My initial matrix of preferences:
Palisade = Ram Gates (jav troops to either side and archer behind to clear zone of entry)
Wood Wall = Onagers (since I'll replace it with stone, I don't care about multiple holes + this can zero the towers issue quickly.
Stone Wall = Ladders (faster than siege towers, though I'll use a tower or two for firepower and a ram to distract the gate guns a while).
Large Stone Wall = ???? Really not sure here. Only large wall assaults have been slaughtered by what should have been weak defense forces.
Epic Stone Wall = Multiple sap points, with some towers for firepower (Massive shooting through gaps required to clear the "hole" of its pointy-stick obstacles).
On the whole, I prefer wall crossing to trying to slug through a gap in the wall or a gate -- I simply get vexed that my "forlorn hope" will muddle about like a group of close packed peasants while the enemy cav circles in from half a town away to STILL catch them without formation and slaughter them like expensive sheep.
I'll Onager a lot if I intend to raid, plunder, and leave a city -- that way the walls aren't their anymore if I am ordered to retake it from the rebellious, multiple gold-stripe, "S" on their tunics, Quirites Magnae super-peasants.
Thoughts?
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