Yep, exactly. I get what you are saying about the freedom the player has within missions and not feeling like the whole thing is on rails. Again, for my own purposes at least, I would say what you describe for SHIII is a dynamic world, but that's just me.Originally Posted by Spino
BTW, none of what I have said re SHIII was meant in any way as a criticism of it. It sounds like a superb game- no not a game: a superb sim. As you say, it would be extremely unlikely for a U boat to affect the outcome of the war, so the impossibility of that happening in the game is basically irrelevant. (Though I still think it would add an interesting dimension if, for instance, sinking an American liner or warship in 1940 could bring the US into the war early!)![]()
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