down a linear sequence of missions.

    Oddly enough SH III was originally supposed to ship with a fixed number of linear mission campaigns but the naval gaming community screamed bloody murder for a dynamic campaign and was rewarded for their efforts! The publisher took note of the public outcry and delayed SH III 4-6 months so the developers could integrate the dynamic campaign.
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  6. #6
    Member Member Androo's Avatar
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    Default Re: Naval sims?

    Spino, I thought the definition of "dynamic campaign" was that the player could affect the outcome, but I could be (and probably am) wrong about that.

    I guess for my own uses I would call the kind of campaign you describe for SHIII 'semi dynamic'. "Dynamic" because the player can go anywhere in an unfolding world and because his or her actions have consequences (I assume if you come across "Hood" and sink her, she doesn't magically reappear in your next mission!) But "semi" because the player doesn't affect the larger result.

    On the cover of one of their later albums The Clash had a little slogan: "The future is unwritten". That for me sort-of sums up a fully dynamic campaign. I know that, realistically, it is extremely unlikely that an individual or a small group of individuals could change the course of a massive war, but it is not impossible. For example, how very different things might have been if the dam-busters raid had failed or von Stauffenberg (spelling?) succeeded in assassinating Hitler... In the context of SHIII: I believe Churchill and Roosevelt actually once met on a battleship (off Newfoundland?)... Or, what if your U boat ace alter ego sinks an American passenger liner in 1940?..
    Last edited by Androo; 01-31-2006 at 09:19.

  7. #7
    Member Member Macedon's Avatar
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    Default Re: Naval sims?

    Dangerous Waters. Modern submarine sim (USA vs. Russia vs. China). Mildly dynamic campaign (+you can provoke war if you attack a neutral country). The game is very realistic, it takes days, even weeks to master the various sonar modes, graphics are just ok, 'cause the focus of the game is not eye candy...
    3-4 subs, 1 ship and 1 plane playable.

    This is a game I would describe as 'fans only', so if you are really into naval sims, it's perfect for you.
    Gamespy review
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  8. #8
    Swarthylicious Member Spino's Avatar
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    Default Re: Naval sims?

    Quote Originally Posted by Androo
    Spino, I thought the definition of "dynamic campaign" was that the player could affect the outcome, but I could be (and probably am) wrong about that.

    I guess for my own uses I would call the kind of campaign you describe for SHIII 'semi dynamic'. "Dynamic" because the player can go anywhere in an unfolding world and because his or her actions have consequences (I assume if you come across "Hood" and sink her, she doesn't magically reappear in your next mission!) But "semi" because the player doesn't affect the larger result.

    On the cover of one of their later albums The Clash had a little slogan: "The future is unwritten". That for me sort-of sums up a fully dynamic campaign. I know that, realistically, it is extremely unlikely that an individual or a small group of individuals could change the course of a massive war, but it is not impossible. For example, how very different things might have been if the dam-busters raid had failed or von Stauffenberg (spelling?) succeeded in assassinating Hitler... In the context of SHIII: I believe Churchill and Roosevelt actually once met on a battleship (off Newfoundland?)... Or, what if your U boat ace alter ego sinks an American passenger liner in 1940?..
    It all depends on how you define dynamic. For most sims that sport a dynamic campaign it simply means you are given randomly generated missions which are based on the historical variables set by the developers. I believe Falcon 4.0 and the recent Falcon 4.0 Allied Force(?) have the kind of complex and interactive dynamic campaign game you are referring to.

    For as long as dynamic campaigns have been around gamers and developers have been discussing the pros and cons of allowing people to have a massive impact on the outcome of a given battle or war. I'm sure some people would like to exert that kind of legendary heroic influence on the war effort but it seems terribly unrealistic and unreasonable. Even if every single U-boat had a crack crew and was commanded by a captain of the same caliber as Otto Kretschmer the Kriegsmarine would have still lost the Battle of the Atlantic and suffered horrendous losses. The only way for SH III to realistically allow gamers to alter history would be for the developers to incorporate a strategic component which lets gamers take charge of the Kriegsmarine and the build priorities for Germany's shipyards. Having dozens more submarines aggressively deployed instead of a handful of cruisers and battleships spending most of their time protected in ports would have helped the Kriegsmarine enormously in the early years of the war. And you can accidentally or deliberately sink neutral vessels but it comes at a heavy cost to your prestige. Beyond that I am unsure of how it affects SH III's campaign game.

    SH III's dynamic campaign is dynamic in that each patrol is a unique experience, you are not forced to fulfill the fixed and limited goals typical to most linear mission campaign games. When your boat is sent out on patrol you never know what you're going to run into. Sometimes you don't find a damn thing in your designated patrol zone only to run into a massive convoy or experience relentless attacks from aerial patrols on your way home. I also believe the game tracks the numbers of capital ships that were historically available so if you sink the Hood and any other ships in it's class then that's it for the remainder of the war.

    Quote Originally Posted by Just A Girl
    Only game ive played was Silent Hunter, The origional.
    I liked it,
    Although never did figure out how the hell i was suposed to configure torpedo tragectorys properly so they compensated for the ships moovment.

    I would imagine
    Silent Hunter III Would be as imersive a game as the origional.
    But i cant say i know.
    Full blown realism mode is still in SH III, you can configure trajectories manually or have the game automatically do them for you (subject to any tweaking you'd like to do just prior to firing).
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

    Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony

    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  9. #9
    Member Member Androo's Avatar
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    Default Re: Naval sims?

    Quote Originally Posted by Spino
    It all depends on how you define dynamic.
    Yep, exactly. I get what you are saying about the freedom the player has within missions and not feeling like the whole thing is on rails. Again, for my own purposes at least, I would say what you describe for SHIII is a dynamic world, but that's just me.

    BTW, none of what I have said re SHIII was meant in any way as a criticism of it. It sounds like a superb game- no not a game: a superb sim. As you say, it would be extremely unlikely for a U boat to affect the outcome of the war, so the impossibility of that happening in the game is basically irrelevant. (Though I still think it would add an interesting dimension if, for instance, sinking an American liner or warship in 1940 could bring the US into the war early!)
    Last edited by Androo; 02-01-2006 at 03:43.

  10. #10

    Default Re: Naval sims?

    Quote Originally Posted by Spino
    Full blown realism mode is still in SH III, you can configure trajectories manually or have the game automatically do them for you (subject to any tweaking you'd like to do just prior to firing).
    I use SHIII with the real u-boat mod, and setting up the torpedo shots is great. You do it the way they actually did it in WWII, and can even make under the keel shots with magnetic detonators.

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  11. #11

    Default Re: Naval sims?

    Only game ive played was Silent Hunter, The origional.
    I liked it,
    Although never did figure out how the hell i was suposed to configure torpedo tragectorys properly so they compensated for the ships moovment.

    I would imagine
    Silent Hunter III Would be as imersive a game as the origional.
    But i cant say i know.

  12. #12
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Naval sims?

    I must say SHIII looks very promising, it's the only game I've had time to check anything out about, I checked some in-game videos and it looked awesome. However I'm in need of a new graphics card before I can run it so I haven't bought any of the naval games yet. So far it seems like the most interesting are:
    - SHIII
    - Destroyer command
    - Fighting steel (difficult to get hold of where I live but hopefully not impossible)
    - Dangerous waters
    Under construction...

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